Wrestling

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Summary

Wrestling skill grants the ability to attack and defend with no weapon equipped.

  • The chance to hit with fists and the chance to get no interrupt while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
  • Wrestling base damage against creatures is 2-8
  • Wrestling base damage against players is 1-4
  • Wrestling attacks have a base speed of 50
  • Wrestlers can visit the Arena and queue up for a boxing match


PvM Bonuses

Wrestling Weapon Special Attack

  • Only works against creatures, not other players
  • There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore skill, Water Aspect Armor, or Mastery Chain Links
    • Increases damage by 400%
    • Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)


Wrestling Charged Spell Chance

  • The Wrestling skill provides a 15% * (Wrestling Skill / 100) bonus to Charged Spell Chances when casting spells against creatures


Martial Manuals

  • Players have access to "Martial Manuals" which are equippable scrolls that transform the player's Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks
  • While Martial Manuals will appear in a player's Paperdoll, they will not display in game for the player, and a player attacking while equipped with one will deliver unique unarmed animations and sound effects specific to Martial Manuals
  • Martial Manuals are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding
  • Players can drink potions while wielding Martial Manuals


  • Martial Manuals have the same Accuracy, Damage, Durability, and Slayer Properties as normal weapons
  • Martial Manuals can also be crafted (including with Colored Materials) via the Inscription skill, or can be found as magic loot versions
  • When players trigger a Weapon Special with a Martial Manual equipped, it will no longer do a Disorient effect, and instead will randomly chose between Hinder, Cripple, Pierce, or Bleed effects


Martial Manuals in PvP

  • Martial Manuals can be disarmed, which will result in the player dealing standard "Unarmed" 1-2 damage during that time
  • Martial Manuals are not allowed in Duels and Tournaments
  • Damage from Martial Manuals in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)

For example:

  • A player with 100 Dex will inflict 100% of normal PvP damage with Martial Manuals
  • A player with 50 Dex will inflict 50% of normal PvP damage with Martial Manuals
  • A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)

Codex

Main article: Weapon and Shield Codex#Wrestling Stances and Finishers

  • Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling.
    • Players can acquire a Wrestling Codex that works exclusively with Martial Manuals (provides no benefit to empty fists)
    • Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 5 mana
    • For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period)
    • Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 5 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)

Wrestling Codex Stances, Finishers and Abilities

Type Name Description
Stance Dragon Weapon specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)
Stance Crab Weapon swings increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)
Stance Spider Deals an additional 5% of Damage per rank inflicted to a random 2 additional targets within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)
Stance Monkey Landing 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance)
Stance Crane Has 2.5% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)
Finisher Chi Thrust Inflicts 150% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 50% per Mana Consumed
Finisher Zen Strike Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana
Weapon Ability Brawl For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20%
Weapon Ability Haymaker For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses
Weapon Ability Takedown Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect

Beneficial Skills

Having these skills benefit Wrestling.

Skill Benefit
Anatomy Increases Base Weapon Damage * (50% * (Anatomy Skill / 100)) without a Martial Manual
Reduced to Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (10% * (Anatomy Skill / 100))
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Increases Base Weapon Damage * (50% * Arms Lore Skill / 100) in PvM
Inscription When using a Martial Manual increases Base Weapon Damage * (20% * (Inscription Skill / 100))
Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100)
(2 hour bonus after using the skill)
Mace Fighting
Archery
Swordsmanship
Fencing
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only.

Training

Skill Activity
0-50 Train from NPC
50-75 Passively in unarmed combat (or Martial Manual) in the New Player Dungeon
75-100 Passively in unarmed combat (or Martial Manual)