Parrying: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
==Summary== | ==Summary== | ||
* Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and parry daggers | * Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and [[Parry Dagger|parry daggers]]. | ||
* Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate | * Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate | ||
* Players with both 80 [[Magery]] and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty) | * Players with both 80 [[Magery]] and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty) |
Revision as of 03:51, 5 June 2024
Summary
- Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and parry daggers.
- Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
- Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty)
- Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying
- Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
- Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage
Parrying Attacks
Parrying Melee Attacks
- Chance to parry a melee attack is (50% * (Parrying Skill / 100))
- Successfully parrying an attack from another player or creature will reduce its damage by 75%
- Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however
Parrying Spells
- Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
- Successfully parrying a spell from a creature will reduce its damage by 75%
- You cannot parry spells in PVP
Taunt
- Players may attempt to Taunt by typing [Taunt or by shift-clicking themselves and selecting the "Taunt" entry
- Players can elect to target a specific creature to taunt, or they may taunt all nearby creatures by selecting themselves or the ground
- If the player successfully passes a Parry skill check, they will perform a Taunt
- Players can only make one Taunt attempt every 15 seconds
Directed Taunt
- Lasts for 15 seconds
- Drastically increases player's Aggro to the targeted creature
- Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures
Area Taunt
- Lasts for 15 seconds
- Drastically increases player's Aggro to all nearby creatures
- Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures
Codex
Main article: Weapon and Shield Codex
- Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.
Training
Note that after about 0.5% of Skill gained, a monster will stop giving parry skill gain requiring you to get new ones.
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively when damage is dealt to the player while in the New Player Dungeon |
80-100 | Gather low level Creatures (graveyards or pets in cities for example) and let them hit you Have another character hit you with a training weapon (much slower but uncapped). |