Swordsmanship
Summary
Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons
- All one-handed swords can be poisoned using the Poisoning skill
- NO two-handed swords weapons can utilize poison
- The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Swords Weapon Special Attack
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
- Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab (see below)
- Each bleed damage amount is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
- Also applies a "Lacerate" effect
- Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
- A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
Beneficial Skills
Having these skills benefit Swordsmanship.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (10% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) |
Codex
- Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords
Main article: Weapon and Shield Codex#Swordsmanship Stances and Finishers
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | Passively in melee combat using a sword in the New Player Dungeon |
70-100 | Passively in melee combat using a sword |