Template:WrestlingCodex: Difference between revisions
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| Zen Strike | | Zen Strike | ||
| style="text-align: left;"| Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana | | style="text-align: left;"| Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana | ||
|- | |||
| Weapon Ability | |||
| Brawl | |||
| style="text-align: left;"| For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20% | |||
|- | |||
| Weapon Ability | |||
| Haymaker | |||
| style="text-align: left;"| For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses | |||
|- | |||
| Weapon Ability | |||
| Takedown | |||
| style="text-align: left;"| Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect | |||
|} | |} |