Jousting Equipment

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Summary

Jousting in Outlands is meant to be a thematic, roleplaying gameplay mechanic that has no effect on actual combat (either PvP or PvM)​

  • Players can craft Jousting Lances with the Carpentry skill and Jousting Shields with the Blacksmithing skill​
  • Jousting Lances and Jousting Shields are Blessed items​
  • Jousting Lances and Jousting Shields are NOT considered Weapons or Shields (i.e players cannot attack with them, they will not add armor, and not allow parrying)​
  • A player equipped with a Jousting Lance will be treated as having 0 Weapon skill for the purpose of combat​




Jousting Actions

Preparation

  • A player can make a Jousting Action against another player if all of the following conditions are met:
    • Both players are Mounted
    • Both players have a Jousting Lance equipped
    • Both players have not made another Jousting Action within the last 3 seconds
    • Either player takes a movement step that results in the two players being within 2 tiles of each other
    • Note: Players do NOT have to be flagged in combat with the other player to do Jousting Actions (Jousting is meant to be thematic, and non-aggressive)
  • If a Jousting Action occurs, each player will make a "Jousting Swing" attempt at the other player
    • Jousting Swings do not factor in a player's Skills or Stats, and the results of them are entirely randomized
    • Jousting Swings will not cause actual damage to the player, but instead will have thematic results instead
  • Players can additionally equip themselves with Jousting Shields, which will affect the potential results of Jousting Swings made against them
  • Players can have their Jousting Shield's "Break" which will simply place them into their backpack (these items do not actually break, as they are Blessed)
  • Players can see what happens to their character as Overhead text during Jousting Actions (the text above themselves depicts what their opponent's strike result on them was)



Action Descriptions

Action Description
Wild Miss
10% Chance
Displays as *wildly missed*
Near Miss
30% Chance
Displays as *missed*
Glancing Hit
30% Chance
If player has a Jousting Shield equipped, has a 66% chance of displaying as *glances off shield* (also displays a silver half-circle animation)
Otherwise will display as *glancing hit: X* where X is a randomized body location (also displays a red half-circle animation)
Clean Hit
20% Chance
If player has a Jousting Shield equipped, has a 50% chance of "Breaking" the player's Shield, which places the Shield in the players backpack (also displays a silver full-circle animation)
Otherwise will display as *hit cleanly: X* where X is a randomized body location (also displays a red full-circle animation)
Direct Hit
10% Chance
If player has a Jousting Shield equipped, it will automatically "Break" the shield, which places the Shield in the player's backpack
Otherwise will *dismount* the player, which removes them from their Mount and puts their Jousting Lance in the player's backpack (if a player is using a Mount Token, it will unsummon it)

Players should consider one person becoming Dismounted as the "Victory" condition of the Jousting system


Jousting Honor

  • The Jousting system is meant to be a fun, thematic gameplay mechanic between players, and as such, there are no "enforced" rules or scoring system between players for it
  • When a player's Jousting Shield "Breaks" it is simply placed into their backpack, and while they can technically immediately re-equip it, ideally players should use the honor system to refrain from doing so until the Joust "concludes" by one playing becoming Dismounted