Wrestling
Summary
Wrestling skill grants the ability to attack and defend with no weapon equipped.
- The chance to hit with fists and the chance to avoid interrupts while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
- Unarmed Wrestling base damage against creatures is 2-8
- Unarmed Wrestling base damage against players is 1-4
- Unarmed Wrestling attacks have a base speed of 50
PvM Bonuses
PvM Special Attack
- Only works against creatures, not other players
- There is a 10% base chance of inflicting a Special Attack on creatures
- This chance can be further increased via the Arms Lore skill, Water Aspect Armor, or Mastery Chain Links
- Wrestling with a martial manual does not have it's own special attack, but has an equal chance of doing any of the four weapons specials:
- Swordsmanship Bleeds; Applies a bleed effect, ticking for 20% of the initial hit's damage every 3 seconds, 5 times. Also applies a lacerate effect, increasing weapon special chance of that mob by 8%, stackable up to 24%.
- Archery Hinders; Hinders the target, freezing it for 4-8s and increases the hit by 50% (by 100% if the target is already hindered or recently recovered from a hinder)
- Mace Fighting Pierces; Lowers the target's armor by 50, for 8-16 seconds and increases the hit by 50. Bonus increased if all of the target's armor is pierced.
- Fencing Cripples; Applies a stackable 8% cripple effect, lowering the target's melee defence up to a 24% decrease. And increases the damage the mob takes from poison.
{{Main|Swordsmanship#PvM Special Attack]],Mace Fighting#PvM Special Attack,Archery#PvM Special Attack and [[Fencing#PvM Special Attack}}
Wrestling Charged Spell Chance
- The Wrestling skill provides a 15% * (Wrestling Skill / 100) bonus to Charged Spell Chances when casting spells against creatures
Martial Manuals
- Players have access to "Martial Manuals" which are equippable scrolls that transform the player's Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks
- While Martial Manuals will appear in a player's Paperdoll, they will not display in game for the player, and a player attacking while equipped with one will deliver unique unarmed animations and sound effects specific to Martial Manuals
- Martial Manuals are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding
- Players can drink potions while wielding Martial Manuals
- Martial Manuals have the same Accuracy, Damage, Durability, and Slayer Properties as normal weapons
- Martial Manuals can also be crafted (including with Colored Materials) via the Inscription skill, or can be found as magic loot versions
- When players trigger a Weapon Special with a Martial Manual equipped, it will no longer do a Disorient effect, and instead will randomly chose between Hinder, Cripple, Pierce, or Bleed effects
Martial Manuals in PvP
- Martial Manuals can be Disarmed, which will result in the player dealing standard "Unarmed" 1-2 damage during that time
- Martial Manuals are not allowed in Arena Duels or Tournaments
- Damage from Martial Manuals in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)
For example:
- A player with 100 Dex will inflict 100% of normal PvP damage with Martial Manuals
- A player with 50 Dex will inflict 50% of normal PvP damage with Martial Manuals
- A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)
Codex
Main article: Weapon and Shield Codex#Wrestling Stances and Finishers
- Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling.
- Players can acquire a Wrestling Codex that works exclusively with Martial Manuals (provides no benefit to empty fists)
- Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 5 mana
- For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period)
- Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 5 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)
Beneficial Skills
Having these skills benefit Wrestling.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (50% * (Anatomy Skill / 100)) without a Martial Manual Reduced to Base Weapon Damage * (20% * (Anatomy Skill / 100)) in PvP. Increases codex finisher chance by (10% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Inscription | When using a Martial Manual increases Base Weapon Damage * (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) (2 hour bonus after using the skill) |
Mace Fighting Archery Swordsmanship Fencing |
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-75 | Passively in unarmed combat (or Martial Manual) in the New Player Dungeon |
75-100 | Passively in unarmed combat (or Martial Manual) |