Animal Taming
Summary
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.
- Taming a creature requires both the Animal Taming and Animal Lore skills
- You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. patch April 2, 2020
- You will never gain from a creature released after being tamed, by yourself or anyone else
- You do NOT need to feed pets
- Taming skill gain cannot occur whilst standing within a house. Creatures can be tamed however. Patched June 2019
- Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to "Follow" mode
Pet Bonding
- Pets will Bond after reaching level 1
- Pack animals can NOT be Bonded
- Pets will Recall/Hike with the owner
- Bonded pets will turn into ghosts upon death
- Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer
- Pets will NO LONGER suffer temporary stat/skill penalties upon resurrection as per patch Sept 14 2019.
- Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner
Abandoned and Released Pets
- In order for a pet to not "become abandoned" they must have their Tamer approach them within Speech distance at least once every 24 hours
- If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to "refresh" their abandonment timer
- When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player
- Recently released creatures that are Hindered will have a "*released*" text above their head
- Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the Animal Wrangler to recover abandoned pets
Stables and Control Slots
- A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in Mounts
- Creatures that are stabled will no longer continue to accrue stable fees after 60 days (this will apply retroactively to all currently stabled pets)
Pull Followers
- Players can now use a "Pull Followers" mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes
- Players cannot use the Pull Followers mechanic if they have recently been in PvP
- To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select "Followers" (we will be updating this context menu text to "Pull Followers" on our next server patch)
Tameable Pets and Abilities
- View all the Tameable Pets
- View all the Tameable Pet Abilities
Traits System
The Traits system has been dramatically streamlined, condensing our previous collection of over 100+ Traits down to 35 or so, by getting rid of the bulk of the "conditional" traits that often would be so specific that many pets couldn't take advantage of them with any regularity. We have also eliminated a number of Traits that were specific to individual abilities (such as "Rend" specifically for Bleed attacks) and have replaced them with generic versions (such as "Wrath") which will appear on multiple pets but provide the same bonus effect to their respective abilities.
Tameable Pet Traits | ||
---|---|---|
Name | Description | |
![]() Predator |
Increases All Damage by 10% | |
![]() Survival |
Increases Damage Resistance by 10% | |
![]() Savagery |
Increases Melee Damage by 12.5% | |
![]() Accuracy |
Increases Melee Accuracy by 10% | |
![]() Swiftness |
Increases Attack Speed by 7.5% | |
![]() Sorcery |
Increases Spell Damage by 12.5% | |
![]() Potency |
Increases Charged Spell chance by 25% | |
![]() Venom |
Increases Melee Damage by 20% to Poisoned targets (Greater or above) | |
![]() Contagion |
Increases Melee Damage by 25% to Diseased targets | |
![]() Vicious |
Increases Melee Damage by 20% when target below 66% Hit Points | |
![]() Smite |
Increases Spell Damage by 20% when target below 66% Hit Points | |
![]() Opportunity |
Increases Melee Damage by 30% when target is Movement Impaired | |
![]() Mender |
Increases Healing amounts received from Players by 25% | |
![]() Toughness |
Increases Physical Damage Resistance by 15% | |
![]() Enchantment |
Increases Damage Resistance by 10% | |
![]() Pack Tactics |
Increases Damage bonus from Swarm ability by flat 15% | |
![]() Remedy |
Increases Damage Resistance by 5% and Special Resistance by 33% | |
![]() Tolerance |
Increases Damage Resistance by 5% and Poison Resistance by 33% | |
![]() Intensity |
Increases Frenzy effects by flat 7.5% and Enrage effects by flat 15% | |
![]() Indomitable |
Increases Damage Resistance by 15% while Enraged or Frenzied | |
![]() Adaptive |
Increases Cooldown Ability trigger chances by 100% of normal | |
![]() Reactive |
Increases Passive Ability trigger chances by 50% of normal | |
![]() Wrath |
Increases Passive Ability damage by 50% | |
![]() Vengeance |
Increases Cooldown Ability damage by 50% | |
![]() Mutation |
Reduces Ability cooldowns by 3 Seconds | |
![]() Bonebreaker |
Melee Attacks ignore 25 Armor on target | |
![]() Breach |
Spells ignore 50 Magic Resist on target | |
![]() Aggression |
Increases Melee Damage by 7% per Aggroed target (up to 5 targets) | |
![]() Clinch |
Cooldown Ability has 25% chance to Hinder creature or Hamstring player | |
![]() Vigor |
Increases Melee Damage by 15% while above 50% Hit Points | |
![]() Conduit |
Increases Spell Damage by 15% while above 66% Hit Points | |
![]() Feed |
Heals self for 20% of Bleed and Disease damage inflicted | |
![]() Mule |
Becomes a Pack Creature with 50 Stones Capacity per Control Slot | |
![]() Thorns |
Inflicts back 25% of Damage Taken if within 1 tile Has 15 second cooldown after (DamageMax * 3.0) has been inflicted | |
![]() Spray |
Increases AoE ability Damage by 25% | |
![]() Toxins |
Increases Poison Damage by 30% |
Trait Groups
In order to better balance tamed creatures, we have assigned each creature a Trait Group, which are preset groupings of Traits that players can select from when leveling those pets. Pets with the same Trait Group are typically ones with a similar combat style or approach, and should in most cases be able to utilize all of the Traits available in the group effectively.
For instance, the "Carrion" trait group contains the Contagion trait which boosts damage against diseased targets, and all creatures who are assigned to the Carrion trait group have been added because they are capable of inflicting disease.
Trait Groups | ||
---|---|---|
Arcane | Frog | Scorpion |
Bat | Generic | Sentinel |
Breath | Guar | Serpent |
Burdenbeast | Mage | Spellbeast |
Burrow | Melee Spray | Spider |
Carrion | Purger | Swamp |
Crusher | Pyrrhic | |
Feral | Roach |
Affinity System
The Affinity System is a progressive-bonus system that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). Read more about it here.
Taming Notes
Passive Taming Gains
For every 0.1 skill you gain from taming creatures, you bank 0.1 passive taming points, to a maximum of 2.5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage.
The best way to use these gains is to tame creatures from 50 taming skill to 52.5 taming skill, then kill things with pets to go from 52.5 to 55. Then repeat this process by taming creatures that require 55 taming from 55 to 57.5, killing things to 60, and so on. The reason for this is so you have the highest chance to fail while taming creatures because the taming skill brackets start at every 5 skill. You will gain Taming skill faster while failing than succeeding and having to find a new creature.
Direct Taming Gain limits per creature
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:
- 0-50 Taming: 5.0 per creature
- 50-70 Taming: 1.0 per creature
- 70-90 Taming: 0.5 per creature
- 90-119.9 Taming: 0.2 per creature
Tamed and Summoned Creature Specifics
- Player pets can be pushed through freely for movement by all players
- Player pets move at 80% speed while attacking a player target
- Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.
- When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack's contents into the player's corpse (rather than onto the ground) - Patch notes 20191111
The following tweaks were implemented per patch notes Sept 23, 2019
- Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)
- Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%) They may get up to 100% chance to hit other creatures
- Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction) For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.
- Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)
- Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)