Swing Speed

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Summary

This page talks about the advanced mechanics of swing speed.

  • Swing speed refers to how quickly a character can perform attacks with their equipped weapon.
  • It is crucial for dexxer templates to increase their swing speed in order to increase their DPS.
  • The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster.
  • Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI.
  • Swing delay is capped at 0.5 for any given weapon, which is 2 attacks per second.

Swing speed increase is capped at 50%, which can be increased by 15% with Focus and 10% with Redline for a total of 75%.


Weapon Base Swing Speed

  • Each different type of weapon has a base swing speed which can be found in the chart below under the column "Sec/Swing"
  • Some weapons can reach the 0.5 swing delay cap, whereas others cannot reach this cap even with 75% swing speed increase.
Weapons Chart
Speed Sec/Swing Base DiceCount DiceMax MinDmg MaxDmg Avg Dmg Avg Dmg
vs 35 AR
Avg Dmg
vs 95 AR
Avg DPS Avg DPS
vs 35 AR
Avg DPS
vs 95 AR
Sec/Swing
40% SSi
Sec/Swing
50% SSi
Sec/Swing
60% SSi
Interrupt
Dual Wielding 53 1.42 4 5 4 9 24 16.5 13.64 8.74 11.62 9.61 6.15 0.85 0.71 0.57 (Pa) Dual Hunting Knives
Fencing 58 1.29 4 4 4 8 20 14 11.57 7.42 10.85 8.97 5.75 0.77 0.65 0.52 (1H) Kryss, Assassin's Knife, Hunting Knife, Kukri
Mace Fighting 54 1.39 3 6 3 9 21 15 12.4 7.95 10.79 8.92 5.72 0.83 0.7 0.56 (1H) Club, Hammerpick, War Axe, Cudgel, Skull Club
Swordsmanship 56 1.34 5 5 3 10 20 15 12.4 7.95 11.19 9.25 5.93 0.8 0.67 0.54 (1H) Katana, Cutlass, Scimitar
Grinding (Light)
Dual Wielding 50 1.5 6 5 4 11 26 18.5 15.29 9.8 12.33 10.19 6.53 0.9 0.75 0.6 (Pa) Dual Katanas, Dual Scimitars
Fencing 50 1.5 7 4 4 11 23 17 14.05 9.01 11.33 9.37 6.01 0.9 0.75 0.6 (1H) Warfork, Epee, Rapier, Fencing Sabre
Mace Fighting 46 1.63 6 6 3 12 24 18 14.88 9.54 11.04 9.13 5.85 0.98 0.82 0.65 (1H) Mace, Maul, War Mace, Flanged Mace, Flail, (2H) Pickaxe
Swordsmanship 48 1.56 8 5 3 13 23 18 14.88 9.54 11.54 9.54 6.12 0.94 0.78 0.62 (1H) Longswords, Broadsword, Viking Sword, Norse Axe
Archery 34 2.21 9 4 4 13 25 19 15.71 10.07 8.6 7.11 4.56 1.33 1.11 0.88 (2H) Bow, Hunting Bow, Recurve Bow
Throwing 40 1.88 9 5 3 14 24 19 15.71 10.07 10.11 8.36 5.36 1.13 0.94 0.75 (1H) Throwing Dagger, Throwing Star
Wrestling 45 1.67 7 6 4 13 31 22 18.19 11.65 13.17 10.89 6.98 1 0.84 0.67 (Pa) Martial Manual, Cestus, Fistblade
Grinding (Medium)
Dual Wielding 47 1.6 6 5 5 11 31 21 17.36 11.12 13.13 10.85 6.95 0.96 0.8 0.64 (Pa) Dual Rapiers, Dual Sabres
Fencing 40 1.88 9 4 6 13 33 23 19.02 12.18 12.23 10.12 6.48 1.13 0.94 0.75 (2H) Short Spear, Pitchfork
Mace Fighting 36 2.08 9 6 4 15 33 24 19.84 12.71 11.54 9.54 6.11 1.25 1.04 0.83 (2H) Gnarled Staff, Black Staff, Quarters Staff, Shepherds Crook
Swordsmanship 38 1.97 12 5 4 17 32 24.5 20.26 12.98 12.44 10.28 6.59 1.18 0.99 0.79 (2H) Axe, Battle Axe, Double Axe, Large Battle Axe, Executioner's Axe, Two-Handed Axe, Hatchet
Archery 28 2.68 11 4 6 15 35 25 20.67 13.24 9.33 7.71 4.94 1.61 1.34 1.07 (1H) Crossbow, Balestra, Pistol Crossbow
Throwing 34 2.21 11 5 4 16 31 23.5 19.43 12.45 10.63 8.79 5.63 1.33 1.11 0.88 (1H) Hurlbat, Chakram
Burst
Dual Wielding 43 1.74 6 5 6 11 36 23.5 19.43 12.45 13.51 11.17 7.16 1.04 0.87 0.7 (Pa) Dual Norse Axes
Fencing 30 2.5 13 4 6 17 37 27 22.32 14.3 10.8 8.93 5.72 1.5 1.25 1 (2H) Spear, Sarissa
Mace Fighting 27 2.78 12 6 5 18 42 30 24.8 15.89 10.79 8.92 5.72 1.67 1.39 1.11 (2H) Warhammer, Great Sledge, Great Mace, Giant Spiked Mace, Giant Club
Swordsmanship 25 3 16 5 6 21 46 33.5 27.7 17.75 11.17 9.23 5.92 1.8 1.5 1.2 (2H) Halberd, Bardiche, Zweihander, Great Axe
Archery 20 3.75 13 4 8 17 45 31 25.63 16.42 8.27 6.83 4.38 2.25 1.88 1.5 (2H) Heavy Crossbow, Rampart Crossbow, Great Bow
Throwing 26 2.88 13 5 5 18 38 28 23.15 14.83 9.72 8.04 5.15 1.73 1.44 1.15 (1H) Javelin, Francisca Axe
Arcane 32 2.34 6 6 3 12 24 18 14.88 9.54 7.69 6.36 4.08 1.4 1.17 0.94 (2H) Arcane Staves
Fishing 20 3.75 14 4 8 15 43 29 23.98 15.36 7.73 6.39 4.1 2.25 1.88 1.5 (2H) Harpoon, Trident
Swing Speed Caps at 60% - Seconds per Swing Caps at 0.50 seconds per swing (highlighted in red - currently none)
Training Weapons - Training weapons all have normalized attack speed and damage dealing a max of 1 HP per swing


Swing Speed Formula

The formula for calculating a player's final swing delay is as follows:

(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay


Swing Speed Increase Sources

There are multiple sources of swing speed increase:

Delectable Food gives a swing speed increase of 5% + 10% * (Highest Skill / 100). Highest skill refers to the highest skill between Taste ID or Cooking
Chivalry provides a swing speed increase of 15% * (skill / 100)
Focus provides a swing speed increase of 15% * (skill / 100)
Taste ID or Cooking provide a swing speed increase of 10% * (skill / 100)
Fencing - Aggressive (stance) provides a bonus of 2.5% per rank. At rank 7 aggressive stance provides 17.5% swing speed increase.
Fencing - Flurry (finisher) provides 20% swing speed increase for 30 seconds.
Fencing - Swiftstrikes (ability) provides 5% swing speed increase per hit for 15 seconds, with a max of 25%.
Wrestling - Brawl (ability) provides 4% swing speed per hit for 15 seconds, with a max of 20%
Frenzy runes provide 7.5% swing speed increase

All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase.

Swing Speed Calculator

A swing speed calculator can be found here.


The Value of Swing Speed

  • Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often.
  • Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last.