Wizard's Grimoire: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 79: Line 79:




===Create Food===
{| class="wikitable" style="text-align:center;"
* Upgrade Costs: 1, 2, 3 Points (1 Total, 3 Total, 6 Total)
|-
* Bonus: Creates a Magic Mushroom bound to caster that restores 25 * (Magery / 100) mana with a cooldown of (3 min, 2 min, 1 min) between uses
! Spell
 
! Upgrade Costs
===Magic Mushroom===
! Bonus
* Players can double-click a Magic Mushroom bound to them, it will consume the item and restore (25 * (Magery / 100)) Mana
|-
* Players may not consume Magic Mushrooms while they are Flagged in PvP
| Create Food
* Magic Mushrooms are stackable (provided they are bound to the same player)
| 1, 2, 3 Points
 
| style="text-align:left;" | Creates a Magic Mushroom bound to caster that restores 25 * (Magery / 100) mana with a cooldown of (3 min, 2 min, 1 min) between uses
===Magic Arrow===
|-
* Upgrade Costs: 1, 2, 3 Points (1 Total, 3 Total, 6 Total)
| Magic Arrow
* Bonus: The first time spell is cast every (60 sec, 40 sec, 20 sec) seconds its damage is increased by 300%
| 1, 2, 3 Points
 
| style="text-align:left;" | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 300%
===Harm===
|-
* Upgrade Costs: 1, 2, 3 Points (1 Total, 3 Total, 6 Total)
| Harm
* Bonus: The first time spell is cast every (60 sec, 40 sec, 20 sec) seconds its damage is increased by 200%
| 1, 2, 3 Points
 
| style="text-align:left;" | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200%
===Cure===
|-
* Upgrade Costs: 1, 2, 3 Points (1 Total, 3 Total, 6 Total)
| Cure
* Bonus: Increases cure chance by (10%, 20%, 30%) of normal
| 1, 2, 3 Points
 
| style="text-align:left;" | Increases cure chance by (10%, 20%, 30%) of normal
===Bless===
|-
* Upgrade Costs: 1, 2, 3 Points (1 Total, 3 Total, 6 Total)
| Bless
* Bonus: Will also apply the Bless spell to up to (2, 3, 4) other friendly targets within 4 tiles of target (will prioritize player's controlled creatures first)
| 1, 2, 3 Points
 
| style="text-align:left;" | Will also apply the Bless spell to up to (2, 3, 4) other friendly targets within 4 tiles of target (will prioritize player's controlled creatures first)
===Fireball===
|-
* Upgrade Costs: 2, 3, 4 Points (2 Total, 5 Total, 9 Total)
| Fireball
* Bonus: The first time spell is cast every (60 sec, 40 sec, 20 sec) seconds it will inflict an additional 300% of final spell damage to target over 15 seconds
| 2, 3, 4 Points
 
| style="text-align:left;" | The first time spell is cast every (60, 40, 20) seconds it will inflict an additional 300% of final spell damage to target over 15 seconds
===Lightning===
|-
* Upgrade Costs: 2, 3, 4 Points (2 Total, 5 Total, 9 Total)
| Lightning
* Bonus: The first time spell is cast every (60 sec, 40 sec, 20 sec) seconds its damage is increased by 200% and will Hinder the target for 3 seconds
| 2, 3, 4 Points
 
| style="text-align:left;" | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200% and will Hinder the target for 3 seconds
===Arch Cure===
|-
* Upgrade Costs: 1, 2, 3 Points (1 Total, 3 Total, 6 Total)
| Arch Cure
* Bonus: Increases cure chance by (10%, 20%, 30%) of normal
| 1, 2, 3 Points
 
| style="text-align:left;" | Increases cure chance by (10%, 20%, 30%) of normal
===Greater Heal===
|-
* Upgrade Costs: 2, 3, 4 Points (2 Total, 5 Total, 9 Total)
| Greater Heal
* Bonus: Heals additional (15%, 25%, 35%) of healing amount to target over 15 seconds
| 2, 3, 4 Points
 
| style="text-align:left;" | Heals additional (15%, 25%, 35%) of healing amount to target over 15 seconds
===Curse===
|-
* Upgrade Costs: 2, 3, 4 Points (2 Total, 5 Total, 9 Total)
| Curse
* Bonus: Spells cast by caster against target have their damage increased by (15%, 20%, 25%) for the next 60 seconds
| 2, 3, 4 Points
 
| style="text-align:left;" | Spells cast by caster against target have their damage increased by (15%, 20%, 25%) for the next 60 seconds
===Mana Drain===
|-
* Upgrade Costs: 3, 4, 5 Points (3 Total, 7 Total, 12 Total)
| Mana Drain
* Bonus: Increases mana refund chance (10%, 15%, 20%) for caster's hostile spells cast against target for next 60 seconds
| 3, 4, 5 Points
 
| style="text-align:left;" | Increases charged spell chance by (+20%, +30%, +40%)
===Mind Blast===
|-
* Upgrade Costs: 3, 4, 5 Points (4 Total, 9 Total, 12 Total)
| Energy Bolt
* Bonus: Increases charged spell chance by (+20%, +30%, +40%)
| 3, 4, 5 Points
 
| style="text-align:left;" | Increases the damage of the next non-Energy Bolt spell caster casts on target within 10 seconds by (15%, 25%, 35%). Cannot be stacked multiple times
===Energy Bolt===
|-
* Upgrade Costs: 3, 4, 5 Points (3 Total, 7 Total, 12 Total)
| Explosion
* Bonus: Increases the damage of the next non-Energy Bolt spell caster casts on target within 10 seconds by (15%, 25%, 35%). Cannot be stacked multiple times
| 3, 4, 5 Points
 
| style="text-align:left;" | Inflicts (25%, 35%, 45%) damage to a nearby hostile target within 1 tile of target (Curse and Mass Curse bonuses will apply)
===Explosion===
|-
* Upgrade Costs: 3, 4, 5 Points (3 Total, 7 Total, 12 Total)
| Mass Curse
* Bonus: Inflicts (25%, 35%, 45%) damage to a nearby hostile target within 1 tile of target (Curse and Mass Curse bonuses will apply)
| 2, 3, 4 Points
 
| style="text-align:left;" | Spells cast by caster against targets affected have their damage increased by (15%, 20%, 25%) for the next 60 seconds
===Mass Curse===
|-
* Upgrade Costs: 2, 3, 4 Points (2 Total, 5 Total, 9 Total)
| Flamestrike
* Bonus: Spells cast by caster against targets affected have their damage increased by (15%, 20%, 25%) for the next 60 seconds
| 3, 4, 5 Points
 
| style="text-align:left;" | Inflicts an additional (15%, 25%, 35%) of final spell damage to target over 15 seconds
===Flamestrike===
|-
* Upgrade Costs: 3, 4, 5 Points (3 Total, 7 Total, 12 Total)
| Mana Vampire
* Bonus: Inflicts an additional (15%, 25%, 35%) of final spell damage to target over 15 seconds
| 3, 4, 5 Points
 
| style="text-align:left;" | Increases mana refund chance by (10%, 15%, 20%) for caster's hostile spells cast against target for next 5 minutes
===Mana Vampire===
|-
* Upgrade Costs: 3, 4, 5 Points (3 Total, 7 Total, 12 Total)
| Resurrection
* Bonus: Increases mana refund chance by (10%, 15%, 20%) for caster's hostile spells cast against target for next 5 minutes
| 1, 2, 3 Points
 
| style="text-align:left;" | Increases mana refund chance by (20%, 30%, 40%) and has (33%, 66%, 100%) chance to resurrect an additional friendly target within 4 tiles
===Resurrection===
|}
* Upgrade Costs: 1, 2, 3 Points (1 Total, 3 Total, 6 Total)
* Bonus: Increases mana refund chance by (20%, 30%, 40%) and has (33%, 66%, 100%) chance to resurrect an additional friendly target within 4 tiles





Revision as of 18:21, 7 March 2021

Summary

  • Players can craft Wizard's Grimoires using the Inscription skill under the "Books and Tomes" category
  • Wizard's Grimoires function similarly to Summoner's Tomes and Dexer Codexes in that they are Blessed items that are double-clicked to access a "Wizardry Profile" stored for the character
  • A Wizardry Profile is permanently stored to a character, and cannot be lost: a player who loses their Wizard's Grimoire can simply acquire a new one and not lose any progress



Wizardry Experience

  • When characters with a Wizard's Grimoire kill creatures, they will earn Experience for their Wizardry Profile based on the amount of Spell damage they inflicted on the creature as follows:
  • Wizardry Experience Earned: (Total Spell Damage Dealt to Creature / Creature Total Health) * Gold Value of Creature
  • When characters earn enough Wizardry Experience, they unlock a Point to spend in their Wizardry Profile
  • At the bottom center of the Wizard's Grimoire menu, players can see their current progress towards earning their next point, as well as how many points they've already earned and spent on the bottom left side of the menu



Wizardry Points

  • A player's first Wizardry Point requires 1000 Experience to unlock, and each subsequent point requires an additional 1000 more Experience than the previous point
  • Players are able to unlock up to a maximum of 50 Wizardry Points



Spell Upgrades

  • The core of the Wizardry system is spending Wizardry Points to upgrade spells
  • There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points
  • Each time a player upgrades a spell, they increase it's Spell Tier, and players can upgrade each spell up to three times (to a max of Tier 3)
  • Players can click the Info button next to each spell to see what bonuses upgrading that spell will give the player, with the the bonus amounts provided by each Spell Tier listed in parenthesis and separated by commas
  • Players can click the "Spent Points to Raise Tier" button to upgrade the Spell Tier of a spell by spending the points amount listed
  • Once a spell has been upgraded, it's Spell Tier is depicted as a number of Wizard Hats displayed next to the spell, and the total amount of points spent on that spell are also displayed below
  • The total amount of Points Spent on all spells combined is displayed on the bottom left area of the menu



Upgrade Point Costs

Each spell has a different range of Point Costs required to upgrade to different Spell Tiers, with spells following into one of three categories as follows:

Low Impact Spells

  • Tier 1: 1 Points
  • Tier 2: 2 Points (3 Total Spent)
  • Tier 3: 3 Points (6 Total Spent)

Medium Impact Spells

  • Tier 1: 2 Points
  • Tier 2: 3 Points (5 Total Spent)
  • Tier 3: 4 Points (9 Total Spent)

High Impact Spells

  • Tier 1: 3 Points
  • Tier 2: 4 Points (7 Total Spent)
  • Tier 3: 5 Points (12 Total Spent)



Resetting Spent Points

  • When players spend points upgrading Spell Tiers, they are not permanently locked into those choices: players are allowed to Reset their points distributions once every 5 minutes
  • Players can click (twice) the Reset Spent Points button to refund all of their points spent and can then reallocate them as they see fit
  • If a player had a Buff or Bonus in place as the result of a Spell Tier upgrade, clicking the Rest Spent Points button will cancel that bonus


Spell Tier Upgrades

  • When players upgrade Spell Tiers, they will gain access to new bonuses for that spell so long as they are not Flagged in PvP (or when casting a beneficial spell on another player, neither player is Flagged in PvP)
  • The bonuses listed for spells are in addition to any effects the spell normally has (i.e Mana Vampire will still reduce target's Magic Resist in addition to its Wizardry Mana Refund mechanic, and Curse/Mass Curse will still apply debuffs to the targets)


Spell Upgrade Costs Bonus
Create Food 1, 2, 3 Points Creates a Magic Mushroom bound to caster that restores 25 * (Magery / 100) mana with a cooldown of (3 min, 2 min, 1 min) between uses
Magic Arrow 1, 2, 3 Points The first time spell is cast every (60, 40, 20) seconds its damage is increased by 300%
Harm 1, 2, 3 Points The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200%
Cure 1, 2, 3 Points Increases cure chance by (10%, 20%, 30%) of normal
Bless 1, 2, 3 Points Will also apply the Bless spell to up to (2, 3, 4) other friendly targets within 4 tiles of target (will prioritize player's controlled creatures first)
Fireball 2, 3, 4 Points The first time spell is cast every (60, 40, 20) seconds it will inflict an additional 300% of final spell damage to target over 15 seconds
Lightning 2, 3, 4 Points The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200% and will Hinder the target for 3 seconds
Arch Cure 1, 2, 3 Points Increases cure chance by (10%, 20%, 30%) of normal
Greater Heal 2, 3, 4 Points Heals additional (15%, 25%, 35%) of healing amount to target over 15 seconds
Curse 2, 3, 4 Points Spells cast by caster against target have their damage increased by (15%, 20%, 25%) for the next 60 seconds
Mana Drain 3, 4, 5 Points Increases charged spell chance by (+20%, +30%, +40%)
Energy Bolt 3, 4, 5 Points Increases the damage of the next non-Energy Bolt spell caster casts on target within 10 seconds by (15%, 25%, 35%). Cannot be stacked multiple times
Explosion 3, 4, 5 Points Inflicts (25%, 35%, 45%) damage to a nearby hostile target within 1 tile of target (Curse and Mass Curse bonuses will apply)
Mass Curse 2, 3, 4 Points Spells cast by caster against targets affected have their damage increased by (15%, 20%, 25%) for the next 60 seconds
Flamestrike 3, 4, 5 Points Inflicts an additional (15%, 25%, 35%) of final spell damage to target over 15 seconds
Mana Vampire 3, 4, 5 Points Increases mana refund chance by (10%, 15%, 20%) for caster's hostile spells cast against target for next 5 minutes
Resurrection 1, 2, 3 Points Increases mana refund chance by (20%, 30%, 40%) and has (33%, 66%, 100%) chance to resurrect an additional friendly target within 4 tiles


Wizardry Achievements

  • Players can unlock the "Wizard" set of Achievements by unlocking different points amounts in the Wizardry system
  • It will take multiple characters worth of maximizing points in order to earn the full points needed to reach the Wizard (Epic) achievement