Template:TrapKit: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
(Blasting Power changed from 4 7 10 to 3 6 9)
Tag: Manual revert
No edit summary
 
Line 9: Line 9:
| Blasting Powder
| Blasting Powder
| 1 / 2 / 3
| 1 / 2 / 3
| style="text-align: left;"| Reduces the cumulative Damage Penalty of hitting more than one target by (3% / 6% / 9%)
| style="text-align: left;"| Reduces the cumulative Damage Penalty of hitting more than one target by (2% / 6% / 10%)
|-
|-
| Breaching Charge
| Breaching Charge
| 1 / 2 / 3
| 1 / 2 / 3
| style="text-align: left;"| Increases Damage by (5% / 10% / 15%) and each creature hit will take an additional (5% / 10% / 15%) damage from any future traps detonated by player within next 45 seconds (bonus will not stack)
| style="text-align: left;"| Increases Damage by (4% / 12% / 20%) and each creature hit will take an additional (4% / 12% / 20%) damage from any future traps detonated by player within next 45 seconds (bonus will not stack)
|-
|-
| Flashdust
| Flashdust
| 1 / 2 / 3
| 1 / 2 / 3
| style="text-align: left;"| Increases Damage by (5% / 10% / 15%) and each target hit will be will be Hindered for (1.5 / 3.0 / 4.5) seconds
| style="text-align: left;"| Increases Damage by (4% / 12% / 20%) and each target hit will be Hindered for (1 / 3 / 5) seconds
|-
|-
| Groundwork
| Groundwork
| 1 / 2 / 3
| 1 / 2 / 3
| style="text-align: left;"| Increases Damage by (8% / 16% / 24%) but increases time needed to place traps by (0.5 / 1 / 1.5) seconds
| style="text-align: left;"| Increases Damage by (6% / 18% / 30%) but increases time needed to place traps by (0.25 / 0.75 / 1.25) seconds. Player also receives Damage Resistance of (4% / 12% / 20%) while placing a trap
|-
|-
| Kill Switch
| Kill Switch
| 1 / 2 / 3
| 1 / 2 / 3
| style="text-align: left;"| Detonating a trap has a (6% / 12% / 18%) chance for player to incur no Trap Cooldown
| style="text-align: left;"| Detonating a trap has a (5% / 15% / 25%) chance for player to incur no Trap Cooldown
|-
|-
| Nail Canister
| Nail Canister
| 1 / 2 / 3
| 1 / 2 / 3
| style="text-align: left;"| Increases Damage by (4% / 8% / 12%) and hits will ignore (20% / 40% / 60%) of target's Armor
| style="text-align: left;"| Increases Damage by (4% / 12% / 20%) and hits will ignore (5 / 15 / 25) Armor Rating of target
|-
|-
| Razorglass
| Razorglass
| 1 / 2 / 3
| 1 / 2 / 3
| style="text-align: left;"| Increases Damage by (8% / 16% / 24%) but delayed damage will be resolved over an additional (2 / 4 / 6) seconds
| style="text-align: left;"| Increases Damage by (6% / 18% / 30%) but delayed damage will be resolved over an additional (1 / 3 / 5) seconds
|-
|-
| Trigger Happy
| Trigger Happy
| 1 / 2 / 3
| 1 / 2 / 3
| style="text-align: left;"| Increases Damage by (3% / 6% / 9%) and reduces the time needed to place traps by (0.5 / 1.0 / 1.5) seconds
| style="text-align: left;"| Increases Damage by (2% / 6% / 10%) and reduces the time needed to place traps by (0.25 / 0.75 / 1.25) seconds
|}
|}

Latest revision as of 15:06, 1 June 2026

Trap Kit Upgrades

Name Points Per Tier Description
Blasting Powder 1 / 2 / 3 Reduces the cumulative Damage Penalty of hitting more than one target by (2% / 6% / 10%)
Breaching Charge 1 / 2 / 3 Increases Damage by (4% / 12% / 20%) and each creature hit will take an additional (4% / 12% / 20%) damage from any future traps detonated by player within next 45 seconds (bonus will not stack)
Flashdust 1 / 2 / 3 Increases Damage by (4% / 12% / 20%) and each target hit will be Hindered for (1 / 3 / 5) seconds
Groundwork 1 / 2 / 3 Increases Damage by (6% / 18% / 30%) but increases time needed to place traps by (0.25 / 0.75 / 1.25) seconds. Player also receives Damage Resistance of (4% / 12% / 20%) while placing a trap
Kill Switch 1 / 2 / 3 Detonating a trap has a (5% / 15% / 25%) chance for player to incur no Trap Cooldown
Nail Canister 1 / 2 / 3 Increases Damage by (4% / 12% / 20%) and hits will ignore (5 / 15 / 25) Armor Rating of target
Razorglass 1 / 2 / 3 Increases Damage by (6% / 18% / 30%) but delayed damage will be resolved over an additional (1 / 3 / 5) seconds
Trigger Happy 1 / 2 / 3 Increases Damage by (2% / 6% / 10%) and reduces the time needed to place traps by (0.25 / 0.75 / 1.25) seconds