Fencing
Fencing grants the ability to use fast striking weapons.
- All fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
- The chance to hit with a fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM: Fencing Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
- The melee damage dealt on an attack that triggers a fencing special is increased by 50%
- Cripples the target for 8-16 seconds (increases chance for target to be hit with attacks by 10%)
- Cripple effect duration scales based on weapon speed (slower fencing weapons have longer effect duration) and creature difficulty
Codex
- Fencing can benefit from a Codex, see more: Weapon and Shield Codexes
Training
- Fencing is trained through combat with a Fencing weapon equipped. See the Weapons Chart for a list of Fencing weapons
- Up to 50.0 skill can be trained by an NPC weaponsmith
- Skill gains for Fencing up to 70.0 are accelerated in the New Player Dungeon
- 50-70 fight creatures in the New Player Dungeon
- 70-100:
- Method One:
- Melee fight creatures in the world
- Method Two:
- Purchase Wooden Training Kryss from any NPC Provisioner vendor
- Use a 2nd account as a spar dummy by attacking it with the character who is training
- Then toggle war/peace on the 2nd account dummy character
- Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal
- You will need a way to heal the second account character