Ship Crewmembers
Summary
- Ship Crewmembers found in Taverns, Inns, Docks, and other locations can be hired with Doubloons or sometimes using the Begging Skill
- Ship Crewmembers can also be found as loot while out seafaring
- The Begging Skill "Motivation" mechanic increases Crewmember Damage by (25% * (Begging Skill / 100)) for 5 minutes [no longer impacts Wrestling Skill]
- Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses
- Players must have the Ship Deed in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship
- Each NPC Crewmember has a Profession that provides certain bonuses while out at sea
- Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a Dockmaster
- Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns
- Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns
Ship Crewmember Professions
- Each point is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus
- Every Profession has a set list of Ship Bonuses that is rolled on when spawned
- All Crewmembers spawning as loot start at level 0
- When a Crewmember reaches level 10, they gain 50% of their base level 0 bonuses

Ship Crewmember Professions
| Carpenter | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Repair Cooldown
Hull Repair Amount Hull Max Hits |
2 2 1 |
0.1 0.1 0.05 |
| Maintenance: Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns) | |||
| Hedge Mage | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Wake Scalar
Crew Hit Points Greater Ability Cooldown |
.75 2 1 |
.0375 0.1 0.05 |
| Curse: Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack). | |||
| Navigator | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 80 Armor: 25 |
Movement Speed
Sails Max Hits Sails Repair Amount |
0.5 2 4 |
0.025 0.1 .2 |
| Ability: None | |||
| Powder Monkey | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Cannon Reload Time
Cannon Damage Regular Ability Cooldown |
3 0.5 1.0 |
0.15 0.025 0.05 |
| Powderkeg: Improves the damage of any Ship Bombs placed by players from this ship by 25% | |||
| Cook | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Crew Hit Points
Crew Bravery Crew Damage Crew Healing |
2 1.5 0.5 3 |
0.1 0.75 0.025 0.15 |
| Food Ration: Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds. | |||
| Marine | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 900 Damage: 26-30 Wrestling: 75 Armor: 50 |
Crew Boarding Chance
Crew Bravery Crew Damage |
4 1.5 0.5 |
0.2 0.75 0.025 |
| Ability: None | |||
| Orc Reaver | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 900 Damage: 30-34 Wrestling: 70 Armor: 50 |
Crew Damage
Crew Bravery Crew Boarding Chance |
0.5 1.5 4 |
0.025 0.75 0.2 |
| Ability: None | |||
| Raider | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 30-34 Wrestling: 75 Armor: 25 |
Crew Bravery
Crew Boarding Chance Crew Damage |
1.5 4 0.5 |
0.75 0.2 0.025 |
| Ability: None | |||
| Engineer | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Lesser Ability Cooldown
Regular Ability Cooldown Greater Ability Cooldown Cannon Reload Time Cannon Damage Repair Cooldown |
1 1 1 3 0.5 2 |
0.05 0.05 0.05 0.15 0.025 0.1 |
| Tinker: Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown. | |||
| Marksman | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 24-28 Wrestling: 85 Armor: 25 |
Cannon Accuracy
Cannon Damage Crew Bravery |
0.5 0.5 1.5 |
0.025 0.025 0.75 |
| Ability: None | |||
| Paviseman | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 24-28 Wrestling: 70 Armor: 75 |
Crew Hit Points
Cannon Accuracy Doubloons Earned |
2 0.5 0.5 |
0.1 0.025 0.025 |
| Ability: None | |||
| Sailor | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 1000 Damage: 26-30 Wrestling: 75 Armor: 25 |
Movement Speed
Sails Max Hits Sails Repair Amount Cannon Accuracy |
0.5 2 4 0.5 |
0.025 0.1 0.2 0.025 |
| Ability: None | |||
| Fisherman | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Effective Fishing Skill
Doubloons Earned Sails Max Hits Sails Repair Amount |
0.2 0.5 2 4 |
0.01 0.025 0.1 0.2 |
| Net: Every 30-60 seconds will Hinder their current combat target for 10 seconds. Duration reduced by 50% for players and will not stack with existing Hinder effects. | |||
| Medic | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Crew Healing
Crew Hit Points |
3 2 |
0.15 0.1 |
| First Aid: Every 30-60 seconds will heal a random Crewmember for 15% Health. | |||
| Pilgrim | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Wake Scalar
Effective Fishing Skill Movement Speed |
0.75 0.2 0.5 |
0.0375 0.01 0.025 |
| Prayer: Every 30-60 seconds will heal all Crewmembers for 3% Health. | |||
| Sea Dog | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 1000 Damage: 26-30 Wrestling: 75 Armor: 25 |
Doubloons Earned
Movement Speed Crew Bravery Sails Max Hits |
0.5 0.5 1.5 2 |
0.025 0.025 .075 0.1 |
| Ability: None | |||
| Gunner | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 28-32 Wrestling: 75 Armor: 50 |
Cannon Damage
Cannon Accuracy Cannon Reload Time Guns Max Hits Guns Repair Amount |
0.5 0.5 3 2 4 |
0.025 0.025 0.15 0.1 0.2 |
| Ability: None | |||
| Merchant | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Doubloons Earned
Tidings Movement Speed |
0.5 0.5 0.5 |
0.025 0.025 0.025 |
| Commerce: Increases Special and Rare loot drop chances by 1% | |||
| Pirate | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 1000 Damage: 26-30 Wrestling: 75 Armor: 25 |
Crew Boarding Chance
Doubloons Earned Cannon Damage Crew Damage Bonus |
4 0.5 0.5 0.5 |
0.2 0.025 0.025 0.025 |
| Ability: None | |||
| Spy | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 22-26 Wrestling: 80 Armor: 25 |
Wake Scalar
Tidings Lesser Ability Cooldown |
0.75 0.5 1.0 |
0.0375 0.025 0.05 |
| Poison: Has a 25% chance on Weapon hits to inflict Deadly Poison. | |||
Ship Crewmember Cost
| Base Rank | Cost (Doubloons) |
|---|---|
Novice |
600 |
Adept |
700 |
Veteran |
800 |
Expert |
900 |
Master |
1000 |
Heroic |
10000 |
Legendary |
25000 |
Ship Crewmember Stats
- Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)
- When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.
- When a ship crewmember gains Loyalty, it will gain points into that bonus. The amount of bonus gained per loyalty level depends on the crewmember type.
- When the Loyalty Level is fully maxed to 10 the base stat will have a 50% bonus from the base stat roll.
Ship Crewmember Ablities
- Carpenter - Maintenance: Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns).
- Cook - Food Ration: Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.
- Engineer - Tinker: Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.
- Fisherman - Net: Every 30-60 seconds will Hinder their current combat target for 10 seconds (duraction reduced by 50% for players and will not stack with existing Hinder effects).
- Hedge Mage - Curse: Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).
- Medic - First Aid: Every 30-60 seconds will heal a random Crewmember for 15% Health.
- Merchant - Commerce: Increases Special and Rare loot drop chances by 1%.
- Pilgrim - Prayer: Every 30-60 seconds will heal all Crewmembers for 3% Health.
- Powder Monkey - Powderkeg: Improves the damage of any Ship Bombs placed by players from this ship by 25%
- Spy - Poison: Has a 25% chance on Weapon hits to inflict Deadly Poison.
Breach / Bravery
- The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions Wildands Expansion Patch Notes
Ship Crewmember Loyalty
- All Ship Crewmembers have a Loyalty Level ranging from 0-10
- Ship Crewmembers begin at Loyalty Level 0
- When a player's ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the Doubloon amount
- Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs
- A Crewmember's Loyalty Experience progress is depicted by a yellow/white progress bar
- Specific XP amounts for Loyalty Experience can be viewed in the "Info" page for the Crewmember
- Loyalty Experience gain rate has been increased by 50% (Patch 11/8/21)
Loyalty and Pirate Booty
- When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember
- In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)
- The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level
- Players cannot upgrade Crewmembers while at sea (they must be on land)
- A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)
- Players will come across Pirate Booty as loot in a variety of seafaring activities
Loyalty Upgrade Increases
Each Loyalty Level upgrade increases the following:
| Crewmember Bonuses | Amount |
|---|---|
| Ship Bonus | +5% (scalar) |
| HP Increase | 25-50 (random) |
| Dex Increase | 0-2 (random) |
| Damage Increase | 0-2 (random) |
| Wrestling Increase | 0-2 (random) |
| Armor Increase | 0-2 (random) |
| Magic Resist Increase | 0-3 (random) |
Ship People Things
| Ship People Things | ||||
|---|---|---|---|---|
Ships Overview |
Ship Hotbars |
Fishing |
Ocean Bosses | |
![]() Ship Crewmembers |
Ship Upgrades |
![]() Ship Salvaging |
Castaways | |




















