Swordsmanship Codex Stances, Finishers and Abilities
Type
Name
Description
Stance
Aggressive
Increases Accuracy and Damage by 3.5% per rank but player takes 1% more Damage per rank from all sources
Stance
Defensive
Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance
Cleave
Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance
Warrior
Increases Accuracy, Defense, and Damage by 2% per rank
Stance
Flaying
Increases non-Aspect Bleed Damage by 10% per rank
Finisher
Bleed Out
Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)
Finisher
Execute
Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player
Weapon Ability
Spinslash
For next 15 seconds accuracy, damage, and weapon special chance increased by 15%
Weapon Ability
Rend
Immediately resolve all remaining bleed ticks player has on target and for next 15 seconds new weapon special bleed effects are increased by 25% damage
Weapon Ability
Chop
Melee hit that triggers ability damage is increased by 200% (damage further scaled by weapon speed)