Spirit Speak
Summary
- Spirit Speak allows the player to be visible to dead players and understand their speech
- Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons
- Using the Spirit Speak skill does NOT heal the player
- Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances
- Spirit Speak increases Skills, Stats, and Dispell Resistance of the player's summons
- Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)
Summon Duration
- The base Summon Duration for non-Necromancy summoning spell creatures is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))
- When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
- The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)
- Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting
- Each corpse harvested by the player will extend the duration of all of their non-Necromancy summons as follows:
- Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))
Summoning Spells
- Summoning Spells take 5 seconds to cast
- Players cannot be interrupted while casting Summoning Spells due to taking Damage from Creatures/Environmental sources
- Players cannot receive Mana Refunds from casting any Summoning Spells
- Players can draw from mana-providing sources such as Eldritch Mana Wells or Necromancy Wither to pay the mana cost of summons
- Dispelling a creature by default will not restore any Mana
Blade Spirits and Energy Vortexes
- Blade Spirits and Energy Vortexes are "non-hostile" to players and tamed creatures and will not attack them
- Blade Spirits and Energy Vortexes are considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range
- Players have no control over which monsters/NPCs Blade Spirits and Energy Vortexes attack, nor can they issue any commands to them
- Blade Spirits and Energy Vortex will flag as Green to their caster/allies and Blue to other players (similar to normal pets)
- In order to Release a Blade Spirit or Energy Vortex, players may cast Dispel on them (or on themselves - see further), wait for the summon duration to expire, or say "all release".
- Blade Spirits and Energy Vortexes gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)
- Blade Spirits and Energy Vortexes have *boosted aggro* (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
- Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of their distance from the caster
PvP
- When a player attempts to Dispel another player's Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)
- If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to Effective Spirit Speak Skill, any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player's base Printed Spirit Speak Skill (instead of Effective Spirit Speak skill)
Stats and Skills
- The Stats and Skills of Summoned Followers of all types are increased based on the Caster's Effective Spirit Speak Skill as follows:
- Hit Points: +150% * (Effective Spirit Speak Skill / 100)
- Attack Speed: +25% * (Effective Spirit Speak Skill / 100)
- Damage: +50% * (Effective Spirit Speak Skill / 100)
- Wrestling: +50% * (Effective Spirit Speak Skill / 100)
- Armor: +25 * (Effective Spirit Speak Skill / 100)
- Magic Resist: +50 * (Effective Spirit Speak Skill / 100)
- Spirit Speak increases Dispel Resistance of all summons by (20% x (Effective Spirit Speak Skill / 100))
Reducing Effective Spirit Speak
- If a player engages in PvP or reduces their Effective Spirit Speak skill in some manner (i.e., lowering their Printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new Printed Spirit Speak skill
- Additionally, engaging in PvP or reducing Effective Spirit Speak skill will disable all selected Summoner Tome upgrades for that summon type
Summoner's Tome
Read more information about the Summoner's Tome
Roles of Summoned Followers
Air Elemental
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Air elementals are close range melee dps, without much ability to tank.
- 2 Control Slots
- Melee Combat
Ability | Type | Description |
---|---|---|
Cleave | Innate | Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles. |
Blade Spirits
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Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp
- 1 Control Slot
- Berserk type summon
- Melee Combat
Ability | Type | Description |
---|---|---|
Diversion | Innate | Creature has reduced Aggro. |
Earth Elemental
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Earth elementals function as great tanks, particularly when defending against melee attacks.
- 2 Control Slots
- Melee Combat
Ability | Type | Description |
---|---|---|
Rooted | Innate | Creature is immune to Knockback effects and has increased Aggro. |
Energy Vortex
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Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp
- 2 Control Slots
- Berserk type summon
- Melee Combat
Ability | Type | Description |
---|---|---|
Discharge | Innate | Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor. |
Fire Elemental
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Fire elementals are high dps, ranged spell casters.
- 2 Control Slots
- Spellcaster
Ability | Type | Description |
---|---|---|
Epic Barrage | Cooldown | Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.6) damage that ignores armor. |
Water Elemental
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Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves
- 2 Control Slots
- Spelllcaster
Ability | Type | Description |
---|---|---|
Mirror | Cooldown | Spells cast onto the creature have a 15% chance to be reflected back onto the caster. |
Elusive Form | Innate | Creature has an innate 25 parry skill against melee attacks. |
Summon Daemon
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Daemons, much like fire elementals, are dps focused spellcasters.
- 2 Control Slots
- Spellcaster
Ability | Type | Description |
---|---|---|
Fury | Innate | Damage Dealt increased by 5% for every 30 seconds alive (max +30%). |
Summon Creature
Summon Creature | |
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Necromancy Summons
Any summon that is cast while the Necromancy "Vengeful Spirit" ability is active will be summoned as an undead variant. As for regular summons, Spirit Speak increases Skills, Stats, and Dispell Resistance of the player's summons. See Undead Summons for more information.
Achievements
- Players can now gain "Summoner" Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell
- Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once
- Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times
- Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively while casting spells New Player Dungeon Alternatively by using the skill (No reagents required, but far less skill gain) |
80-120 | Passively while casting spells Alternatively by using the skill (No reagents required, but far less skill gain) |