Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
Stance
Defensive
Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance
Cleave
Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance
Blackguard
Successful hits have a 4% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds
Stance
Fang
Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
Finisher
Assassinate
Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher
Flurry
Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus