Parrying

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Summary

  • Players may parry melee attacks with shields as well as with two-handed weapons
  • Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
  • Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
  • Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield equipped (meditation rate will still be affected by the shield's meditation penalty)


Parrying Melee Attacks

  • Chance to parry a melee attack is (50% * (Parrying Skill / 100))
  • Successfully parrying an attack from a creature will reduce its damage by 75%
  • Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however


Parrying Spells

  • Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
  • Successfully parrying a spell from a creature will reduce its damage by 75%


Shield Taunt

  • Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)
  • Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped
  • Requires at least 80 Parrying to attempt Removed: Patch 26/27


Directed Taunt

  • Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made
  • On a Parrying Skill check success, the player massively increases the target's aggression toward the player for 20 seconds
  • The player will then have a 20 second cool down before they can make another Taunt attempt. patch April 2,2020
  • For the next 20 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
  • On a Parrying Skill check failure, the player must wait 5 seconds before making another Taunt attempt. patch April 2,2020



Area Taunt

  • Upon making a Area Taunt (by targeting themselves), a Parrying Skill check is made
  • On a Parrying Skill check success, the player massively increases the aggression toward themselves for all creatures within 12 tiles for 10 seconds,
  • The player will then have a 30 second cooldown before they can make another Taunt attempt
  • For the next 10 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
  • On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt


Codex


Training

  • Parrying is trained through combat, primarily with a Shield equipped
  • Up to 50.0 skill can be trained by a NPC Battle Trainer
  • Skill gains for Parrying up to 70.0 are accelerated in the New Player Dungeon
  • Gain chance seems better with a creature but there seems to be a limit on how much Parrying you can gain from each creature
  • There is no limit on gains sparring with another player
  • 50-70 With a shield equipped let many creatures hit you in the New Player Dungeon. Kill them if you no longer gain from them
  • 70-100:
    • Method One:
    • Head to a graveyard with minimal or secluded casting mobs
    • Round up as many zombies and skeletons as possible. Let them all hit you till you don't notice gains
    • Kill them and repeat as needed
    • Method Two:
    • Purchase Wooden Training weapon from any NPC Provisioner vendor
    • Equip the Wooden Training weapon on a 2nd account character and attack the character who is training Parrying
    • Then toggle War/Peace on the character training Parrying
    • Method Three:
    • Head to town docks (Prevalia, Andaria, HorseshoeBay) - can train in a guardzone this way
    • Round up as many cats and dogs as possible. Let them all hit you till you don't notice gains
    • Kill them and repeat as needed


Notes:

  • If both characters are not in the same guild the attacker will be flagged a criminal
  • You will need a way to heal the character training Parrying