Follower Abilities

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Revision as of 03:49, 26 December 2024 by TheGmaster (talk | contribs) (TheGmaster moved page Tameable Pet Abilities to Follower Abilities)
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Ability Type Description
Air Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage and applying a weaken effect of (Control Slots * 4%) for 15 seconds.
Air Shield Cooldown Creates a shield around the creature that increases accuracy and melee defense by 15% for 60 seconds (cannot stack).
Backstab Innate If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage.
Bad Luck Passive Has a 15% chance when taking damage to inflict that damage (ignoring armor) also onto the attacker, with damage amount capped at (DamageMax * 1.0).
Barb Swarm Cooldown Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage.
Bleed Passive Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds.
Blood Barrage Innate Create makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict Bleed ability on target.
Blood Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.0) bleed damage over 15 seconds.
Blood Expertise Cooldown Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack).
Blood Frenzy Cooldown Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack).
Blood Healing Cooldown If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health.
Blood Rage Cooldown Consumes up to 10 blood within 6 tiles to increase melee damage by (15% + (Blood Consumed * 1%)) for 30 seconds (cannot stack).
Blood Shield Cooldown Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack).
Burrow Cooldown Has a 15% chance on melee attack to inflict (DamageMax * 2.0) bleed damage over 15 seconds.
Charge Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage.
Chill Touch Passive Has a 15% chance on melee attack to inflict (DamageMax * 0.9) damage and apply a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%).
Chilled Charge Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.7) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%).
Cleave Innate Successful melee attacks inflict an additional (DamageMax * 0.4) to a random target within 1 tile.
Concussion Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage that ignores half of target's armor. Damage is increased by 50% if tamer has a barding effect active on the target.
Corpse Barrage Innate Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.
Corruption Blast Cooldown Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.33) disease damage every 5 seconds for 20 seconds, with the first target hit taking +33% damage.
Crush Cooldown Has a 15% chance on melee attack apply a pierce effect of (10 * Control Slots) for 15 seconds. If successful, has a (10% * Control Slot) chance to Hinder creatures for 3 seconds or Hamstring players for 2 seconds.
Darkstrike Cooldown Detonates a location 1 tile away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.25) damage that ignores half of target's armor and also inflicts (DamageMax * 0.33) disease damage every 5 seconds over 20 seconds. The first target hit also takes +33% normal and disease damage.
Devour Cooldown Can consume nearby corpses to heal 15% of maximum health.
Dig Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage.
Discharge Innate Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor).
Disease Passive Has a 15% chance on melee attack to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.
Diversion Innate Creature has reduced Aggro.
Dreamlull Passive Has a 15% chance on spellcast to apply a hex effect of (Control Slots * 25) for 15 seconds. Will also hinder creatures for (Control Slots * 1) seconds or hamstring players for 2 seconds.
Drowned Barrage Cooldown Fires projectiles in a 6 tile radius, hitting up to to 5 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 5) for 15 seconds.
Earth Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage.
Earth Seeds Passive Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds.
Earth Shield Cooldown Creates a shield around the creature that increases melee damage by 15% and armor by 30 for 60 seconds (cannot stack).
Eldritch Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.5) damage and applying a hex effect of (Control Slots * 15) for 15 seconds.
Eldritch Shield Cooldown Creates a shield around the creature that increases spell damage by 15% and magic resist by 60 for 60 seconds (cannot be stacked).
Elusive Form Innate Creature has an innate 25 parry skill against melee attacks.
Enrage Passive Has a 15% chance on melee attack to increase melee damage by 20% for 30 seconds (cannot stack).
Epic Barrage Cooldown Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.5) damage that ignores armor.
Eversion Passive Has a 15% chance on successful melee attack to lose 3% of its own health, but will inflict (DamageMax * 0.75) disease damage every 5 seconds for 20 seconds.
Fiery Charge Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage.
Fiery Dig Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.9) damage against, with the first target hit taking +50% damage.
Fire Barrage Innate Creature makes its normal melee attacks as ranged attacks up to 12 tiles away.
Fire Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage.
Fireblast Cooldown Detonates a location up to 12 tiles away, inflicting (DamageMax * 0.9) damage against up to 3 targets within 1 tile (the first target hit also takes +50% damage).
Flamestrike Passive Has a 15% chance on melee attack to inflict (DamageMax * 1.0) damage.
Flesheater Cooldown Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 0.75) bleed damage over 15 seconds, with the first target hit taking +50% bleed damage. Will restore (Targets Hit * 2%) of maximum health.
Flurry Cooldown Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.3) damage and applying a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).
Frenzy Passive Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack).
Frigid Blast Cooldown Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).
Giant Blood Barrage Cooldown Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict Bleed ability on target.
Giant Corpse Barrage Cooldown Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.
Giant Fire Barrage Cooldown Inflicts 2 melee hits on a target up to 12 tiles away.
Gore Passive Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds and apply a pierce effect of (15 * Control Slots) for 5 seconds.
Gorge Cooldown Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points.
Grasp Passive Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players for 2 seconds.
Grit Passive If below 33% hit points, will restore 15% of maximum health (has 15 second cooldown).
Fury Innate +5% Damage for every 30 seconds alive (max +25%)
Magic Reflect Cooldown Applies the magic reflect spell to the creature.
Manticore Venom Cooldown Places a delayed effect on a target 1 tile away, that will deal (DamageMax * 2.0) damage after 10 seconds pass, which will ignore target's armor.
Massive Blood Breath Cooldown Fires projectiles in a cone, hitting against up to 3 targets. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage.
Massive Bone Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 15 seconds.
Massive Dusk Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.7) damage which ignores armor, with the first target hit taking +50% damage. Applies a weaken effect of (Control Slots * 3%) for 15 seconds.
Massive Fire Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage.
Massive Ice Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage which ignores armor, and the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).
Massive Ruby Breath Cooldown Fires projectiles in a long narrow cone, hitting up to 3 targets. Inflicts (DamageMax * 0.5) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 30 seconds, with damage increased by 50% if target reduced to 0 armor.
Massive Water Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 4%) for 15 seconds.
Mirror Cooldown Spells cast onto the creature have a 15% chance to be reflected back onto the caster.
Mule Innate Creature is a pack animal with a capacity of 50 Stones per Control Slot.
Poison Dig Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage and applies greater poison, with damage increased by 50% if target already has greater poison or above.
Reactive Armor Cooldown Applies the reactive armor spell to the creature, with 100 total damage reduction.
Rooted Innate Reflects 50% of Damage Taken within 1 tile.
Regeneration Passive If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown).
Sandblast Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.25) damage and applies a pierce effect of (Control Slots * 15) for 15 seconds.
Scorching Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage that ignores half of target's armor and increases the damage creature deals to target by 10% for 60 seconds (stacks up to +30%).
Shock Passive Has a 15% chance on spellcast to deal (DamageMax * 1.0) damage that ignores armor to the target. Hinders creatures for (Control Slots * 1) seconds or hamstrings players for 2 seconds.
Slime Barrage Innate Creature makes its normal melee attacks as ranged attacks up to 12 tiles away.
Soak Passive Has a 15% on a melee attack to apply a cripple effect of (Control Slots * 3%) for 15 seconds.
Spellblight Passive Has a 15% chance on spellcast to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.
Spellbreak Passive Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.5) damage that ignores armor and applies a hex effect of (Control Slots * 15) for 15 seconds.
Spellburn Passive Has a 15% chance on spellcast to inflict an additional (DamageMax * 1.0) damage that ignores armor to the target.
Spellchill Passive Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.75) damage that ignores armor and applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).
Spellcrush Passive Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.50) damage that ignores armor and applies a pierce effect of (Control Slots * 10) for 15 seconds.
Spellflaying Passive Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds.
Spellshield Passive Spells cast onto the creature have a 15% chance to increase its magic resist skill by (Control Slots * 100) for 3 seconds.
Spellsurge Passive Has a 15% chance on spellcast to increase Damage of the next spellcast within 10 seconds by 125%.
Spellvenom Cooldown Has a 10% chance on spellcast to apply Greater Poison. Inflicts (DamageMax * 0.5) damage if target already has greater poison or above.
Spine Barrage Cooldown Fires projectiles in a 8 tile radius, hitting up to 6 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage.
Steam Cloud Cooldown Immediate enters stealth, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.65) damage which ignores armor, with the first target hit taking +50% damage.
Swamp Breath Cooldown Fires at a target up to 12 tiles away which inflicts (DamageMax * 1.25) damage. Has a (Control Slots * 20%) chance to entangle creatures for 5 seconds (will not affect players). Has a poisoning skill % chance to apply greater poison.
Swarmstrike Cooldown Has a 15% chance on melee attack to apply a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 10) for 15 seconds.
Vanish Cooldown Creature immediately enters stealth.
Venom Barrage Innate Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Has a (50% * (poisoning skill / 100)) chance on hit to apply greater poison
Weaken Passive Has a 15% chance on attack to apply a weaken effect of (Control Slots * 4%) for 15 seconds.
Web Cooldown Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds.