Swing Speed: Difference between revisions
(Created page with "Category:PvMCategory:PvM Mechanics ==Summary== Swing speed refers to how quickly a character can perform attacks with their equipped weapon. It is crucial for dexxer templates to increase their swing speed in order to increase their DPS. The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster. Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI. Swing del...") |
|||
Line 42: | Line 42: | ||
==The Value of Swing Speed== | ==The Value of Swing Speed== | ||
Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often. | |||
Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last. | Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last. | ||
[[File:Swingspeedchart.png|link=]] | [[File:Swingspeedchart.png|link=]] |
Revision as of 18:16, 27 November 2024
Summary
Swing speed refers to how quickly a character can perform attacks with their equipped weapon.
It is crucial for dexxer templates to increase their swing speed in order to increase their DPS.
The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster.
Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI.
Swing delay is capped at 0.5 for any given weapon, which is 2 attacks per second.
Swing speed increase is capped at 50%, which can be increased by 15% with Focus and 10% with Redline for a total of 75%.
Weapon Base Swing Speed
Each different type of weapon has a base swing speed which can be found in the chart below under the column "Sec/Swing"
Some weapons can reach the 0.5 swing delay cap, whereas others cannot reach this cap even with 75% swing speed increase.
Speed | Sec/Swing | Base | DiceCount | DiceMax | MinDmg | MaxDmg | Avg Dmg | Avg Dmg vs 35AR |
Avg Dmg vs 95AR |
Avg DPS | Avg DPS 35AR |
Avg DPS 95AR |
Sec/Swing 50% SSi |
Sec/Swing 65% SSi |
Sec/Swing 75% SSi | ||
Interrupt | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fencing | 58 | 1.29 | 3 | 2 | 8 | 5 | 19 | 12 | 9.92 | 5.70 | 9.28 | 7.67 | 4.40 | 0.65 | 0.45 | 0.32 | (1H) Kryss, Assassin's Knife, Hunting Knife, Kukri |
Swordsmanship | 56 | 1.34 | 2 | 3 | 6 | 5 | 20 | 12.5 | 10.34 | 5.93 | 9.33 | 7.72 | 4.43 | 0.67 | 0.47 | 0.34 | (1H) Katana, Cutlass, Scimitar |
Mace Fighting | 54 | 1.39 | 3 | 4 | 4 | 7 | 19 | 13 | 10.75 | 6.17 | 9.36 | 7.74 | 4.44 | 0.70 | 0.49 | 0.35 | (1H) Club, Hammerpick, War Axe, Cudgel, Skull Club |
Grinding (Light) | |||||||||||||||||
Fencing | 50 | 1.50 | 1 | 2 | 13 | 3 | 27 | 15 | 12.41 | 7.12 | 10.00 | 8.27 | 4.75 | 0.75 | 0.53 | 0.38 | (1H) Warfork, Epee, Rapier, Fencing Sabre |
Swordsmanship | 48 | 1.56 | 2 | 3 | 8 | 5 | 26 | 15.5 | 12.82 | 7.36 | 9.92 | 8.20 | 4.71 | 0.78 | 0.55 | 0.39 | (1H) Longswords, Broadsword, Viking Sword, Norse Axe |
Mace Fighting | 46 | 1.63 | 4 | 5 | 4 | 9 | 24 | 16.5 | 13.65 | 7.83 | 10.12 | 8.37 | 4.80 | 0.82 | 0.57 | 0.41 | (1H) Mace, Maul, War Mace, Flanged Mace, Flail, (2H) Pickaxe |
Archery | 34 | 2.21 | 5 | 3 | 8 | 7 | 31 | 19 | 15.71 | 9.02 | 8.61 | 7.12 | 4.09 | 1.11 | 0.77 | 0.55 | (2H) Bow, Hunting Bow, Recurve Bow |
Wrestling | 50 | 1.50 | 1 | 2 | 13 | 3 | 27 | 15 | 12.41 | 7.12 | 10.00 | 8.27 | 4.75 | 0.75 | 0.53 | 0.38 | (1H) Martial Manual, Cestus, Fistblade |
Grinding (Medium) | |||||||||||||||||
Fencing | 40 | 1.88 | 5 | 2 | 14 | 7 | 33 | 20 | 16.54 | 9.49 | 10.67 | 8.82 | 5.06 | 0.94 | 0.66 | 0.47 | (2H) Short Spear, Pitchfork |
Swordsmanship | 38 | 1.97 | 7 | 3 | 8 | 10 | 31 | 20.5 | 16.95 | 9.73 | 10.39 | 8.59 | 4.93 | 0.99 | 0.69 | 0.49 | (2H) Axe, Battle Axe, Double Axe, Executioner's Axe, Hatchet |
Mace Fighting | 36 | 2.08 | 9 | 5 | 4 | 14 | 29 | 21.5 | 17.78 | 10.20 | 10.32 | 8.53 | 4.90 | 1.04 | 0.73 | 0.52 | (2H) Gnarled Staff, Black Staff, Quarters Staff, Shepherds Crook |
Archery | 28 | 2.68 | 6 | 4 | 8 | 9 | 39 | 24 | 19.85 | 11.39 | 8.96 | 7.41 | 4.25 | 1.34 | 0.94 | 0.67 | (1H) Crossbow, Balestra, Pistol Crossbow |
Burst | |||||||||||||||||
Fencing | 30 | 2.50 | 6 | 2 | 16 | 8 | 38 | 23 | 19.02 | 10.92 | 9.20 | 7.61 | 4.37 | 1.25 | 0.88 | 0.63 | (2H) Spear, Sarissa |
Swordsmanship | 25 | 3.00 | 9 | 3 | 12 | 11 | 45 | 28 | 23.16 | 13.29 | 9.33 | 7.72 | 4.43 | 1.50 | 1.05 | 0.75 | (2H) Halberd, Bardiche, Zweihander, Great Axe, |
Mace Fighting | 27 | 2.78 | 5 | 7 | 5 | 12 | 40 | 26 | 21.50 | 12.34 | 9.36 | 7.74 | 4.44 | 1.39 | 0.97 | 0.70 | (2H) Warhammer, Great Sledge, Great Mace, Giant Spiked Mace, Giant Club |
Archery | 20 | 3.75 | 7 | 5 | 9 | 10 | 50 | 30 | 24.81 | 14.24 | 8.00 | 6.62 | 3.80 | 1.88 | 1.31 | 0.94 | (2H) Heavy Crossbow, Rampart Crossbow, Great Bow |
Fishing | 20 | 3.75 | 6 | 5 | 50 | 75 | 62.5 | 51.68 | 29.67 | 16.67 | 13.79 | 7.92 | 1.88 | 1.31 | 0.94 | (2H) Harpoon, Trident | |
Swing Speed Caps at 75% - Seconds per Swing Caps at 0.50 seconds per swing (highlighted in red) | |||||||||||||||||
Training Weapons - Training weapons all have normalized attack speed and damage dealing a max of 1 HP per swing | |||||||||||||||||
Two Handed Weapons in PvM - Two-Handed Close Range Weapons (Non-Archery) grant players a 20% Damage Bonus towards Creatures (This is to offset not being able to use a shield) |
Swing Speed Formula
The formula for calculating a player's final swing delay is as follows:
(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay
Swing Speed Increase Sources
There are multiple sources of swing speed increase:
- Delectable Foods
- Air or Holy Aspect Armor
- Chivalry, Focus, Taste ID or Cooking Skills
- Swing Speed Increase or Effective Chivalry Mastery Chain Links
- Fencing or Wrestling Codex
- Frenzy Arcane Runes
All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase.
Swing Speed Calculator
A swing speed calculator can be found here.
The Value of Swing Speed
Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often.
Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last.