Discipline Aspect
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Discipline Aspect Special
Iron Will: Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times).
Discipline Aspect Weapon
Discipline Aspect Weapon | |
|---|---|
| Melee Accuracy Bonus | 10% + 2% per player Discipline Tier Level |
| Tactics Bonus | 10 + 2 per player Discipline Tier Level |
| Aspect Special Chance (scales with weapon speed) |
0.5% + 0.05% per player Discipline Tier Level |
| Aspect Special Effect: Iron Will |
Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) |
Discipline Aspect Spellbook
Discipline Aspect Spellbook | |
|---|---|
| Mana Refund Chance | 10% + 2% per player Discipline Tier Level |
| Damage Bonus | 10% + 2% per player Discipline Tier Level |
| Aspect Special Chance (scales with spell circle) |
4% + 0.4% per player Discipline Tier Level |
| Aspect Special Effect: Iron Will |
Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) |
Discipline Aspect Armor
Discipline Aspect Armor | |
|---|---|
| Armor Rating Bonus | 20% + 5% per player Discipline Tier Level |
| Weapon Special/Ability/Finisher Damage Bonus | 15% + 5% per player Discipline Tier Level |
| Melee Damage + Resistance Bonus after Using Mana (for 10s) | 6% + 2% per player Discipline Tier Level |
| Finisher Threshold Increase | 2.5% + 0.75% per player Discipline Tier Level |
Weapon Special/Ability/Finisher Damage Bonus
Increases the damage of weapon specials and any weapon ability or finishers that directly deal damage.
Melee Damage + Resistance Bonus after Using Mana
Provides a bonus to a player's melee damage and damage resistance for the next 10 seconds after consuming [Skills &Stats|mana]], these bonuses do not stack. This mechanic pairs well with codex stance renewal and more specifically the Wrestling stance adoption bonus. Drinking alcohol is another method to trigger this effect.
Finisher Threshold Increase
Increases the health % threshold that players are able to trigger weapon and parry finishers at. Which are at 25% or below on normal creatures, 33% or below on boss-level creatures and 33% for parry finishers, which are based on the players health %.
Discipline Aspect Cloth
- Hue 2490
- To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool
Aspects
Aspect Mastery | |||||
|---|---|---|---|---|---|
Air |
Arcane |
Artisan |
Blood |
Command |
Death |
Discipline |
Earth |
Eldritch |
Fire |
Fortune |
Frost |
Gadget |
Harvest |
Holy |
Lightning |
Lyric |
Madness |
Poison |
Shadow |
Void |
War |
Water |
Chromatic |
