Arcane Staff: Difference between revisions

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[[File:arcanestaff-combat1.gif|link=]]
[[File:arcanestaff-combat1.gif|link=]]


==Arcane Mana Recovery==
* Players using an Arcane Staff now have a base (10% * (Effective Arcane Skill / 100)) chance on melee hit against a creature to trigger an Arcane Mana Recovery which will recover 10 Mana for the player
* Players can increase their Arcane Mana Recovery chance through potential Codex Stances/Finishers, Aspects, or other future sources
* Players will not receive Arcane Mana Recovery if they have any Followers or have performed a Barding action in the last 60 seconds
* The base chance for Arcane Mana Recovery is listed as a Weapon Setup bonus in a player's [stats menu under the Spells page and displays as "(Setup) Arcane Staff: Arcane Mana Recovery Chance"
* Additional bonuses to of Arcane Mana Recovery will also display in the [stats menu under the Spells page


==Arcane Weapon Special: Hex==
==Arcane Weapon Special: Hex==

Latest revision as of 16:12, 1 June 2026

Summary

  • The Arcane Staff is a new class of weapon that is designed around supporting "pure mage" builds
  • Players will need 80 in Arcane, Magery and Wrestling skills to effectively use Arcane Staves
  • There are 20 different Arcane Staff types available for players: Abyssal, Ancestral, Angelspire, Boneshard, Burial, Celestial, Chaos, Darklight, Dragonbone, Druid, Fiendish, Helix, Nautilus, Necromancer, Paradox, Prismatic, Razorcrest, Shaman, Summoner, Vine.
  • While the Stats on all Arcane Staff types are identical, each Arcane Staff type has its own unique projectile hue (i.e. players should pick an Arcane Staff type that fits the theme and personality of their character)

Arcane Staves

Abyssal Staff

Ancestral Staff

Angelspire Staff

Boneshard Staff

Burial Staff

Celestial Staff

Chaos Staff

Darklight Staff

Dragonbone Staff

Druid Staff

Fiendish Staff

Helix Staff

Nautilus Staff

Necromancer Staff

Paradox Staff

Prismatic Staff

Razorcrest Staff

Shaman Staff

Summoner Staff

Vine Staff


Crafting

  • Players can craft Arcane Staves using the Carpentry skill under the Arcane Staves category
  • Arcane Staves are treated as normal weapons for crafting and can be Exceptional Quality, Mastercrafted, and made with Colored Materials (such as Avarwood)


Skills for Arcane Staves

  • Arcane Staves are two-handed equippable weapons
  • A players chance to hit/defend with an Arcane Staff is based on their Arcane skill, but is also capped by the lower printed value of Magery or Wrestling
  • Players will need Arcane, Magery and Wrestling skills to effectively use Arcane Staves

Combat Mechanics

  • Arcane Staves function as normal weapons when making melee attacks and receive all the normal bonuses granted to weapons from Magical/Crafted properties, Aspect Bonuses, Mastery Chains, Skill Bonuses, Slayer Damage, etc
  • Arcane Staves act as Ranged Weapons with Range 12
  • Arcane Staves do not require any Ammunition to fire
  • Arcane Staves are unique weapons that ignore their target's Armor, and instead has its Damage reduced by the target's Effective Magic Resist

Arcane Mana Recovery

  • Players using an Arcane Staff now have a base (10% * (Effective Arcane Skill / 100)) chance on melee hit against a creature to trigger an Arcane Mana Recovery which will recover 10 Mana for the player
  • Players can increase their Arcane Mana Recovery chance through potential Codex Stances/Finishers, Aspects, or other future sources
  • Players will not receive Arcane Mana Recovery if they have any Followers or have performed a Barding action in the last 60 seconds
  • The base chance for Arcane Mana Recovery is listed as a Weapon Setup bonus in a player's [stats menu under the Spells page and displays as "(Setup) Arcane Staff: Arcane Mana Recovery Chance"
  • Additional bonuses to of Arcane Mana Recovery will also display in the [stats menu under the Spells page

Arcane Weapon Special: Hex

The Arcane Weapon Special "Hex" has the following handling:

  • Damage is increased by 50%
  • Applies a Hex effect reducing the creature's Magic Resist by 50 for 8-15 seconds (scaled by weapon speed)
  • If the creature already has an Effective Magic Resist of 0 prior to the attack, the Damage of the Weapon Special will be increased by a further 50%


Arcane Buildup

  • Players using Arcane Staves will generate an "Arcane Buildup" effect when fighting creatures
  • Successful hits with an Arcane Staff on a creature will increase a player's Arcane Buildup by (20% * (Arcane Skill / 100))
  • Players can reach a maximum Arcane Buildup of 100%
  • Players will also see an overhead meter showing their current Arcane Buildup whenever it changes (this meter will not be visible to other players)

Arcane Buildup Bonuses

  • Players receive a Spell Damage bonus against creatures equal to their current (Arcane Buildup * 40%)
  • Players receive a Damage Resistance bonus against creatures equal to their current (Arcane Buildup * 15%)
Example:
  • A player has inflicted 4 hits recently with an Arcane Staff and has generated an Arcane Buildup of 80%
  • The player's Spell Damage against all creatures will be increased by (80% * 40%) = +32%
  • The player will also have a Damage Resistance bonus against all creatures of (80% * 15%) = +12%

Buildup Restrictions

  • Players will only receive their bonuses from Arcane Buildup while equipped with an Arcane Staff
  • Arcane Staves require the player to "concentrate" and they cannot be distracted by maintaining Followers or performing Barding actions
  • Players will have their Arcane Buildup set to 0% if they ever have any Followers under their control (Mounts will be ignored)
  • Players will have their Arcane Buildup set to 0% if they have used a Barding skill in the last 60 seconds

Buildup Decay

  • For every 5 seconds that pass where the player has not landed a successful Arcane Staff hit against a creature, the player's Arcane Buildup will decay by 20% (down to a minimum of 0%)

Casting While Equipped

  • Players can cast spells (including during PvP) while equipped with an Arcane Staff if they have at least 80 Arcane, 80 Magery, and 80 Wrestling skill

Attacking While Casting

  • Players can to continue to make Arcane Staff attacks even while in the process of casting or holding a spell

Arcane Staves in PvP

  • Hits from an Arcane Staff against other players will not cause Spell Interrupts

Spell Interruption While Casting

  • Players will have an (Effective Arcane Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage while casting with an Arcane Staff equipped
  • PvP-based interrupts while casting with an Arcane Staff equipped will be resolved as normal using the player's Wrestling skill


Casting Bonuses

When casting using an Arcane Staff, players will receive the following bonuses to their spells based on the Material/Properties of the Arcane Staff:

Damage Bonus

Arcane Staff Damage Bonus
Name Bonus
Ruin +5% Spell Damage
Might +10% Spell Damage
Force +15% Spell Damage
Power +20% Spell Damage
Vanquishing +25% Spell Damage

Material Bonus

Arcane Staff Material Bonus
Material Bonus

Exceptional
+10% Spell Damage

Dullwood
+1% Spell Damage

Shadowwood
+2% Spell Damage

Copperwood
+3% Spell Damage

Bronzewood
+4% Spell Damage

Goldenwood
+5% Spell Damage

Rosewood
+6% Spell Damage

Verewood
+7% Spell Damage

Valewood
+8% Spell Damage

Avarwood
+9% Spell Damage

Slayer Bonus

Arcane Staff Slayer Bonus
Name Bonus
Lesser Slaying +15% Spell Damage
Slaying +20% Spell Damage
Greater Slaying +25% Spell Damage

Accuracy / Mana Refund Chance

Arcane Staff Accuracy / Mana Refund Chance
Name Bonus
Accurate +5% Accuracy / Chance to Refund Mana
Surpassingly Accurate +10% Accuracy / Chance to Refund Mana
Eminently Accurate +15% Accuracy / Chance to Refund Mana
Exceedingly Accurate +20% Accuracy / Chance to Refund Mana
Supremely Accurate +25% Accuracy / Chance to Refund Mana

Material Accuracy / Mana Refund Chance

Arcane Staff Material Accuracy / Mana Refund Chance
Material Bonus

Exceptional
+10% Accuracy / Mana Refund Chance

Dullwood
+1% Accuracy / Mana Refund Chance

Shadowwood
+2% Accuracy / Mana Refund Chance

Copperwood
+3% Accuracy / Mana Refund Chance

Bronzewood
+4% Accuracy / Mana Refund Chance

Goldenwood
+5% Accuracy / Mana Refund Chance

Rosewood
+6% Accuracy / Mana Refund Chance

Verewood
+7% Accuracy / Mana Refund Chance

Valewood
+8% Accuracy / Mana Refund Chance

Avarwood
+9% Accuracy / Mana Refund Chance


Variety of Arcane Staves

Store Purchased Arcane Staves

  • Players can purchase store-quality versions of Arcane Staves from either Mage NPCs or Carpenter NPCs

Magical Arcane Staves

  • Magical versions of Arcane Staves will occur as Loot Drops from all Outlands Systems, similar to normal weapons

Training Arcane Staves

  • Players can purchase Training Arcane Staves from Mage NPCs and Carpenter NPCs
  • Training Arcane Staves inflict 1-2 Damage on hit and are intended solely for Skill Gain usage