Discipline Aspect: Difference between revisions
		
		
		
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| | style="text-align:left;" | 20% + 5% per player Discipline Tier Level | | style="text-align:left;" | 20% + 5% per player Discipline Tier Level | ||
| |- | |- | ||
| ! Weapon Special Damage Bonus | ! Weapon Special/Ability/Finisher Damage Bonus | ||
| | style="text-align:left;" | 15% + 5% per player Discipline Tier Level | | style="text-align:left;" | 15% + 5% per player Discipline Tier Level | ||
| |- | |- | ||
| Line 56: | Line 56: | ||
| | style="text-align:left;" | 6% + 2% per player Discipline Tier Level (cannot stack) | | style="text-align:left;" | 6% + 2% per player Discipline Tier Level (cannot stack) | ||
| |- | |- | ||
| !  | ! Finisher Threshold Increase | ||
| | style="text-align:left;" |  | | style="text-align:left;" | 2.5% + 0.75% per player Discipline Tier Level | ||
| |} | |} | ||
| ===Finisher Mechanic=== | ===Finisher Mechanic=== | ||
| *  | * Any Melee Hit that includes a Weapon Special, Weapon Ability, or resolves a Weapon Finisher will receive this Damage bonus (but will not stack) | ||
| *  | * Finisher Threshold Increase: Increases the Health % Threshold at which players are eligible to trigger Weapon Finishers (normally 25% or below) and Shield Finishers (normally 33% or below) | ||
| ==Discipline Aspect Cloth== | ==Discipline Aspect Cloth== | ||
Revision as of 17:30, 10 December 2024
Discipline Aspect Proc
Discipline Aspect Weapon
|  Discipline Aspect Weapon | |
|---|---|
| Melee Accuracy Bonus | 10% + 2% per player Discipline Tier Level | 
| Tactics Bonus | 10 + 2 per player Discipline Tier Level | 
| Aspect Special Chance (scales with weapon speed) | 0.5% + 0.05% per player Discipline Tier Level | 
| Aspect Special Effect: Iron Will | Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) | 
Discipline Aspect Spellbook
|  Discipline Aspect Spellbook | |
|---|---|
| Mana Refund Chance | 10% + 2% per player Discipline Tier Level | 
| Damage Bonus | 10% + 2% per player Discipline Tier Level | 
| Aspect Special Chance (scales with spell circle) | 4% + 0.4% per player Discipline Tier Level | 
| Aspect Special Effect: Iron Will | Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) | 
Discipline Aspect Armor
|  Discipline Aspect Armor | |
|---|---|
| Armor Rating Bonus | 20% + 5% per player Discipline Tier Level | 
| Weapon Special/Ability/Finisher Damage Bonus | 15% + 5% per player Discipline Tier Level | 
| Melee Damage + Resistance Bonus after Using Mana (for 10s) | 6% + 2% per player Discipline Tier Level (cannot stack) | 
| Finisher Threshold Increase | 2.5% + 0.75% per player Discipline Tier Level | 
Finisher Mechanic
- Any Melee Hit that includes a Weapon Special, Weapon Ability, or resolves a Weapon Finisher will receive this Damage bonus (but will not stack)
- Finisher Threshold Increase: Increases the Health % Threshold at which players are eligible to trigger Weapon Finishers (normally 25% or below) and Shield Finishers (normally 33% or below)
Discipline Aspect Cloth
- Hue 2490
- To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool
 
Aspects
|  Aspect Mastery | |||||
|---|---|---|---|---|---|
|  Air |  Arcane |  Artisan |  Blood |  Command |  Death | 
|  Discipline |  Earth |  Eldritch |  Fire |  Fortune |  Frost | 
|  Gadget |  Harvest |  Holy |  Lightning |  Lyric |  Madness | 
|  Poison |  Shadow |  Void |  War |  Water |  Chromatic |