Summary
Fencing grants the ability to use fast striking weapons.
- All fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
- The chance to hit with a fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM: Fencing Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
- The melee damage dealt on an attack that triggers a fencing special is increased by 50%
- Cripples the target for 8-16 seconds (increases chance for target to be hit with attacks by 10%)
- Cripple effect duration scales based on weapon speed (slower fencing weapons have longer effect duration) and creature difficulty
Codex
Main article: Weapon and Shield Codex#Fencing Stances and Finishers
- Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing.
Fencing Codex Stances, Finishers and Abilities
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Type
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Name
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Description
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Stance
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Aggressive
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Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
|
Stance
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Defensive
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Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|
Stance
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Cleave
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Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
|
Stance
|
Blackguard
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Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds
|
Stance
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Fang
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Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
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Finisher
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Assassinate
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Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
|
Finisher
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Flurry
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Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus
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Weapon Ability
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Gambit
|
For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
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Weapon Ability
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Swiftstrikes
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For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
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Weapon Ability
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Bane
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Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature
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Training