Thieves Guild

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Summary

  • There are two types of Membership in the Thieves Guild: Grey Hand and Red Hand
  • Players in the Thieves Guild must choose one Membership type, which determines what types of targets they may steal from, as well as what mechanics affect their thief gameplay
  • Players can access the Thieves Guild Menu by approaching any Thief NPC (even while dead) and either using the shift-click "Thieves Guild" Context Menu option or by saying "Thief", "Thieves", "Guild", or "Market near them


Basic Membership Rules

While there are two different types of Membership in the Thieves Guild, the following rules apply to both Grey Hand and Red Hand:

  • Players must have 80 Stealing skill or higher to join the Thieves Guild and must remain at 80 Stealing skill or higher to gain the benefit from any Thieves Guild mechanics (such as Thieves Codex, etc)
  • Players can only change their Thieves Guild Membership, including Leaving the guild, at most once every 24 hours
  • Players cannot change their Thieves Guild Membership while they are currently Flagged in PvP
  • Players are able to use Detective Lenses to determine another player's Membership Type in the Thieves Guild (explained later)


Grey Hand Membership

  • Costs 5000 Gold to join (Cost is reduced to 0 gold if player is switching from Red Hand to Grey Hand membership)
  • Allows the player to Steal from Wild (Uncontrolled) creatures
  • Allows the player to use Thieves Codices

Grey Hand Membership allows players to play as a "PvM" style thief where they are only stealing from Wild creatures, and not able to steal from Blue (Innocent) players


Red Hand Membership

  • Costs 5000 Gold to join (Cost is reduced to 0 gold if player is switching from Grey Hand to Red Hand membership)
  • Allows the player to Steal from Wild (Uncontrolled) creatures
  • Allows the player to Steal from Blue (Innocent) players
  • Allows the player to use Thieves Codexes
  • Grants the player a bonus chance for Black Goods to be upgraded
  • The player will always turn Grey (but not Criminal) to their attacker if attacked by another player
  • The player can never report Murders

  • Red Hand Membership allows players to players both a "PvM" style thief who steals from Wild creatures as well as a "PvP" style thief who is able to steal from other Blue (Innocent) players
  • Red Hand players will always turn Grey (but not Criminal) to any player that attacks them, even if they initially were displaying as Blue (Innocent) to that player
  • Additionally, Red Hand members can never report Murders

Red Hand players receive bonus upgrade chances to Black Goods (an item acquired from PvM Stealing) as a bonus to offset the additional risk they adopt for being potentially attackable by other players.


Stealing Notoriety/Flagging

  • If a player attempts to steal from another player, they will flag as Grey/Attackable to the victim for the next 2 minutes (and no one else by default)
  • Stealing actions are not automatically treated as Criminal Actions
  • If a stealing action against a Blue (Innocent) target is Noticed by any player, or any invulnerable NPC outside of a house, the stealing action will be upgraded to a Criminal Action (which will result in Guard Whacking if it occurs in town)
  • Stealing from another player will always initiate a Heat of Battle timer (preventing Recall/Gate/Hiking) similar to normal actions (2 Minutes for Blue/Innocent targets and 30 seconds Grey/Red/Orange targets)
  • Thieves will no longer have a permanent "Victims List" tracked for them
  • Players who are NOT in the Thieves Guild are still allowed to steal from any Player or Controlled Follower that flags as Green (Ally), Orange (Enemy), Grey (Criminal), or Red (Murderer) to them


Snooping

  • All rules and restrictions that determine which players Thieves can steal from also apply to Snooping attempts (i.e. players must be a Red Hand Thieves Guild member to Snoop a Blue (Innocent) player)
  • Players will no longer flag as Grey to another player for 2 minutes for Snooping a container or Popping a Trapped Pouch in their backpack


Stealing Mechanics

  • We are removing the initial 2 second delay on Snooping actions (will now be the normal 1 second Snooping skill cooldown)
  • Players will now be able to steal while using a 1-Handed Weapon (mechanics will now mirror Potion usage)


Stealing Skill Check (Against Players)

  • Base success chance to steal an item from another player is now (75% * (Stealing Skill / 100)) [Previously was 50%]
  • Players will no longer suffer a -25% Penalty to stealing due to not wearing a Disguise
  • A player who is Hidden while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)
  • A player making a stealing attempt against a Disarmed player has a +25% bonus to stealing success chances
  • A player making a stealing attempt against a Hamstrung player has a +25% bonus to stealing success chances


Locked Containers

  • Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack
  • Players can now use Lockpicking against Locked Containers in other player's backpacks