Template:WrestlingCodex: Difference between revisions

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| Zen Strike
| Zen Strike
| style="text-align: left;"| Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana
| style="text-align: left;"| Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana
|-
| Weapon Ability
| Brawl
| style="text-align: left;"| For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20%
|-
| Weapon Ability
| Haymaker
| style="text-align: left;"| For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses
|-
| Weapon Ability
| Takedown
| style="text-align: left;"| Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect
|}
|}

Revision as of 16:04, 22 May 2024

Wrestling Stances and Finishers

Type Name Description
Stance Dragon Weapon specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)
Stance Crab Weapon swings increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)
Stance Spider Deals an additional 5% of Damage per rank inflicted to a random 2 additional targets within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)
Stance Monkey Landing 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance)
Stance Crane Has 2.5% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)
Finisher Chi Thrust Inflicts 150% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 50% per Mana Consumed
Finisher Zen Strike Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana
Weapon Ability Brawl For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20%
Weapon Ability Haymaker For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses
Weapon Ability Takedown Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect