Archery
Summary
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows
- Archery class weapons cannot be poisoned.
- Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
- Bows can fire arrows at targets up to 10 tiles away from the archer
- Crossbows can fire bolts at targets up to 8 tiles away from the archer
- The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)
- Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
- Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
- Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack
- Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration
- this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets
- For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus
Weapon Types
- See the Weapons Chart for a list of Archery weapons
- The Crossbow functions as a One-Handed weapon, meaning players can wield them with shields or can use Potions while wielding them without a shield in their off-hand
Quivers
- Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate
Beneficial Skills
Having these skills benefit Archery.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (100% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Carpentry | Increases wooden weapons' Base Weapon Damage * (15% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (6% * (Carpentry Skill / 100)) in PvP. |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
Mace Fighting Swordsmanship Fencing |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
Wrestling | Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. |
Codex
Main article: Weapon and Shield Codex#Archery Ammunition and Finishers
- Archery weapons benefit from Ammo and Finishers provided by a Codex of Archery.
Training
Use a good Quiver to reduce the amount of arrows and bolts consumed! Using a heavy x-bow for training will reduce the ammo need further.Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively in Combat in the New Player Dungeon |
80-100 | Passively in Combat, in the Prevalia Zoo or at a Battletrainer. |