Murder Counts

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Revision as of 20:28, 31 August 2023 by Black Tea (talk | contribs)
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Summary

  • Players can track Murder Counts and have a running Murder Fees amount they will be responsible for paying on resurrection as a Murderer
  • We have removed the mechanic where players had a random chance to receive 2 Murder Counts when participating in Murders involving multiple attackers
  • Murderers who die while participating in a Town Struggle, around an IDOC area, or in a duel/tournament in the Arena, or while on a ship are not subject to resurrection fees
  • Each murder count requires 72 hours, of time logged in on the counted character, to decay.
  • Players will remain red (murderer status) until they have fewer than 5 murder counts on that character.

Murderer Death

  • When players die, if they have 5 Murder Counts or more on their character, they will be responsible for paying off their Murder Fees Gold amount before they are allowed to resurrect
  • Upon paying their Murder Fees, the player's Murder Counts will be reduced to 5 (if above 5) and their Murder Fees amount will be set to 0
  • If a player elects to waits for their Murder Counts to decay below 5 and then resurrect, any Murder Fees for them will still remain in place, and will simply have to be paid off the next time they die with 5 Murder Counts or more

Slaying Murderers

  • When a slain Murderer resurrects and pays their Murder Fees, the player that killed the murderer will receive anywhere from 25% to 50% (randomized amount) of the paid Murder Fees as Gold added directly to their Bank Box (previously was a flat 33% amount)

Murder Fees

  • When a player commits a murder and is reported for it, that player's Murder Fee will default to 1000 Gold
  • However, if the victim is able to report more than 1 player for their Murder, the Murder Fee amount will be increased by 250 Gold per additional player beyond the first: each of these additional players will be referred to as "Accomplices"

Example

A player is attacked by 5 different players in a dungeon and is killed (i.e. a murder with 4 Accomplices)

All 5 murderers will have a Murder Fee of (1000 + (4* 250)) = 2000 Gold assigned to them

Murderer Region Restrictions

  • If a Murderer dies in a punishable location (i.e. not Grey Zone or PvP event) they will have an Region Restriction placed upon them for every region they committed a murder within during the last 60 Minutes
  • Region Restrictions prevent a player from committing Aggressive Actions towards any Blue players in that area
  • Region Restrictions also prevent a player from committing Beneficial Actions towards any Murderer or Criminals in the area as well (they may heal Blue and Green players as normal, however)
  • The duration of all of these Region Restrictions will be (30 Minutes + (15 Minutes Per Highest Accomplice Count)) based on the highest Accomplice count of any of their murders occuring over the last 60 minutes regardless of location

Wilderness

The Wilderness is now treated like a standard "Dungeon" for the purpose of assigning Region Restrictions However, Region Restrictions for the Wilderness will always have their duration reduced to 50% of the normal length that would be applied to Dungeons

Example

The following actions all occur within 60 minutes:

The player commits a murder by themself in Pulma The player then commits a murder with 2 players in the Wilderness The player then commits a murder with 5 other players in Ossuary The player is then killed after running into Darkmire Temple

The player's Highest Accomplice Count for any murder during the last 60 minutes is 4 Players, for their murder committed in Ossuary with 5 people

The player will now have an Aggression Restrictions of (30 + (15 * 4)) = 90 minutes applied to Pulma and Ossuary The player will also have an Aggression Retstriction of (90 * 0.5) = 45 minutes applied to the Wilderness