Swordsmanship

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Revision as of 07:24, 17 May 2021 by Expo (talk | contribs)
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Summary

Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons

  • All one-handed swords can be poisoned using the Poisoning skill
  • NO two-handed swords weapons can utilize poison
  • The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses


PvM: Swordsmanship Weapon Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Swords Weapon Special Attack
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
      • Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab (see below)
      • Each bleed damage amount is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
    • Also applies a "Lacerate" effect
      • Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
      • A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)


Codex


Training

Skill Activity
0-50 Train from NPC
50-70 New Player Dungeon
70-100 Passively by Melee combat