Wrestling

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Description

  • The Wrestling skill determines the player's chance to attack or avoid attacks while either unarmed or using a Wrestling-type weapon. Wrestling is very important to mage-types, as taking a melee hit will interrupt a spellcast in progress. The weapon special for Wrestling-type weapons is Stagger, which increases damage dealt by melee special attacks and special abilities against the target.

Summary

Wrestling skill grants the ability to attack and defend with no weapon equipped.

  • The chance to hit with fists and the chance to avoid interrupts while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
  • Unarmed Wrestling base damage against creatures is 2-8
  • Unarmed Wrestling base damage against players is 1-4
  • Unarmed Wrestling attacks have a base speed of 50


PvM Bonuses

  • Increases PvM Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill)
  • Wrestling will provide a (15% * (Wrestling Skill / 100)) Mana Refund chance when casting spells
  • Wrestling Weapons receive a +20% Melee Damage bonus towards creatures that is applied to Two-Handed Weapons (since players cannot equip shields while using Wrestling Weapons)
  • Due to Wrestling's defense bonus being active when unarmed (or when holding a spellbook) it can be used to defend against melee attacks while casting spells.

PvM Weapon Special Attack

  • Only works against creatures, not other players
  • There is a 10% base chance of inflicting a Special Attack on creatures
  • When players trigger a Weapon Special with a wrestling weapon equipped, it will no longer do a Disorient effect, but it will instead do a Stagger Effect
    • Damage is increased by 150%
    • Applies a Stagger effect of 15% on the target for 8-16 seconds (scaled by weapon speed) which can stack up to 45%
    • Stagger effects increase the damage dealt by Weapon Specials, Weapon Abilities, or Weapon Finishers against a creature,


Wrestling Weapons

Main article: Armor & Weapons

Wrestling class weapons are crafted with either Inscription or Tailoring depending on the weapon, and can also be bought from NPCs.

Grinding (Light)
Weapon Wielded With Poisonable Speed

Martial Manual
2H No 50

Cestus
2H No 50

Fistblade
2H No 50

PvP

  • Wrestling Weapons can be disarmed, which will result in the player dealing standard "Unarmed" 1-2 damage during that time
  • Wrestling Weapons are not allowed in Arena Duels or Tournaments
  • Damage from Wrestling Weapons in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)

For example:

  • A player with 100 Dex will inflict 100% of normal PvP damage with Wrestling Weapons
  • A player with 50 Dex will inflict 50% of normal PvP damage with Wrestling Weapons
  • A Player with 25 Dex will inflict 25% of normal PvP damage with Wrestling Weapons
  • A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)


Codex

  • Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling.
    • Players can acquire a Wrestling Codex that works exclusively with Wrestling Weapons (provides no benefit to empty fists)
    • Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 3 mana
    • Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 3 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)
  • Requires 80 Wrestling and 80 Tactics
Main article: Weapon and Shield Codex

Wrestling Codex Stances, Finishers and Abilities

Type Name Description
Stance Dragon Hits ignore 4 Armor Rating per rank on target and Weapon Special Damage increased by 10% per rank
Stance Crab Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Spider Deals an additional 8% of Damage per rank to 2 additional random targets within 2 tiles
Stance Monkey Combo Strikes now require 4 hits, but receive an additional Damage bonus of 30% per rank
Stance Crane Accuracy increased by 2% per Rank and Combo Strikes will restore 1 Health per rank
Finisher Chi Thrust Inflicts 600% of Damage to target and for next 15 seconds increases Accuracy by 10% and Weapon Special Chance by 10% (will not stack)
Finisher Zen Strike Inflicts 400% of Damage to target and for next 15 seconds any Combo Strikes will restore 10 Health and 10 Stamina (will not stack)
Weapon Ability Brawl For next 15 seconds each hit increases accuracy, damage, and attack speed by 2% (scaled by weapon speed) up to a max of 20%
Weapon Ability Haymaker For next 15 seconds player's Combo Strikes inflict +100% Damage. Weapon Finisher Health Threshold is increased by 10% and Finisher Cooldown on bosses is reduced by 15 seconds
Weapon Ability Takedown Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect

Beneficial Skills

Having these skills benefit Wrestling.

*Table only includes passive skill bonuses and does not include temporary or toggle-able effects*
Skill Benefit Weapons DamageType
Anatomy Increases Base Weapon Damage by (20% * (Anatomy Skill / 100))
Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100))
Increases Swing Speed by (5% * (Anatomy Skill / 100))
All Core
Chivalry Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) All Supplemental
Tactics 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200))
100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100))
All Core
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100)
Increases Swing Speed by (5% * (Arms Lore Skill / 100))
All Supplemental
Lumberjacking Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Axes (Swordsmanship) Supplemental
Mining Increases Base Weapon Damage by (25% * (Mining Skill / 100))
Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
Mace Fighting Supplemental
Blacksmithy Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP.
All Supplemental
Carpentry Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.
All Supplemental
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
All Supplemental
Archery, Fencing,
Macing, Swordsmanship,
Arcane, Fishing
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP
All Supplemental
Wrestling When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. All Supplemental
Inscription Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100))
Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.
Wrestling Supplemental
Focus Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) in PvM
Increases Base Weapon Damage by (10% * (Focus Skill / 100)) in PvP
All Supplemental
Tailoring Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100))
Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed)
Wrestling Supplemental
Item Identification Increases the Accuracy property of magical weapons by (50% * (Item Identification Skill / 100))
Increases the Damage property of magical weapons by (100% * (Item Identification Skill / 100))
Increases the Slayer propery of magical weapons by (50% * (Item Identification Skill / 100))
Magical Weapons Supplemental


Training

Skill Activity
0-50 Train from NPC
50-80 Passively in unarmed combat (or Wrestling Weapons) in the New Player Dungeon
80-100 Passively in unarmed combat (or Wrestling Weapons)