Swordsmanship: Difference between revisions
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Bleed Effect | Bleed Effect | ||
* Will cause target to suffer a total amount of Bleed damage equal to (Damage From Hit) | * Will cause target to suffer a total amount of Bleed damage equal to (150% of Damage From Hit) | ||
* Bleed damage is resolved as Ticks occuring every 3 seconds for 15 seconds, with each Tick inflicting 20% of the total Bleed damage | * Bleed damage is resolved as Ticks occuring every 3 seconds for 15 seconds, with each Tick inflicting 20% of the total Bleed damage | ||
** i.e. will resolve 100% of Bleed damage over 15 seconds | ** i.e. will resolve 100% of Bleed damage over 15 seconds |
Latest revision as of 17:27, 11 December 2024
Summary
Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.
- All one-handed swordscan be poisoned using the Poisoning skill
- But no axes or two-handed swords weapons can be poisoned.
- The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
- Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Swords Weapon Specials applies a stackable Lacerate & Bleed Effect on the target
Lacerate Effect
- Will apply a stackable 8% Lacerate Effect to target (bonus to Weapon Special Chance) that lasts 8-16 seconds (scaled by weapon speed) with a max effect of 24%
Bleed Effect
- Will cause target to suffer a total amount of Bleed damage equal to (150% of Damage From Hit)
- Bleed damage is resolved as Ticks occuring every 3 seconds for 15 seconds, with each Tick inflicting 20% of the total Bleed damage
- i.e. will resolve 100% of Bleed damage over 15 seconds
Swordsmanship Weapons
Main article: Armor & Weapons
Sword class weapons are crafted with Blacksmithy or bought from NPCs.
Beneficial Skills
Having these skills benefit Swordsmanship.
Skill | Benefit | Weapons |
---|---|---|
Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All |
Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All |
Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) |
Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Macing Swordsmanship Arcane Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) Increases Base Weapon Damage by (10% * (Chivalry Skill / 100)) in PvP |
All |
Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling |
Item Identification | Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons |
Codex
Main article: Weapon and Parry Codex
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively in melee combat using a sword in the New Player Dungeon |
80-100 | Passively in melee combat using a sword |