Template:WrestlingCodex: Difference between revisions
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| Stance | | Stance | ||
| Dragon | | Dragon | ||
| style="text-align: left;"| Weapon | | style="text-align: left;"| Hits ignore 4 Armor Rating per rank on target and Weapon Special Damage increased by 10% per rank | ||
|- | |- | ||
| Stance | | Stance | ||
| Crab | | Crab | ||
| style="text-align: left;"| | | style="text-align: left;"| Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack) | ||
|- | |- | ||
| Stance | | Stance | ||
| Spider | | Spider | ||
| style="text-align: left;"| Deals an additional | | style="text-align: left;"| Deals an additional 8% of Damage per rank to 2 additional random targets within 2 tiles | ||
|- | |- | ||
| Stance | | Stance | ||
| Monkey | | Monkey | ||
| style="text-align: left;"| | | style="text-align: left;"| Combo Strikes now require 4 hits, but receive an additional Damage bonus of 30% per rank | ||
|- | |- | ||
| Stance | | Stance | ||
| Crane | | Crane | ||
| style="text-align: left;"| | | style="text-align: left;"| Accuracy increased by 2% per Rank and Combo Strikes will restore 1 Health per rank | ||
|- | |- | ||
| Finisher | | Finisher | ||
| Chi Thrust | | Chi Thrust | ||
| style="text-align: left;"| Inflicts | | style="text-align: left;"| Inflicts 600% of Damage to target and for next 15 seconds increases Accuracy by 10% and Weapon Special Chance by 10% (will not stack) | ||
|- | |- | ||
| Finisher | | Finisher | ||
| Zen Strike | | Zen Strike | ||
| style="text-align: left;"| Inflicts | | style="text-align: left;"| Inflicts 400% of Damage to target and for next 15 seconds any Combo Strikes will restore 10 Health and 10 Stamina (will not stack) | ||
|- | |- | ||
| Weapon Ability | | Weapon Ability | ||
| Brawl | | Brawl | ||
| style="text-align: left;"| For next 15 seconds each hit increases accuracy, damage, and attack speed by | | style="text-align: left;"| For next 15 seconds each hit increases accuracy, damage, and attack speed by 2% (scaled by weapon speed) up to a max of 20% | ||
|- | |- | ||
| Weapon Ability | | Weapon Ability | ||
| Haymaker | | Haymaker | ||
| style="text-align: left;"| For next 15 seconds player | | style="text-align: left;"| For next 15 seconds player's Combo Strikes inflict +100% Damage. Weapon Finisher Health Threshold is increased by 10% and Finisher Cooldown on bosses is reduced by 15 seconds | ||
|- | |- | ||
| Weapon Ability | | Weapon Ability | ||