Wizard's Grimoire: Difference between revisions

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==Upgrade Point Costs==
==Upgrade Point Costs==
All wizardy spell upgrades now have the same Point Cost required to upgrade to the next tier.  
All wizardy spell upgrades now have the same Point Cost required to upgrade to the next tier.  
To get to Tier 1 / 2 / 3 it costs 1 / 3 / 5 points total.
* To get to Tier 1 / 2 / 3 it costs 1 / 3 / 5 points total.


==Resetting Spent Points==
==Resetting Spent Points==

Revision as of 15:23, 1 June 2026

Summary

  • Players can craft Wizard's Grimoires using the Inscription skill under the "Books and Tomes" category
  • Wizard's Grimoires function similarly to Summoner's Tomes and Dexer Codexes in that they are Blessed PvM items that are double-clicked to access a "Wizardry Profile" stored for the character
  • A Wizardry Profile is permanently stored to a character, and cannot be lost: a player who loses their Wizard's Grimoire can simply acquire a new one and not lose any progress
  • Players must have at least 80 Magery skill and at least 80 Meditation or 80 Eval Int skill to benefit from the Wizard's Grimoire




Wizardry Experience

  • When characters have a Wizard's Grimoire with the minimum required skills, they will earn Experience based on the creatures they kill
  • When characters earn enough Wizardry Experience, they unlock a Point to spend in their Wizardry Profile
  • At the bottom center of the Wizard's Grimoire menu, players can see their current progress towards earning their next point, as well as how many points they've already earned and spent on the bottom left side of the menu
  • For more detailed information see Experience Gain

Wizardry Points

  • A player's first Wizardry Point requires 1000 Experience to unlock, and each subsequent point requires an additional 1000 more Experience than the previous point
  • Players are able to unlock up to a maximum of 40 Wizardry Points


Spell Upgrades

  • The core of the Wizardry system is spending Wizardry Points to upgrade spells
  • There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points
  • Each time a player upgrades a spell, they increase it's Spell Tier, and players can upgrade each spell up to three times (to a max of Tier 3)
  • Players can click the Info button next to each spell to see what bonuses upgrading that spell will give the player, with the the bonus amounts provided by each Spell Tier listed in parenthesis and separated by commas
  • Players can click the "Spent Points to Raise Tier" button to upgrade the Spell Tier of a spell by spending the points amount listed
  • Once a spell has been upgraded, it's Spell Tier is depicted as a number of Wizard Hats displayed next to the spell, and the total amount of points spent on that spell are also displayed below
  • The total amount of Points Spent on all spells combined is displayed on the bottom left area of the menu



Upgrade Point Costs

All wizardy spell upgrades now have the same Point Cost required to upgrade to the next tier.

  • To get to Tier 1 / 2 / 3 it costs 1 / 3 / 5 points total.

Resetting Spent Points

  • When players spend points upgrading Spell Tiers, they are not permanently locked into those choices: players are allowed to Reset their points distributions once every 5 minutes
  • Players can click (twice) the Reset Spent Points button to refund all of their points spent and can then reallocate them as they see fit
  • If a player had a Buff or Bonus in place as the result of a Spell Tier upgrade, clicking the Rest Spent Points button will cancel that bonus


Spell Tier Upgrades

  • When players upgrade Spell Tiers, they will gain access to new bonuses for that spell so long as they are not Flagged in PvP (or when casting a beneficial spell on another player, neither player is Flagged in PvP)
  • The bonuses listed for spells are in addition to any effects the spell normally has (i.e Mana Vampire will still reduce target's Magic Resist in addition to its Wizardry Mana Refund mechanic, and Curse/Mass Curse will still apply debuffs to the targets)


Spell Bonus

Create Food
Creates a Magic Mushroom that restores (5 / 15 / 25) mana with a cooldown of 60 seconds between uses (mana amount scales by Magery)

Magic Arrow
The first time spell is cast every 15 seconds its damage is increased by (50% / 150% / 250%)

Reactive Armor
Damage taken by creatures has a (18%, 54%, 90%) chance to not reduce the total damage prevention remaining of the spell

Harm
The first time spell is cast every 15 seconds its damage is increased by (50% / 150% / 250%)

Cure / Arch Cure
Increases cure chance by (10%, 30%, 50%) of normal

Protection / Arch Protection
Caster and their followers receive an additional (5, 15, 25) Effective Armor Rating against creatures

Fireball
The first time spell is cast every 15 seconds it will inflict an additional (50% / 150% / 250%) of final spell damage to target over 15 seconds

Bless
Will also apply the Bless spell to up to (2, 6, 10) other friendly targets within 6 tiles of target (will prioritize player's controlled creatures first)

Poison
Caster's Effective Poisoning Skill increased by (7, 21, 35). Player must still meet printed minimums to qualify for different poison types

Lightning
The first time spell is cast every 15 seconds its damage is increased by (40% / 120% / 200%) and will Hinder the target for (0.5 / 1.5 / 2.5) seconds

Greater Heal
Heals additional (8%, 24%, 40%) of healing amount to target over 15 seconds

Curse / Mass Curse
Spells cast by caster against target have their damage increased by (6%, 18%, 30%) for the next 60 seconds

Mana Drain / Mana Vampire
Increases mana refund chance by (6%, 18%, 30%) for caster's hostile spells cast against target. Lasts 1 minute for Mana Drain and 5 minutes for Mana Vampire

Fire Field
Moving Field (Agorawave Aspect) damage increased by (8% / 24% / 40%)

Mind Blast
Damage increased by (7% / 21% / 35%) and has a (3% / 9% / 15%) chance to Hinder target for 3 seconds, with chance increased by 100% if target has 75 Effective Armor or more

Magic Reflect
Caster receives a (6%, 18%, 30%) damage resistance towards creature spells for 60 seconds when magic reflect spell is removed

Poison Field
Caster's Effective Poisoning Skill increased by (7, 21, 35). Player must still meet printed minimums to qualify for different poison types

Energy Bolt
Damage increased by (6% / 18% / 30%). Player recovers (3 / 9 / 15) mana if target is killed within next 5 seconds

Explosion
Casting Range increased by (1 / 2 / 3) tiles and Damage increased by (5% / 15% / 25%)

Paralyze Field
Moving Field (Agorawave Aspect) damage increased by (6% / 18% / 30%) and paralyze duration increased by (5 / 15 / 25) seconds

Flamestrike
Inflicts an additional (7%, 21%, 35%) of final spell damage to target over 15 seconds

Meteor Swarm
Damage increased by (8% / 24% / 40%)

Chain Lightning
Damage increased by (7% / 21% / 35%) and each target hit has a (5% / 15% / 25%) chance to be Hindered for 3 seconds

Earthquake
Damage increased by (7% / 21% / 35%) and caster gains a (2% / 6% / 10%) spell damage bonus against each target hit for 30 seconds (will not stack)

Resurrection
Increases mana refund chance by (10%, 30%, 50%) and has a (20%, 60%, 100%) chance to resurrect an additional friendy target within 4 tiles of target (will prioritize player's controlled creatures first)


Wizardry Achievements

  • Players can unlock the "Wizard" set of Achievements by unlocking different points amounts in the Wizardry system
  • It will take multiple characters worth of maximizing points in order to earn the full points needed to reach the Wizard (Epic) achievement