Stealing

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Summary

  • Players can use the Stealing skill to take certain items from another player
  • To steal from innocents a player must join the Red Hand Thieves Guild
  • Base success chance to steal an item is (1 * (Stealing Skill / 100))
  • A minimum of 80 Snooping skill is required to make any Stealing attempts
  • Players cannot make Stealing or Snooping attempts for 2 minutes after death
  • Stealing an item is considered "using" an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards
  • Players will not be Perma-Flagged for stealing against a player who attacked them first
  • Stolen items cannot be lifted by any player for 30 seconds
  • Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds
  • Players can join the Grey Hand Thieves Guild to perform Mugging & Pilfering against creatures. The Thieves Codex will further enhance the Stealing skill for PvM purposes.

    * The following apply to stealing from creatures:
       - A player may only steal a maximum of 1000 gold per creature
       - A player can only successfully steal from a creature once
       - A creature will become barren after 3 players have successfully stolen from it, preventing future players from stealing anything from it.
       - Stealing from a Paragon mob will always yield a Black Goods

  • Players will no longer need to have a free hand in order to perform a Stealing action
  • Skill Cooldown for using the Stealing skill has been reduced to 5 seconds (previously was 10 seconds) (Patch: June 22, 2024)

Improving Stealing Chance

  • A player who is wearing a Disguise Kit no longer gains a +25% bonus to stealing success chances
  • A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances
  • A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances

Stealing Weights

  • Item weight does not factor into stealing success chances, but the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones
  • If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))
    • For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack

Stealing from Containers

  • The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%
  • The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver's weight reduction scalar
  • The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard's Satchel will be reduced by the satchel's weight reduction scalar for that item type
  • The max total weight of Gold that can be stolen from a player will be scaled by the thief's gold weight reduction for Strong Box Customizations if they have any unlocked


Being Noticed

  • When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs
  • If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)
  • If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed
  • If a thieving player is noticed in town by any players, if they call guards within 30 seconds after the action occurs the thief will be killed. The player calling guards must be within 14 tiles of the thief.
  • Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)
  • Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)
  • Players will also potentially have an increased chance to be noticed if they have raised any "Suspicion" in a town (see below)


Suspicion

  • When a player is noticed in a town after a stealing attempt, their amount of "Suspicion" in that specific town is raised
  • Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)
  • Players can view their current Suspicion levels for each town by saying "I must consider my sins" or [ConsiderSins


Locked Containers

  • Players can now use Lockpicking against Locked Containers in other player's backpacks
  • Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack


Training

Pickpocket Dip

  • Pickpocket dips can be utilized to train stealing and snooping simultaneously to 100
  • Simply setup a macro to doubleclick the dip every 5 seconds

If you have access to a pickpocket dip - this is the simplest way to train:

Skill Activity
0-50 Train from NPC
50-80 Use a Pickpocket Dip on Shelter Island
80-100 Use a Pickpocket Dip outside of Shelter Island

(See messages pinned to #thieves-pvm in the Outlands Discord)

Pack Animal

Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.

Skill Activity
0-50 Train from NPC
50-100 Steal from a pack animal or another player/character, outside of shelter island


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