Temple Guardian

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Revision as of 19:50, 30 November 2023 by Zugyuk (talk | contribs) (Adding TamedScalarLevel template.)
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Creature Stats


Temple Guardian
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Construct 21.5 200 1000 20 30 90 75
Resist Magery EvalInt Poisoning Poison PoisonResist Stealth
150 20% 100


Tameable Stats


Temple Guardian
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Sentinel 3 115 350 42 64 80 75 100
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33% 33% 100


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
28.99 9.66 289 552 223 0.035 30 10 300 571 230


Abilities

Name Type Description
Backstab Passive If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage
Vanish Cooldown Creature immediately enters stealth
Reactive Armor Cooldown Applies the reactive armor spell to the creature (with 100 total damage reduction)
Magic Reflect Cooldown Applies the magic reflect spell to the creature


Tamed Stats and Skills

  • Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level
  • Followers only use one form of combat, Melee or Spells, each follower's combat type is listed as either "Melee Damage" or "Spell Damage" in their Animal Lore page to indicate this
Stat Increment Per Level Up to a Maximum of
Hits +10% +100%
Attack Speed +2.5% +25%
Wrestling +5.0% +50%
Armor +2.5 +25
Magic Resist +5.0 +50
Poisoning +2.5% +25%