Parrying: Difference between revisions

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==Parrying Melee Attacks==
==Parrying Attacks==
===Parrying Melee Attacks===
* Chance to parry a melee attack is (50% * (Parrying Skill / 100))
* Chance to parry a melee attack is (50% * (Parrying Skill / 100))
* Successfully parrying an attack from another player or creature will reduce its damage by 75%
* Successfully parrying an attack from another player or creature will reduce its damage by 75%
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===Parrying Spells===
==Parrying Spells==
* Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
* Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
* Successfully parrying a spell from a creature will reduce its damage by 75%
* Successfully parrying a spell from a creature will reduce its damage by 75%
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==Shield Taunt==
==Shield Taunt==
{{Expand|Exact cooldown between taunt attempts with/without parrying skill need confimation}}
* Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)
* Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)
* Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped
* Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped
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* Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made
* Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made
* On a Parrying Skill check success, the player massively increases the target's aggression toward the player for 20 seconds
* On a Parrying Skill check success, the player massively increases the target's aggression toward the player for 20 seconds
* The player will then have a 20 second cool down before they can make another Taunt attempt. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2,2020]
* The player will then have a 20 second cooldown before they can make another Taunt attempt. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2,2020]
* For the next 20 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
* For the next 20 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
* On a Parrying Skill check failure, the player must wait 5 seconds before making another Taunt attempt. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2,2020]
* On a Parrying Skill check failure, the player must wait 5 seconds before making another Taunt attempt. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2,2020]

Revision as of 13:23, 13 December 2023

Summary

  • Players may parry melee attacks with shields as well as with two-handed weapons and martial manuals
  • Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
  • Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield equipped (meditation rate will still be affected by the shield's meditation penalty)
  • Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
  • Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage


Parrying Attacks

Parrying Melee Attacks

  • Chance to parry a melee attack is (50% * (Parrying Skill / 100))
  • Successfully parrying an attack from another player or creature will reduce its damage by 75%
  • Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however


Parrying Spells

  • Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
  • Successfully parrying a spell from a creature will reduce its damage by 75%
  • You cannot parry spells in PVP

Shield Taunt

...Exact cooldown between taunt attempts with/without parrying skill need confimation...
  • Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)
  • Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped

Directed Taunt

  • Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made
  • On a Parrying Skill check success, the player massively increases the target's aggression toward the player for 20 seconds
  • The player will then have a 20 second cooldown before they can make another Taunt attempt. patch April 2,2020
  • For the next 20 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
  • On a Parrying Skill check failure, the player must wait 5 seconds before making another Taunt attempt. patch April 2,2020


Area Taunt

  • Upon making a Area Taunt (by targeting themselves), a Parrying Skill check is made
  • On a Parrying Skill check success, the player massively increases the aggression toward themselves for all creatures within 12 tiles for 10 seconds,
  • The player will then have a 30 second cooldown before they can make another Taunt attempt
  • For the next 10 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
  • On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt


Codex

Main article: Weapon and Shield Codex

  • Players with 80 Parrying and 80 Tactics can use a Codex of Parrying to further reduce damage taken.

Shield Stances and Finishers

Type Name Description
Stance Shield Bash Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
Stance Warding Reduces Poison, Bleed, and Disease tick damage by 8% per rank
Stance Testudo Damage Resistance increased by 1.5% per rank for each creature currently aggroed onto player up to a maximum of 5 creatures
Stance Mirror Has a 2% per rank chance to reflect any spells cast onto player, and reduces Spell Damage taken by 4% per rank
Stance Bulwark Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more
Finisher Last Stand Has a 5% chance per rank to reduce any damage taken to 1
Finisher Barrier Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1

Training

Note that after about 0.5% of Skill gained, a monster will stop giving parry skill gain requiring you to get new ones.

Skill Activity
0-50 Train from NPC
50-80 Passively when damage is dealt to the player while in the New Player Dungeon
80-100 Gather low level Creatures (graveyards or pets in cities for example) and let them hit you
Have another character hit you with a training weapon (much slower but uncapped).