Template:AttackClassUpgrades

From UO Outlands Wiki
Revision as of 21:46, 28 August 2023 by Black Tea (talk | contribs) (Created page with "{| class="wikitable" style="text-align:center;" !colspan="2"|Attack Class Upgrades File:attackclass.png |- ! Ability Name ! Ability Description (Tier 1, Tier 2, Tier 3) |...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Attack Class Upgrades

Ability Name Ability Description (Tier 1, Tier 2, Tier 3)
Ambush Damage Dealt increased by (10%, 20%, 30%) and Damage Resistance by (5% / 10% / 15%) for 10 seconds after exiting Stealth (including on Backstab)

Damage Dealt increased by (4% / 8% / 12%) if creature does not have Stealth

Cornered Damage Dealt increased by (10%, 20%, 30%) if follower has taken damage from another creature within the last 10 seconds

Damage Dealt increased by (4% / 8% / 12%) if follower has not taken damage from another creature within the last 10 seconds

Feed If creature has a Bleed effect on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 10% of Max Health (up to once every 15 seconds)

Damage Dealt increased by (4%, 8%, 12%) if target cannot inflict Bleed effects

Feral While Frenzied or Enraged, creature's first non-backstab Melee Attack every 15 seconds has its Damage increased by (80% / 160% / 240%)

Damage Dealt increased by (4%, 8%, 12%) if creature does not have either of those abilities

Hunting Party Damage Dealt increased by (10% / 20% / 30%) if creature and Tamer are both within 1 tile of target

Damage Dealt increased by (4% / 8% / 12%) if creature or Tamer are more than 1 tile from target

Immolate Flamestrike and Spellburn abilities now have Damage increased by (50% / 100% / 150%)

Damage Dealt increased by (4% / 8% / 12%) if creature does not have either of those abilities

Lethality Melee Attacks and Spellcasts have a (10% / 20% / 30%) chance to inflict +100% Damage, otherwise will inflict (4% / 8% / 12%) additional Damage
Menagerie Damage Dealt increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player)

Healing Amounts increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player)

Mutation Reduces cooldown length of Cooldown Abilities by (2 / 4 / 6) seconds

Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability

Pelt Damage Dealt increased by (8% / 16% / 24%) if target is 4 tiles away or more

Damage Dealt increased by (4% / 8% / 12%) if target is within 3 tiles

Primal Chance to trigger Passive Abilities increased by (33% / 66% / 100%) of normal

Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Passive Ability

Swarm Damage Dealt increased by ((2% / 4% / 6%) * Total Followers Controlled By Player)

Healing Amounts increased by ((2% / 4% / 6%) * Total Followers Controlled By Player)