Swordsmanship
Summary
Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.
- All one-handed swords can be poisoned using the Poisoning skill
- But no two-handed swords weapons can be poisoned.
- The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Swords Weapon Specials apply a stackable 8% Lacerate Effect with a max effect of 24% on a target
- Causes the target to take "Bleed" damage every 3 seconds for the next 15 seconds
- On a normal attack; Bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab
- On a backstab; Each Bleed damage tick is 20% of (33% * the total weapon damage caused by a successful Backstab with a sword weapon
- Also applies a "Lacerate" effect
- Lacerate increases the chance for players to inflict weapon special attacks against that creature by 8% for the next 8-16 seconds (scaled based on weapon speed)
- A creature can have up to 3 Lacerate effects for a max of +24% chance to trigger weapon specials.
Swordsmanship Weapons
Main article: Armor & Weapons
Sword class weapons are crafted with Blacksmithy or bought from NPCs.
Weapon | Wielded With | Poisonable |
---|---|---|
Katana |
1 Hand | Yes |
Cutlass |
1 Hand | Yes |
Scimitar |
1 Hand | Yes |
Longsword |
1 Hand | Yes |
Viking Sword |
1 Hand | Yes |
Broad Sword |
1 Hand | Yes |
Axe |
2 Hand | No |
Two-Handed Axe |
2 Hand | No |
Battle Axe |
2 Hand | No |
War Axe |
2 Hand | No |
Double Axe |
2 Hand | No |
Executioner's Axe |
2 Hand | No |
Large Battle Axe |
2 Hand | No |
Halberd |
2 Hand | No |
Bardiche |
2 Hand | No |
Beneficial Skills
Having these skills benefit Swordsmanship.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (10% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP. |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. (2 hour bonus after using the skill) |
Mace Fighting Wrestling Archery Fencing |
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. |
Codex
Main article: Weapon and Shield Codex#Swordsmanship Stances and Finishers
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-75 | Passively in melee combat using a sword in the New Player Dungeon |
75-100 | Passively in melee combat using a sword |