Temple Guardian

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Revision as of 19:50, 30 November 2023 by Zugyuk (talk | contribs) (Adding TamedScalarLevel template.)
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Creature Stats


Temple Guardian
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Construct 21.5 200 1000 20 30 90 75
Resist Magery EvalInt Poisoning Poison PoisonResist Stealth
150 20% 100


Tameable Stats


Temple Guardian
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Sentinel 3 115 350 42 64 80 75 100
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33% 33% 100


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
28.99 9.66 289 552 223 0.035 30 10 300 571 230


Abilities

Name Type Description
Backstab Passive If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage
Vanish Cooldown Creature immediately enters stealth
Reactive Armor Cooldown Applies the reactive armor spell to the creature (with 100 total damage reduction)
Magic Reflect Cooldown Applies the magic reflect spell to the creature


Tamed Stats and Skills

  • Followers only use one form of combat, Melee or Spells, each follower's combat type is shown by their damage range stat, i.e. "Melee Damage" or "Spell Damage"
  • Tamed creatures will automatically receive scalar bonuses to Stats and Skills applied at each level
  • Tamed creatures can gain experience up to level 15, the first 10 levels giving twice as much bonus as the last 5 as shown in the table below
Level 1-10 Level 10-15
Stat Increment Per Level Level 10 Stat Increment Per Level Level 15
Hits +10% +100% Hits +5% +125%
Attack Speed +2.5% +25% Attack Speed +1.25% +31.25%
Wrestling/Damage +5.0% +50% Wrestling/Damage +2.5% +62.5%
Armor +2.5 +25 Armor +1.0 +30
Magic Resist +5.0 +50 Magic Resist +2.0 +60
Poisoning +2.5% +25% Poisoning +2.35% +31.25%