Blood Aspect: Difference between revisions

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=== All Stats Increase ===
=== All Stats Increase ===
Increases each of a player's effective [[Stats & Skills|stats]], which increases a player's max health, mana and stamina.
Increases each of a player's effective [[Skills & Stats|stats]], which increases a player's max health, mana and stamina.





Latest revision as of 00:57, 31 October 2025

Blood Aspect Special


Blood Aspect Weapon


Blood Aspect Weapon
Melee Accuracy Bonus 10% + 2% per player Blood Tier Level
Tactics Bonus 10 + 2 per player Blood Tier Level
Aspect Special Chance
(scales with weapon speed)
0.5% + 0.05% per player Blood Tier Level
Aspect Special Effect:
Ravage
Inflicts (1000 + (100 * Tier Level)) irresistible bleed damage divided among creatures within a 4 tile radius

Blood Aspect Spellbook


Blood Aspect Spellbook
Mana Refund Chance 10% + 2% per player Blood Tier Level
Damage Bonus 10% + 2% per player Blood Tier Level
Aspect Special Chance
(scales with spell circle)
4% + 0.4% per player Blood Tier Level
Aspect Special Effect:
Ravage
Inflicts (1000 + (100 * Tier Level)) irresistible bleed damage divided among creatures within a 4 tile radius

Blood Aspect Armor


Blood Aspect Armor
Armor Rating Bonus 20% + 5% per player Blood Tier Level
Damage Bonus to Creatures below 50% HP 10% + 3% per player Blood Tier Level
Chance to Inflict Irresistible Bleed on Melee or Spell 5% + 1.5% per player Blood Tier Level
All Stats Increase 12 + 1.5 per player Blood Tier Level

Chance to Inflict Irresistible Bleed on Melee Or Spell

Gives a chance per melee attack or spell cast to inflict an irresistible bleed effect that will never be reduced by a creature's special resistance, which gives creatures a chance to resist bleed ticks.

All Stats Increase

Increases each of a player's effective stats, which increases a player's max health, mana and stamina.


Blood Aspect PvP Effects

Blood Aspect
Deactivated All Stats Increase
Activated Damage Bonus of 2.0% + 0.75% Per Tier
Activated Damage Resistance Bonus of 3.0% + 1.0% Per Tier
  • All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown as "PvP Deactivated Effects"
  • These effects will be reactivated once the player has been out of PvP for 60 seconds
  • Any supplemental PvP Activated Effects are bonuses applied to the player against Creatures while they are currently Flagged in PvP


Blood Aspect Cloth

  • Hue 2087
  • To Craft: 120 Tailoring, 1 Blood Distillation and 1 Wool


Aspects


Aspect Mastery

Air

Arcane

Artisan

Blood

Command

Death

Discipline

Earth

Eldritch

Fire

Fortune

Frost

Gadget

Harvest

Holy

Lightning

Lyric

Madness

Poison

Shadow

Void

War

Water

Chromatic