Swing Speed

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Summary

This page talks about the advanced mechanics of swing speed.

  • Swing speed refers to how quickly a character can perform attacks with their equipped weapon.
  • It is crucial for dexxer templates to increase their swing speed in order to increase their DPS.
  • The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster.
  • Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI.
  • Swing delay is capped at 0.5 for any given weapon, which is 2 attacks per second.

Swing speed increase is capped at 50%, which can be increased by 15% with Focus and 10% with Redline for a total of 75%.


Weapon Base Swing Speed

  • Each different type of weapon has a base swing speed which can be found in the chart below under the column "Sec/Swing"
  • Some weapons can reach the 0.5 swing delay cap, whereas others cannot reach this cap even with 75% swing speed increase.
Weapons Chart
Speed Sec/Swing Base DiceCount DiceMax MinDmg MaxDmg Avg Dmg Avg Dmg
vs 35AR
Avg Dmg
vs 95AR
Avg DPS Avg DPS
35AR
Avg DPS
95AR
Sec/Swing
50% SSi
Sec/Swing
65% SSi
Sec/Swing
75% SSi
Interrupt
Fencing 58 1.29 3 2 8 5 19 12 9.92 5.70 9.28 7.67 4.40 0.65 0.45 0.32 (1H) Kryss, Assassin's Knife, Hunting Knife, Kukri
Swordsmanship 56 1.34 2 3 6 5 20 12.5 10.34 5.93 9.33 7.72 4.43 0.67 0.47 0.34 (1H) Katana, Cutlass, Scimitar
Mace Fighting 54 1.39 3 4 4 7 19 13 10.75 6.17 9.36 7.74 4.44 0.70 0.49 0.35 (1H) Club, Hammerpick, War Axe, Cudgel, Skull Club
Grinding (Light)
Fencing 50 1.50 1 2 13 3 27 15 12.41 7.12 10.00 8.27 4.75 0.75 0.53 0.38 (1H) Warfork, Epee, Rapier, Fencing Sabre
Swordsmanship 48 1.56 2 3 8 5 26 15.5 12.82 7.36 9.92 8.20 4.71 0.78 0.55 0.39 (1H) Longswords, Broadsword, Viking Sword, Norse Axe
Mace Fighting 46 1.63 4 5 4 9 24 16.5 13.65 7.83 10.12 8.37 4.80 0.82 0.57 0.41 (1H) Mace, Maul, War Mace, Flanged Mace, Flail, (2H) Pickaxe
Archery 34 2.21 5 3 8 7 31 19 15.71 9.02 8.61 7.12 4.09 1.11 0.77 0.55 (2H) Bow, Hunting Bow, Recurve Bow
Wrestling 50 1.50 1 2 13 3 27 15 12.41 7.12 10.00 8.27 4.75 0.75 0.53 0.38 (1H) Martial Manual, Cestus, Fistblade
Grinding (Medium)
Fencing 40 1.88 5 2 14 7 33 20 16.54 9.49 10.67 8.82 5.06 0.94 0.66 0.47 (2H) Short Spear, Pitchfork
Swordsmanship 38 1.97 7 3 8 10 31 20.5 16.95 9.73 10.39 8.59 4.93 0.99 0.69 0.49 (2H) Axe, Battle Axe, Double Axe, Executioner's Axe, Hatchet
Mace Fighting 36 2.08 9 5 4 14 29 21.5 17.78 10.20 10.32 8.53 4.90 1.04 0.73 0.52 (2H) Gnarled Staff, Black Staff, Quarters Staff, Shepherds Crook
Archery 28 2.68 6 4 8 9 39 24 19.85 11.39 8.96 7.41 4.25 1.34 0.94 0.67 (1H) Crossbow, Balestra, Pistol Crossbow
Burst
Fencing 30 2.50 6 2 16 8 38 23 19.02 10.92 9.20 7.61 4.37 1.25 0.88 0.63 (2H) Spear, Sarissa
Swordsmanship 25 3.00 9 3 12 11 45 28 23.16 13.29 9.33 7.72 4.43 1.50 1.05 0.75 (2H) Halberd, Bardiche, Zweihander, Great Axe,
Mace Fighting 27 2.78 5 7 5 12 40 26 21.50 12.34 9.36 7.74 4.44 1.39 0.97 0.70 (2H) Warhammer, Great Sledge, Great Mace, Giant Spiked Mace, Giant Club
Archery 20 3.75 7 5 9 10 50 30 24.81 14.24 8.00 6.62 3.80 1.88 1.31 0.94 (2H) Heavy Crossbow, Rampart Crossbow, Great Bow
Fishing 20 3.75 6 5 50 75 62.5 51.68 29.67 16.67 13.79 7.92 1.88 1.31 0.94 (2H) Harpoon, Trident
Swing Speed Caps at 75% - Seconds per Swing Caps at 0.50 seconds per swing (highlighted in red)
Training Weapons - Training weapons all have normalized attack speed and damage dealing a max of 1 HP per swing
Two Handed Weapons in PvM - Two-Handed Close Range Weapons (Non-Archery) grant players a 20% Damage Bonus towards Creatures
(This is to offset not being able to use a shield)


Swing Speed Formula

The formula for calculating a player's final swing delay is as follows:

(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay


Swing Speed Increase Sources

There are multiple sources of swing speed increase:

Delectable Food gives a swing speed increase of 5% + 10% * (Highest Skill / 100). Highest skill refers to the highest skill between Taste ID or Cooking
Air Aspect Redline SSi%
Tier 0 4%
Tier 1 5.3%
Tier 2 6.6%
Tier 3 7.9%
Tier 4 9.2%
Tier 5 10.5%
Tier 6 11.8%
Tier 7 13.1%
Tier 8 14.4%
Tier 9 15.7%
Tier 10 17.0%
Tier 11 18.3%
Tier 12 19.6%
Tier 13 20.9%
Tier 14 22.2%
Tier 15 23.5%
Tier 16 Redline 24.8%
Tier 17 Redline 26.1%
Tier 18 Redline 27.4%
Tier 19 Redline 28.7%
Tier 20 Redline 30.0%
Air Aspect Redline Effective Chivalry SSi%
Tier 0 6 0.9%
Tier 1 8 1.2%
Tier 2 10 1.5%
Tier 3 12 1.8%
Tier 4 14 2.1%
Tier 5 16 2.4%
Tier 6 18 2.7%
Tier 7 20 3.0%
Tier 8 22 3.3%
Tier 9 24 3.6%
Tier 10 26 3.9%
Tier 11 28 4.2%
Tier 12 30 4.5%
Tier 13 32 4.8%
Tier 14 34 5.1%
Tier 15 36 5.4%
Tier 16 Redline 38 5.7%
Tier 17 Redline 40 6.0%
Tier 18 Redline 42 6.3%
Tier 19 Redline 44 6.6%
Tier 20 Redline 46 6.9%
Chivalry provides a swing speed increase of 15% * (skill / 100)
Focus provides a swing speed increase of 15% * (skill / 100)
Taste ID or Cooking provide a swing speed increase of 10% * (skill / 100)
Swing Speed Links Max Links Per Link 10 Links
Bronze 10 0.8% 8.0%
Silver 10 1.0% 10%
Gold 10 1.2% 12%
Corrupted 10 1.3% 13%
Chivalry Links Skill per Link SSi per Link 10 Links
Bronze 2.5 0.38% 3.75%
Silver 3.1 0.47% 4.70%
Gold 3.8 0.56% 5.63%
Corrupted 4.1 0.61% 6.09%
Fencing - Aggressive (stance) provides a bonus of 2.5% per rank. At rank 7 aggressive stance provides 17.5% swing speed increase.
Fencing - Flurry (finisher) provides 20% swing speed increase for 30 seconds.
Fencing - Swiftstrikes (ability) provides 5% swing speed increase per hit for 15 seconds, with a max of 25%.
Wrestling - Brawl (ability) provides 4% swing speed per hit for 15 seconds, with a max of 20%
Frenzy runes provide 7.5% swing speed increase

All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase.

Swing Speed Calculator

A swing speed calculator can be found here.


The Value of Swing Speed

  • Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often.
  • Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last.