Client Options: Difference between revisions
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=== Health bars === | === Health bars === | ||
==== Use custom healthbars gump === | ==== Use custom healthbars gump === | ||
Toggles between a more basic compact health bar gump style and the larger original style of health bar | Toggles between a more basic compact health bar gump style and the larger original style of health bar gumps and party member healthbar gumps. | ||
* Type: Checkbox | * Type: Checkbox | ||
Line 476: | Line 476: | ||
|} | |} | ||
==== Disable extended party health bars | ==== Disable extended party health bars ==== | ||
Disables party member's mana and stamina from being shown on their healthbars (And as a result makes them smaller). | |||
* Type: Checkbox | |||
* Default: Off | |||
==== Save followers healthbars on logout ==== | |||
Saves the location of the player's followers healthbars so they reopen in the same place on login. | |||
* Type: Checkbox | |||
* Default: On | |||
==== Keep Followers HP Bar at the same place ==== | |||
When toggled the client will automatically open the player's follower's healthbars in the same place their last follower's healthbar was. | |||
* Type: Checkbox | |||
* Default: On | |||
=== Drag Select === | |||
<blockquote>Enable Drag and Select options for healthbars: | |||
- Disable - disable selection<br> | |||
- None - no modification key | |||
Note: The selected modifier key should not repeat</blockquote> | |||
==== Select All Modifier ==== | |||
Allows the player to select a key to grab all healthbars, grab all healthbars when no key is pressed or disable grabbing all mobiles healthbars together. | |||
* Type: Dropdown | |||
* Default: Shift | |||
{| class="wikitable" | |||
! Options | |||
|- | |||
| Disable | |||
|- | |||
| None | |||
|- | |||
| Ctrl | |||
|- | |||
| Shift | |||
|- | |||
| Alt | |||
|} | |||
==== Select Players Modifier ==== | |||
Allows the player to select a key to grab player healthbars, grab player healthbars when no key is pressed or disable grabbing only player healthbars. | |||
* Type: Dropdown | |||
* Default: Ctrl | |||
{| class="wikitable" | |||
! Options | |||
|- | |||
| Disable | |||
|- | |||
| None | |||
|- | |||
| Ctrl | |||
|- | |||
| Shift | |||
|- | |||
| Alt | |||
|} | |||
==== Select Monsters Modifier ==== | |||
Allows the player to select a key to grab creature healthbars, grab creature healthbars when no key is pressed or disable grabbing only creature healthbars. | |||
* Type: Dropdown | |||
* Default: Alt | |||
{| class="wikitable" | |||
! Options | |||
|- | |||
| Disable | |||
|- | |||
| None | |||
|- | |||
| Ctrl | |||
|- | |||
| Shift | |||
|- | |||
| Alt | |||
|} | |||
==== Select Visible Nameplates Mod. ==== | |||
Allows the player to select a key to only grab healthbars from mobiles with a visible [[Client Options/Nameplates|nameplate]] or grab them when when no key is pressed or disable only grabbing healthbars from mobiles with visible nameplates. | |||
* Type: Dropdown | |||
* Default: Disable | |||
{| class="wikitable" | |||
! Options | |||
|- | |||
| Disable | |||
|- | |||
| None | |||
|- | |||
| Ctrl | |||
|- | |||
| Shift | |||
|- | |||
| Alt | |||
|} |
Revision as of 19:09, 14 September 2025
Outlands' Customized ClassicUO client has many options to improve and customize players' experiences, a list and description of each setting can be found below.
The options menu can be accessed via the Options button in the paperdoll, or by using the default hotkey Ctrl + O.
General
General
Highlight game objects
Highlights the object that the curser is currently hovering over purple.
- Type: Checkbox
- Default: On
Always Run
Toggles whether or not a character runs when the curser is held closer to the character.
- Type: Checkbox
- Default: On
Unless Hidden
Toggles whether the character will always run if hidden
- Type: Checkbox
- Default: On
Auto Open Doors
Toggles whether doors are automatically opened when the character touches them or not, when off the player is required to double-click doors to open them
- Type: Checkbox
- Default: On
Smooth Doors?
???
- Type: Checkbox
- Default: On
Unless Hidden
Toggles whether doors will automatically open while the player is hidden.
- Type: Checkbox
- Default: Off
No color for object out of range?
Objects outside of the players render/draw distance (18 tiles) will render in greyscale.
- Type: Checkbox
- Default: Off
Hold down left mouse button to grab healthbars/items
Toggles whether health bars and items will be grabbed if the curser hovers over them while left-click is held, also called "Sallos Easy Grab".
- Type: Checkbox
- Default: On
Movement
Prevent movement through certain mobiles with <100% stam
This option prevents rubberbanding, but can sometimes block you from walking through mobs even though you could. If walking through mobs whenever possible is important to you, uncheck this option.
Tip: You can create a macro to toggle this option.
Toggles whether or not the player can attempt to walk over a mobile while below max stamina, which would cause them to "rubberband". This setting currently also prevents the player from walking through mobiles they normally could in stamina-requirement free zones'
- Type: Checkbox
- Default: On
Corpses
Auto Open Corpses
Toggles whether the client will attempt to open nearby corpses.
- Type: Checkbox
- Default: On
Corpse Open Range
The distance, in tiles, that the client will attempt to open corpses in.
- Type: Positive Integer
- Default: 2
Corpse Open Conditions
The conditions in which the client will not try to automatically open corpses in, since opening corpses will cancel any targeting reticles or break invisibility/being hidden.
- Type: Dropdown
- Default: Not While Hidden Or Targeting
Options |
---|
Always |
Not While Targeting |
Not While Hidden |
Not While Hidden Or Targeting |
Ignore innocent (blue) corpses
Toggles whether or not the client will attempt to open innocent notoriety corpses.
- Type: Checkbox
- Default: On
Grid Loot
Block looting innocent (blue) corpses in grid loot
Toggles whether players have to untick "Block Looting" in the Grid Loot menu before looting innocent notoriety corpses.
- Type: Checkbox
- Default: On
Block looting allied (green) corpses in grid loot
Toggles whether players have to untick "Block Looting" in the Grid Loot menu before looting allied notoriety corpses.
- Type: Checkbox
- Default: On
Corpse Gump Mode
Allows players to select which corpse looting gump(s) are visible when a corpse is opened.
- Type: Dropdown
- Default: Both
Options |
---|
Only Corpse Gump |
Only Grid Loot |
Both |
Use Outlands theming for Grid Loot
Toggles between Outlands' Grid Loot menu theme and the basic theme.
- Type: Checkbox
- Default: On
Auto close Grid Loot when no items
Automatically closes Grid Loot when the corpse no longer has items on it.
- Type: Checkbox
- Default: On
Miscellaneous
Query before attempting to loot an innocent (blue) corpse
Toggles whether or not the client will bring up a confirmation prompt before the player can loot an innocent notoriety corpse.
- Type: Checkbox
- Default: Off
Color corpse gump by notoriety?
Toggles whether the corpse gump/Grid Loot menu matches the color of it's corpse's notoriety.
- Type: Checkbox
- Default: On
Show incoming new corpses?
Toggles whether the name/label of corpses pop up when they come into a player's game window.
- Type: Checkbox
- Default: On
Mobiles
Show HP
Toggles if a mobile's hit points are displayed on each mobile's sprite.
- Type: Checkbox
- Default: Off
Type
Allows a player to select which types of visual display are shown, Line being displayed under a mobile and Percentage above each mobile.
- Type: Dropdown
- Default: Line
Options |
---|
Percentage |
Line |
Both |
Mode?
Allows a player to select when the visual displays are shown conditionally.
- Type: Dropdown
- Default: Always
Options |
---|
Always |
Less than 100 % |
Smart? |
Highlight poisoned?
Toggles whether a mobile is highlighted a certain color when poisoned.
- Type: Checkbox
- Default: Off
Poisoned Color
Allows the player to select a hue to highlight poisoned mobiles.
- Type: Hue Selection
- Default: 68
Highlight paralyzed?
Toggles whether a mobile is highlighted a certain color when paralyzed.
- Type: Checkbox
- Default: Off
Paralyzed Color
Allows the player to select a hue to highlight paralyzed mobiles.
- Type: Hue Selection
- Default: 332
Highlight invulnerable?
Toggles whether a mobile is highlighted a certain color when invulnerable. Confirm these work at all
- Type: Checkbox
- Default: Off
Invulnerable Color
Allows the player to select a hue to highlight invulnerable mobiles.
- Type: Hue Selection
- Default: 48
Show incoming new mobiles
Toggles whether the name/label of mobiles pop up when they come into a player's game window.
- Type: Checkbox
- Default: On
Lock Rename Follower (Ctrl + Alt to rename)
Requires Ctrl and Alt to be held down while selecting a follower's name to rename (without this option it's easier to accidentally start typing into their health bar and not triggering hotkeys as a result). By default followers can just be renamed by clicking on their name in their healthbar gump.
- Type: Checkbox
- Default: Off
Aura under feet
Allows players to select when to show a notoriety-hued aura under mobiles.
- Type: Dropdown
- Default: None
Options |
---|
None |
Warmode |
Ctrl+Shift |
Always |
Custom color aura for party members
When toggled members of the same party will have their aura show with this color instead of their notoriety hue. This works independently of the Flag Green to Party setting in the party gump.
- Type: Checkbox
- Default: On
Party Aura Color
The color to override party members' aura hue with.
- Type: Hue Selection
- Default: 68
Hide Helmets in Paperdoll
Hides any worn item in the ArmorHelm layer of character's paperdolls, items on this layer are still displayed in the equipment slots.
- Type: Checkbox
- Default: Off
Hide Equipment Slots
Hides the equipment slots normally displayed on the left side of paperdolls.
- Type: Checkbox
- Default: Off
Adjust friendly non-human mobile opacity
Allows the player to adjust how opaque "friendly" (innocent/blue, allied/green) followers are, making things behind friendly followers more visible.
- Type: Checkbox
- Default: Off
Exclude Own Followers
Whether or not to adjust the player's own followers' opacity.
- Type: Checkbox
- Default: On
Opacity
How opaque or transparent to adjust friendly follower's opacity.
- Type: Slider
- Range: 10%-100%
- Default: 45%
Limit friendly non-human mobile size
Allows the player to limit the size, or set the max size, that "friendly" (innocent/blue, allied/green) followers sprites are (Their hitboxes always only take up 1 tile regardless).
- Type: Checkbox
- Default: Off
Exclude Own Followers
Whether or not to limit the size of the player's own followers.
- Type: Checkbox
- Default: On
Max Size?
The max size that friendly follower sprites appear.
- Type: Slider
- Range: 50-300 What unit is this?
- Default: 150
Gumps & Context
(Context refers to Context Menus, or the options show when single clicking mobiles and some items)
Disable the Menu Bar
When toggled this setting hides the top menu bar.
- Type: Checkbox
- Default: Off
Hold ALT key + right click to close Anchored gumps
Requires the player to hold the Alt key to close anchored gumps like macro buttons, spell icons or healthbars.
- Type: Checkbox
- Default: On
Hold ALT key to move gumps
Requires the player to hold the Alt key to move any gump, essentially locking UI elements from being accidentally moved.
- Type: Checkbox
- Default: Off
Close all Anchored gumps when right click on a group
Allows the player to close all gumps that are anchored together in a single click.
- Type: Checkbox
- Default: Off
Use standard skills gump
Toggles between the default "scroll" style skill gump and a more basic black and white skill gump.
- Type: Checkbox
- Default: On
Hold Shift for Context Menus
Requires players to hold down the shift key when single clicking a mobile or item to see context menus, as opposed to just single clicking them.
- Type: Checkbox
- Default: Off
Hold Shift to split stack of items
When toggled players can drag stacks of items freely without entering a quantity, and must hold the shift key down when lifting a stack of items to split the stack by a designated quantity.
By default, without this setting, the handling is reversed and holding shift lifts the entire stack.
- Type: Checkbox
- Default: Off
Miscellaneous
Enable circle of transparency
This setting makes objects around the player's character transparent or partially transparent based on the settings below when enabled:
- Type: Checkbox
- Default: On
Size?
The range at which items are made transparent.
- Type: Slider
- Range: 50-200 What unit is this?"
- Default: 200
Transparency type
Allows players to select the method by which objects are made transparent at different ranges from the player's character.
- Type: Dropdown
- Default: Modern
Options |
---|
Full |
Gradient |
Modern |
Maximum transparency
The maximum transparency items will be reduced to.
- Type: Slider
- Range: 30-90%
- Default: 80%
Outline impassable objects affected by CoT
'Note: This setting has not been publicly released and may be subject to change'
Outlines objects that cannot be walked through, that have been made partially transparent by the circle of transparency setting.
- Type: Checkbox
- Default: Off
Outline color
The color to outline impassible objects with.
- Type: Hue Selection
- Default: 32
Hide "Screenshot stored in" message
Hides the system message that lists where a screen shot was saved after taking a screenshot.
- Type: Checkbox
- Default: On
Objects alpha fading
Whether or not objects fade in when dropped on the ground by another player
- Type: Checkbox
- Default: On
Text alpha fading
Whether or not tooltip text fades out.
- Type: Checkbox
- Default: On
Show target range indicator
Toggles the display of target distance from player in tiles, on the player's targeting reticles. Works on health bar gumps as well as when directly targeting mobiles.
- Type: Checkbox
- Default: On
Inform when stats change
Toggles whether or not a message is show when a character stat changes and by how much.
- Type: Checkbox
- Default: On
Inform when skills change
Toggles whether or not a message is show when a character skill changes and by how much.
- Type: Checkbox
- Default: On
Health Bars & Drag Select
Health bars
= Use custom healthbars gump
Toggles between a more basic compact health bar gump style and the larger original style of health bar gumps and party member healthbar gumps.
- Type: Checkbox
- Default: On
Opaque background
When toggled makes the background of the custom healthbar gump a more opaque black, instead of a more transparent background in the color the mobiles' notoriety.
- Type: Checkbox
- Default: On
Close heathbar gumps when
Allows the player to choose when or if healthbar gumps are automatically closed.
- Type: Dropdown
- Default: Mobile is dead
Options |
---|
None |
Mobile is out of range |
Mobile is dead |
Disable extended party health bars
Disables party member's mana and stamina from being shown on their healthbars (And as a result makes them smaller).
- Type: Checkbox
- Default: Off
Save followers healthbars on logout
Saves the location of the player's followers healthbars so they reopen in the same place on login.
- Type: Checkbox
- Default: On
Keep Followers HP Bar at the same place
When toggled the client will automatically open the player's follower's healthbars in the same place their last follower's healthbar was.
- Type: Checkbox
- Default: On
Drag Select
Enable Drag and Select options for healthbars:
- Disable - disable selection
- None - no modification keyNote: The selected modifier key should not repeat
Select All Modifier
Allows the player to select a key to grab all healthbars, grab all healthbars when no key is pressed or disable grabbing all mobiles healthbars together.
- Type: Dropdown
- Default: Shift
Options |
---|
Disable |
None |
Ctrl |
Shift |
Alt |
Select Players Modifier
Allows the player to select a key to grab player healthbars, grab player healthbars when no key is pressed or disable grabbing only player healthbars.
- Type: Dropdown
- Default: Ctrl
Options |
---|
Disable |
None |
Ctrl |
Shift |
Alt |
Select Monsters Modifier
Allows the player to select a key to grab creature healthbars, grab creature healthbars when no key is pressed or disable grabbing only creature healthbars.
- Type: Dropdown
- Default: Alt
Options |
---|
Disable |
None |
Ctrl |
Shift |
Alt |
Select Visible Nameplates Mod.
Allows the player to select a key to only grab healthbars from mobiles with a visible nameplate or grab them when when no key is pressed or disable only grabbing healthbars from mobiles with visible nameplates.
- Type: Dropdown
- Default: Disable
Options |
---|
Disable |
None |
Ctrl |
Shift |
Alt |