Potion Codex: Difference between revisions
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==Summary== | ==Summary== | ||
* Players can craft a Potion Codex with the [[Inscription]] skill | * Players can craft a Potion Codex with the [[Inscription]] skill | ||
* Players must have a minimum of 80 printed [[Alchemy Skill]] | |||
* The Potion Codex is a Blessed item that players can use to improve the effectiveness or utility of their Potions used | * The Potion Codex is a Blessed item that players can use to improve the effectiveness or utility of their Potions used | ||
* Players will earn Experience towards their Potion Codex when killing creatures | * Players will earn Experience towards their Potion Codex when killing creatures | ||
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[[File:potioncodex1a.png|link=]] | [[File:potioncodex1a.png|link=]] | ||
==Restrictions== | ==Restrictions== |
Revision as of 19:18, 18 November 2024
Summary
- Players can craft a Potion Codex with the Inscription skill
- Players must have a minimum of 80 printed Alchemy Skill
- The Potion Codex is a Blessed item that players can use to improve the effectiveness or utility of their Potions used
- Players will earn Experience towards their Potion Codex when killing creatures
- By accumulating experience, players unlock up to a maximum of 20 Points to spend on Upgrades within the codex
- Players can Reset their Spent Points once every 5 minutes
Restrictions
- Potion Codexes require 80 Alchemy (printed) to use
Potion Codex Upgrades
- Below is a list of the Potion Codex Upgrades available:
Potion Codex Upgrades | ||
---|---|---|
Name | Points Per Tier | Description |
Acrid | 1/2/3 | Chance of resolving Poison Sting on melee attacks with poisoned weapons increased by (10% / 20% / 30%) of normal |
Bandolier | 1/2/3 | Reduces potion usage cooldown by (1 / 2 / 3) seconds Will not work if player is currently Flagged in PvP |
Elixir | 1/2/3 | Heal Potions heal an additional (10% / 20% / 30%) divided over the next 3 seconds Will not work if player is currently Flagged in PvP |
Freedom | 1/2/3 | If player has a creature-applied Hinder or Entangle effect in place, the first Total Refresh Potion used every (90 / 60 / 30) seconds will remove those effects |
Mixed Results | 1/2/3 | Duration of Strength, Agility, and Magic Resist Potions increased by (100% / 200% / 300%) and player receives (0.5% / 1.0% / 1.5%) Damage Resistance against Creatures for each of those potions active |
Panacea | 1/2/3 | If player has any Bleed or Disease effects active, the first Greater Cure Potion used every 30 seconds will reduce the remaining tick damage of those effects by (25% / 50% / 75%) |
Refinement | 1/2/3 | Player has a (10% / 20% / 30%) chance to not consume a potion when used (resolved seperately from Potion Satchels) Will not count when applying Poison Potions Will not work if player is currently Flagged in PvP |
Volatile | 1/2/3 | Explosion Potion damage against Creatures increased by (10% / 20% / 30%) and has a (10% / 20% / 30%) to increase its radius against Creatures by 1 |