Macefighting Codex Stances, Finishers and Abilities
Type
Name
Description
Stance
Aggressive
Increases Damage by 5% per rank but player takes 1% more Damage per rank from all sources
Stance
Defensive
Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance
Cleave
Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance
Wild Swing
Increases Damage by 8% per rank, reduces Accuracy by 2% per rank
Stance
Sunder
Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 4% per rank
Finisher
Pulverize
Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)
Finisher
Shatter
Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%
Weapon Ability
Pummel
For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 40%
Weapon Ability
Stun
For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target
Weapon Ability
Smash
Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed), but has a 25% chance to instead inflict 1 damage