Archery: Difference between revisions
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** this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets | ** this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets | ||
** For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus | ** For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus | ||
==PvP Stationary Effects and Requirements== | |||
* Stationary Delays are the length of time that a player must remain on the same tile before a Ranged Weapon will fire | |||
<br> | |||
Weapon Swing Delay in PvP | |||
* The Stationary Delay for Archery and Arcane Weapons scales in PvP based on a player's Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) [previously was flat 0.5 seconds] | |||
* Examples | |||
** A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon | |||
** A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon | |||
** A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon | |||
<br> | |||
Damage Delays in PvP | |||
* When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower) | |||
* Examples | |||
** A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage | |||
** A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage | |||
** A player with 100 Dex will have no delay for Ranged Weapon damage | |||
==Weapon Types== | ==Weapon Types== |
Latest revision as of 16:19, 24 February 2025
Summary
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows
- Archery class weapons cannot be poisoned.
- Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
- Stationary delays scale in PvP based on a player's Dex, scaling from 1.0 seconds (25 Dex or lower) down to 0.5s (100 Dex or higher)
- Bows can fire arrows at targets up to 10 tiles away from the archer
- Crossbows can fire bolts at targets up to 8 tiles away from the archer
- The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
- Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)
- Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
- Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
- Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack
- Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration
- this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets
- For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus
PvP Stationary Effects and Requirements
- Stationary Delays are the length of time that a player must remain on the same tile before a Ranged Weapon will fire
Weapon Swing Delay in PvP
- The Stationary Delay for Archery and Arcane Weapons scales in PvP based on a player's Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) [previously was flat 0.5 seconds]
- Examples
- A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon
- A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon
- A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon
Damage Delays in PvP
- When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower)
- Examples
- A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage
- A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage
- A player with 100 Dex will have no delay for Ranged Weapon damage
Weapon Types
- Main article: Armor & Weapons
Archery weapons are crafted with carpentry, or bought from NPCs
Quivers
- Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate
Beneficial Skills
Some of the skills below benefit Archery.
Skill | Benefit | Weapons |
---|---|---|
Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All |
Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All |
Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) |
Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Macing Swordsmanship Arcane Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) Increases Base Weapon Damage by (10% * (Chivalry Skill / 100)) in PvP |
All |
Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling |
Item Identification | Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons |
Codex
- Main article: Weapon and Parry Codex
- Archery weapons benefit from Ammo and Finishers provided by a Codex of Archery.
Training
Use a good Quiver to reduce the amount of arrows and bolts consumed! Using a heavy x-bow for training will reduce the ammo need further.Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively in Combat in the New Player Dungeon |
80-100 | Passively in Combat, in the Prevalia Zoo or at a Battletrainer. |