Parrying: Difference between revisions

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[[File:wiki-parrying.gif|center|link=]]
[[File:wiki-parrying.gif|center|link=]]
[[Category:Skills]]


==Summary==
==Summary==

Revision as of 15:18, 15 April 2019

Summary

  • Players may parry melee attacks with shields as well as with two-handed weapons
  • Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
  • Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
  • Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield equipped (meditation rate will still be affected by the shield's meditation penalty)


Parrying Melee Attacks

  • Chance to parry a melee attack is (50% * (Parrying Skill / 100))
  • Successfully parrying an attack from a creature will reduces its damage by 75%
  • Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however


Parrying Spells

  • Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
  • Successfully parrying a spell from a creature will reduces its damage by 75%


Shield Taunt

  • Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)
  • Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped
  • Requires at least 80 Parrying to attempt


Directed Taunt

  • Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made
  • On a Parrying Skill check success, the player massively increases their aggro towards that creature for 20 seconds
  • The player will then have a 30 second cooldown before they can make another Taunt attempt
  • For the next 20 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
  • On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt



Area Taunt

  • Upon making a Area Taunt (by targeting themselves), a Parrying Skill check is made
  • On a Parrying Skill check success, the player massively increases their aggro towards all creatures within 12 tiles for 10 seconds,
  • The player will then have a 30 second cooldown before they can make another Taunt attempt
  • For the next 10 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
  • On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt