Swordsmanship
Summary
Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.
- All one-handed swords can be poisoned using the Poisoning skill
- But no two-handed swords weapons can be poisoned.
 
 - The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses
 
PvM Special Attack
- Only works against creatures, not other players
 - Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
 
 - Swords Weapon Specials apply a stackable 8% Lacerate Effect with a max effect of 24% on a target
 - Causes the target to take "Bleed" damage every 3 seconds for the next 15 seconds
- On a normal attack; Bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab
 - On a backstab; Each Bleed damage tick is 20% of (33% * the total weapon damage caused by a successful Backstab with a sword weapon
 
 - Also applies a "Lacerate" effect
- Lacerate increases the chance for players to inflict weapon special attacks against that creature by 8% for the next 8-16 seconds (scaled based on weapon speed)
 - A creature can have up to 3 Lacerate effects for a max of +24% chance to trigger weapon specials.
 
 
Swordsmanship Weapons
- Main article: Armor & Weapons
 
Sword class weapons are crafted with Blacksmithy or bought from NPCs.
| Weapon | Wielded With | Poisonable | 
|---|---|---|
Katana  | 
1 Hand | Yes | 
Cutlass  | 
1 Hand | Yes | 
Scimitar  | 
1 Hand | Yes | 
Longsword  | 
1 Hand | Yes | 
Viking Sword  | 
1 Hand | Yes | 
Broad Sword  | 
1 Hand | Yes | 
Axe  | 
2 Hand | No | 
Two-Handed Axe  | 
2 Hand | No | 
Battle Axe  | 
2 Hand | No | 
Double Axe  | 
2 Hand | No | 
Executioner's Axe  | 
2 Hand | No | 
Large Battle Axe  | 
2 Hand | No | 
Halberd  | 
2 Hand | No | 
Bardiche  | 
2 Hand | No | 
Beneficial Skills
Having these skills benefit Swordsmanship.
| Skill | Benefit | 
|---|---|
| Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (100% * (Anatomy Skill / 100))  | 
| Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage | 
| Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))  | 
| Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) | 
| Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.  | 
| Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP.  | 
| Camping Tracking Forensic Evaluation  | 
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. (2 hour bonus after using the skill)  | 
| Mace Fighting Wrestling Archery Fencing  | 
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | 
Codex
- Main article: Weapon and Parry Codex
 
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.
Training
| Skill | Activity | 
|---|---|
| 0-50 | Train from NPC | 
| 50-80 | Passively in melee combat using a sword in the New Player Dungeon | 
| 80-100 | Passively in melee combat using a sword |