Swordsmanship

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Revision as of 14:30, 4 December 2023 by TheGmaster (talk | contribs) (→‎Swordsmanship Weapons: Upgraded the table to a template)
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Summary

Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.

  • All one-handed swords can be poisoned using the Poisoning skill
    • But no two-handed swords weapons can be poisoned.
  • The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses
  • Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
  • Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.

PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures
  • Swords Weapon Specials apply a stackable 8% Lacerate Effect with a max effect of 24% on a target
  • Causes the target to take "Bleed" damage every 3 seconds for the next 15 seconds
    • On a normal attack; Bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab
    • On a backstab; Each Bleed damage tick is 20% of (33% * the total weapon damage caused by a successful Backstab with a sword weapon
  • Also applies a "Lacerate" effect
    • Lacerate increases the chance for players to inflict weapon special attacks against that creature by 8% for the next 8-16 seconds (scaled based on weapon speed)
    • A creature can have up to 3 Lacerate effects for a max of +24% chance to trigger weapon specials.

Swordsmanship Weapons

Main article: Armor & Weapons

Sword class weapons are crafted with Blacksmithy or bought from NPCs.

Interrupt Grinding (Light)
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Katana
1H Yes 56
Viking Sword
1H Yes 48

Scimitar
1H Yes 56
Longsword
1H Yes 48

Cutlass
1H Yes 56
Broad Sword
1H Yes 48

Norse Axe
1H No 48
Grinding (Medium) Burst
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Axe
2H No 38
Halberd
2H No 25

Two-Handed Axe
2H No 38
Bardiche
2H No 25

Battle Axe
2H No 38
Zweihander
2H No 25

Double Axe
2H No 38
Great Axe
2H No 25

Executioner's Axe
2H No 38

Large Battle Axe
2H No 38

Hatchet
2H No 38

Beneficial Skills

Having these skills benefit Swordsmanship.

Skill Benefit
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (100% * (Anatomy Skill / 100))
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Lumberjacking When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP.
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP..
Archery
Fencing
Macing
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP
Wrestling Increases Base Weapon Damage by (25% * Skill / 100) in PvM only.

Codex

Main article: Weapon and Parry Codex

Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.

Swordsmanship Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Accuracy, Attack Speed, and Weapon Special Chance by 1.5% per rank
Stance Defensive Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals 10% of Damage per rank towards a random enemy within 2 tiles
Stance Warrior Increases Accuracy, Defense, and Damage by 2% per rank
Stance Flaying Increases Melee Special Bleed amounts by 10% per rank
Finisher Bleed Out Applies a Bleed effect equal to 800% Damage
Finisher Execute Inflicts 600% of Damage to target and then immediately resolves up to 5 Bleed ticks present on target that has been inflicted by player
Weapon Ability Spinslash For next 15 seconds accuracy, damage, and weapon special chance increased by 15%
Weapon Ability Rend Immediately resolves up to 5 Bleed ticks present on target that has been inflicted by player. For next 15 seconds new weapon special bleed effects are increased by 50% damage
Weapon Ability Chop Melee hit that triggers ability has its damage increased by 250% (damage further scaled by weapon speed)

Training

Skill Activity
0-50 Train from NPC
50-80 Passively in melee combat using a sword in the New Player Dungeon
80-100 Passively in melee combat using a sword