Mace Fighting
Summary
The Mace Fighting skill allows the use of slow hitting blunt weapons.
- Mace class weapons cannot be Poisoned.
 - All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
 - The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
 
PvM Special Attack
- Only works against creatures, not other players
 - Players have a 10% base chance of inflicting a Special Attack against creatures
 - This chance can be further increased via the Arms Lore,  Water Aspect Armor, or  Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR)
 - Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
 - If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
- Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty
 
 
 - Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
 
 
Beneficial Skills
Having these skills benefit Mace Fighting.
| Skill | Benefit | 
|---|---|
| Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (10% * (Anatomy Skill / 100))  | 
| Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage | 
| Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))  | 
| Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) | 
| Mining | Increases Base Weapon Damage * (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.  | 
| Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP.  | 
| Carpentry | When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.  | 
| Camping Tracking Forensic Evaluation  | 
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) (2 hour bonus after using the skill)  | 
| Archery Wrestling Swordsmanship Fencing  | 
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | 
Codex
- Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.
 
Training
| Skill | Activity | 
|---|---|
| 0-50 | Train from NPC | 
| 50-80 | Passively by Melee combat with a Mace in the New Player Dungeon | 
| 80-100 | Passively by Melee combat with a Mace |