Follower Abilities

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Most tameable creatures have one or more follower abilities' each of one of three types passive, innate and cooldown. These abilities range from healing to damage, special attacks to allowing the creature to carry items and more.

Ability Types

Category Description
Innate Always active for that creature
Passive Percentual chance to trigger on each hit or on damage taken
Cooldown Triggered once and then only again after the cooldown period

All Abilities

Ability Type Description Creatures
Web Cooldown Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds.Colossal Trapdoor Spider
Black Widow
Sword Spider
Giant Spider
Giant Black Widow
Colossal Black Widow
Giant Trapdoor Spider
Trapdoor Spider
Swamp Spider
Charge Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage.Hellhound
Bullvore
Searing Bullvore
Nightstalker
Bloodwolf
Embear
Wolfhound
Swarmstrike Cooldown Has a 15% chance on melee attack to apply a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 10) for 15 seconds.Giant Locust
Army Ant
Hunting Web Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Will also hinder creatures for 3 seconds or hamstring players for 2 seconds.Colossal Huntsman
Epic Barrage Cooldown Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.6) damage that ignores armor.Phoenix
Lich
Fire Elemental
Crush Cooldown Has a 15% chance on melee attack apply a pierce effect of (10 * Control Slots) for 15 seconds. If successful, has a (10% * Control Slot) chance to Hinder creatures for 3 seconds or Hamstring players for 2 seconds.Sand Crawler
Deep Crawler
Fire Crawler
Searing Lizard
Monitor
Komodo
Husk Crab
Sand Crab
Monitor Hatchling
Blood Healing Cooldown If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health.Bloodworm
Dust Up Innate Creature gains 15% damage resistance for 5 seconds after landing a melee backstab.Sandstalker
Flurry Cooldown Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.3) damage and applying a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).Snowdrift
Swamp Breath Cooldown Fires at a target up to 12 tiles away which inflicts (DamageMax * 1.25) damage. Has a (Control Slots * 20%) chance to entangle creatures for 5 seconds (will not affect players). Has a poisoning skill % chance to apply greater poison.Swamp Drake
Swamp Dragon
Blood Frenzy Cooldown Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack).Blood Hunter
Blood Ape
Air Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage and applying a weaken effect of (Control Slots * 4%) for 15 seconds.Air Dragon
Air Drake
Magic Reflect Cooldown Applies the magic reflect spell to the creature.Sphinx
Lemura
Temple Guardian
Scarab
Fury Innate Damage Dealt increased by 5% for every 30 seconds alive (max +30%).Vampire Thrall
Daemon
Slime Barrage Innate Creature makes its normal melee attacks as ranged attacks up to 12 tiles away.Void Slime
Colossal Swamp Slug
Giant Swamp Slug
Dung Roller Cooldown Sends a rolling ball that will travel up to 12 tiles, hitting up to 3 targets in its path. Inflicts (DamageMax * 0.5) damage as well as (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds. First target hit will take +25% damage and +12.5% disease damage.Colossal Dung Beetle
Boreal Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 0.8) damage and applying a pierce effect of (Control Slots * 10) for 30 seconds. Also applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 20%).Boreal Wyrm
Boreal Faerie Wyrm
Flux Innate Creature has an innate 25 parry skill and increased aggro.Water Elemental
Rag Witch
Fire Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage.Hellhound
Drake
Dragon
Fiery Leaper
Dragon Whelp
Drake Whelp
Constrict Cooldown Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 4 seconds and inflict (DamageMax * 2.0) which ignores half of target's armor.Colossal Boa
Blood Rage Cooldown Consumes up to 10 blood within 6 tiles to increase melee damage by (15% + (Blood Consumed * 1%)) for 30 seconds (cannot stack).Bloodwolf
Massive Ice Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage which ignores armor, and the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).White Wyrmling
White Wyrm
Spellchill Passive Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.75) damage that ignores armor and applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).Frost Mephit
Ooze Aura Cooldown Fires 4 staggered bursts, each hitting up to to 3 targets within 2 tiles. Each burst inflicts (DamageMax * 0.20) damage to all targets, with the first target hit taking +10% damage. Has a poisoning skill % chance to apply greater poison to any target hit at least once.Oozing Noughtilus
Massive Ruby Breath Cooldown Fires projectiles in a long narrow cone, hitting up to 3 targets. Inflicts (DamageMax * 0.5) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 30 seconds, with damage increased by 50% if target reduced to 0 armor.Ruby Wyrm
Ruby Wyrmling
Choke Cooldown System: Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 4 seconds and inflict (DamageMax * 1.5) which ignores half of target's armor. Also applies a (DamageMax * 0.8) Pressure effect with 15 second duration.Tidal Krait
Bad Luck Passive Has a 15% chance when taking damage to inflict that damage (ignoring armor) also onto the attacker, with damage amount capped at (DamageMax * 1.0).Black Cat
Backstab Innate If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage.Colossal Trapdoor Spider
Smoke Faerie Dragon
Sinewseeker
Smoke Dragon
Sandstalker
Temple Guardian
Smoke Drake
Giant Chameleon
Nightstalker
Giant Trapdoor Spider
Trapdoor Spider
Chameleon
Skulker
Shade Wolf
Jaguar
Sing Cooldown For next 8 seconds, creature's melee attacks against discorded targets inflict an additional 33% damage that ignores armor.Singing Noughtilus
Dig Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage.Antlion
Dungeon-Nest Crab
Corpse Barrage Innate Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.Corpse Purger
Pierce Claw Cooldown Strikes up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 15 seconds, with damage increased by 50% if target reduced to 0 armor.Ruby Smallshell
Giant Fire Barrage Cooldown Inflicts 2 melee hits on a target up to 12 tiles away.Flame Purger
Primal Rage Cooldown Has a 15% chance on melee attack or being hit in melee to increase attack speed by 15% and melee damage by 30% for 8 seconds.Savage Primordial
Spellburn Passive Has a 15% chance on spellcast to inflict an additional (DamageMax * 1.0) damage that ignores armor to the target.Fire Mephit
Phoenix
Bonfire Wisp
Nightmare
Searing Imp
Fire Minion
Regeneration Passive If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown).Sand Muck
Void Slime
Colossal Frog
Colossal Poison Dart Frog
Giant Frog
Giant Poison Dart Frog
Aegis Slime
Shallow Water
Muck
Snowdrift
Pinch Passive Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 5 seconds and applying a pierce effect of (Control Slots * 10) for 15 seconds. Also applies a (DamageMax * 0.8) Pressure effect with 15 second duration.Colossal Pincer Crab
Giant Pincer Crab
Discharge Innate Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor.
Brass Shield Cooldown Applies the reactive armor spell to the creature, with 150 total damage reduction.Brasshopper
Chill Touch Passive Has a 15% chance on melee attack to inflict (DamageMax * 0.9) damage and apply a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%).White Wyrmling
Arctic Bullvore
Colossal Frost Scorpion
Sabeartooth
White Wyrm
Rime Guar
Winter Wolf
Eversion Passive Has a 15% chance on successful melee attack to lose 3% of its own health, but will inflict (DamageMax * 0.75) disease damage every 5 seconds for 20 seconds.Entozoon
Disease Passive Has a 15% chance on melee attack to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.Gravebug
Black Widow
Carrion Beetle
Giant Black Widow
Corpse Purger
Giant Rat
Colossal Black Widow
Harvestman
Devourer Beetle
Aegis Rat
Skulker
Corpse Eater
Zombie
Water Claw Cooldown Strikes up to 3 targets within 1 tile. Inflicts (DamageMax *0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 4%) for 15 seconds.Aquamarine Smallshell
Venom Barrage Innate Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Has a (50% * (poisoning skill / 100)) chance on hit to apply greater poison Venom Barrage will have a range of 8 in PvPColossal Spitting Viper
Giant Spitting Viper
Spitting Viper
Giant Corpse Barrage Cooldown Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.Corpse Purger
Grasp Passive Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players for 2 seconds.Cave Gorger
Blood Gorger
Spellshield Passive Spells cast onto the creature have a 15% chance to increase its magic resist skill by (Control Slots * 100) for 3 seconds.Lemura
Eldritch Dragon
Eldritch Drake
Drowned Barrage Cooldown Fires projectiles in a 6 tile radius, hitting up to to 5 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 5) for 15 seconds.Drowned Dragon
Concussion Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage that ignores half of target's armor. Damage is increased by 50% if tamer has a barding effect active on the target.Azure Wyrm
Azure Wyrmling
Spellcrush Passive Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.50) damage that ignores armor and applies a pierce effect of (Control Slots * 10) for 15 seconds.Earth Mephit
Chilled Charge Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.7) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%).Arctic Bullvore
Sabeartooth
Earth Seeds Passive Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds.Arboreal Wisp
Darkstrike Cooldown Detonates a location 1 tile away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.25) damage that ignores half of target's armor and also inflicts (DamageMax * 0.33) disease damage every 5 seconds over 20 seconds. The first target hit also takes +33% normal and disease damage.Darkscale
Blood Expertise Cooldown Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack).Blood Serpent
Steam Cloud Cooldown Immediate enters stealth, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.65) damage which ignores armor, with the first target hit taking +50% damage.Smoke Faerie Dragon
Smoke Dragon
Smoke Drake
Tranquility Cooldown Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.4) damage that ignores armor. Also applies a hex effect of (Control Slots * 25) and a weaken effect of (Control Slots * 4%) for 15 seconds.Bird of Paradise
Enrage Passive Has a 15% chance on melee attack to increase melee damage by 20% for 30 seconds (cannot stack).Corrupted Hornbeast
Goretusk
Frigid Hornbeast
Skeletal Knight
Grizzly Bear
Brown Bear
Skeleton
Black Bear
Cave Bear
Polar Bear
Vanish Cooldown Creature immediately enters stealth.Colossal Trapdoor Spider
Sinewseeker
Sandstalker
Temple Guardian
Giant Chameleon
Nightstalker
Giant Trapdoor Spider
Trapdoor Spider
Chameleon
Skulker
Shade Wolf
Jaguar
Weaken Passive Has a 15% chance on attack to apply a weaken effect of (Control Slots * 4%) for 15 seconds.Shadow Minion
Devilbat
Weakening Web Cooldown Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds. Also applies a weaken effect of (Control Slots * 4%) for 15 seconds.Gargantua Spider
Grit Passive If below 33% hit points, will restore 15% of maximum health (has 15 second cooldown).Fortress Beetle
Spellbreak Passive Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.5) damage that ignores armor and applies a hex effect of (Control Slots * 15) for 15 seconds.Eldritch Mephit
Mirror Cooldown Spells cast onto the creature have a 15% chance to be reflected back onto the caster.Fortress Beetle
Aegis Leech
Aegis Whelp
Aegis Asp
Aegis Minion
Aegis Slime
Aegis Rat
Aegis Scorpion
Water Elemental
Aegis Mongbat
Aegis Imp
Rag Witch
Diversion Innate Creature has reduced Aggro.Blade Spirit
Skeletal Husk
Barb Swarm Cooldown Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage.Barbed Prowler
Elusive Form Innate Creature has an innate 25 parry skill against melee attacks.Shadow Prowler
Smoke Faerie Dragon
Darkscale
Sand Muck
Wisp
Volt Wisp
Smoke Dragon
Void Slime
Bonfire Wisp
Arboreal Wisp
Smoke Drake
Aegis Slime
Shallow Water
Muck
Snowdrift
Bog Barrage Cooldown Fires 3 waves of projectiles in a 8 tile radius, with each wave hitting up to 6 targets. Each hit inflicts (DamageMax * 0.33) damage and has a 10% chance to inflict (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds.Bogyugh
Blood Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.0) bleed damage over 15 seconds.Bloodskipper
Corruption Blast Cooldown Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.33) disease damage every 5 seconds for 20 seconds, with the first target hit taking +33% damage.Corrupted Hornbeast
Poisoneater Shield Cooldown Cures poison and heals 5% of maximum health.Colossal Swamp Beetle
Giant Swamp Beetle
Brass Tacks Cooldown If creature has a Brass Shield effect active, will consume the effect and fires 5 projectiles at a target up to 12 tiles away, each inflicting (DamageMax * 0.33) damage. Applies a cripple effect of (Control Slots * 4%) for the next 15 seconds.Brasshopper
Biolumen Barrage Cooldown Fires 2 projectiles at target up to 8 tiles away, each inflicting (DamageMax * 0.75) damage, with target taking +50% damage if they are a minion or summon of another creature.Biolumen Shellpod
Dreamlull Passive Has a 15% chance on spellcast to apply a hex effect of (Control Slots * 25) for 15 seconds. Will also hinder creatures for (Control Slots * 1) seconds or hamstring players for 2 seconds.Incubus
Shadowstrikes Innate Melee attacks ignore 33% of target's armor.Shadow Prowler
Light Barrage Cooldown Fires 2 projectiles at target up to 8 tiles away, each inflicting (DamageMax * 0.75) damage. Target has their damage taken from provoked, uncontrolled creatures increased by 20% for the next 15 seconds.Lighthouse Shellpod
Giant Blood Barrage Cooldown Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict Bleed ability on target.Blood Purger
Giant Blood Purger
Spelleater Shield Cooldown Reflects a magic spell and heals 5% of maximum health.Colossal Crystal Beetle
Giant Crystal Beetle
Burrow Cooldown Has a 15% chance on melee attack to inflict (DamageMax * 2.0) bleed damage over 15 seconds.Aegis Leech
Acarid
Harvestman
Bloodworm
Cryptwing
Spine Barrage Cooldown Fires projectiles in a 8 tile radius, hitting up to 6 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage.Otyugh
Spellvenom Cooldown Has a 10% chance on spellcast to apply Greater Poison. Inflicts (DamageMax * 0.5) damage if target already has greater poison or above.Poison Mephit
Reactive Armor Cooldown Applies the reactive armor spell to the creature, with 100 total damage reduction.Sphinx
Lemura
Temple Guardian
Scarab
Earth Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage.Earth Drake
Earth Dragon
Bleed Passive Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds.Blood Purger
Sinewseeker
Blood Gorger
Giant Bat
Blood Scorpion
Decaying Dragon
Tidal Mantis
Blood Hunter
Giant Blood Purger
Jungle Mantis
Searing Mantis
Bloodworm
Blood Serpent
Bloodwolf
Bloodskipper
Blood Drake
Blood Dragon
Cave Bat
Firebat
Blood Ape
Vampire Bat
Devilbat
Flesheater Cooldown Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 0.75) bleed damage over 15 seconds, with the first target hit taking +50% bleed damage. Will restore (Targets Hit * 2%) of maximum health.Decaying Dragon
Devour Cooldown Can consume nearby corpses to heal 15% of maximum health.Gravebug
Sinewseeker
Entozoon
Bonehorn
Devourer Beetle
Vampire Bat
Massive Fire Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage.Ember Dragon
Ember Drake
War Stomp Cooldown Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 1.25) with first target hit also taking +50% damage.Colossal Strider
Giant Strider
Shell Innate Creature has an innate 50 parry skill against melee attacks.Oozing Noughtilus
Singing Noughtilus
Frigid Blast Cooldown Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).Frigid Hornbeast
Massive Dusk Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.7) damage which ignores armor, with the first target hit taking +50% damage. Applies a weaken effect of (Control Slots * 3%) for 15 seconds.Dusk Dragon
Dusk Drake
Sandblast Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.25) damage and applies a pierce effect of (Control Slots * 15) for 15 seconds.Sand Muck
Cleave Innate Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles.Skeletal Fiend
Air Elemental
Fiery Dig Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.9) damage against, with the first target hit taking +50% damage.Radiant Burrowbug
Frenzy Passive Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack).Shadow Prowler
Frenzied Ostard
Barbed Prowler
Desert Ostard
Giant Chameleon
Nightstalker
Aegis Whelp
Tundra Ostard
Black Cat
Cryptwing
Primordial Whelp
Fire Salamander
Chameleon
Wolf
Shade Wolf
Flamehound
Winter Wolf
Jaguar
Silverback
Primordial
Wolfhound
Cougar
Blood Shield Cooldown Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack).Blood Scorpion
Spellsurge Passive Has a 15% chance on spellcast to increase Damage of the next spellcast within 10 seconds by 125%.Phoenix
Wisp
Glowmark Cooldown Fires a projectile at a target up to 12 tiles away that applies a cripple effect of (Control Slots * 5%) and increases their damage taken from provoked, uncontrolled creatures by 25% for the next 15 seconds.Glowworm
Mule Innate Creature is a pack animal with a capacity of 50 Stones per Control Slot.Hellhound
Bullvore
Oozing Noughtilus
Colossal Blazing Beetle
Colossal Crystal Beetle
Colossal Strider
Radiant Burrowbug
Fortress Beetle
Giant Strider
Guar
Colossal Dung Beetle
Giant Sandroach
Searing Bullvore
Arctic Bullvore
Sand Crawler
Antlion
Deep Crawler
Carrion Beetle
Singing Noughtilus
Goretusk
Colossal Swamp Beetle
Giant Crystal Beetle
Devourer Beetle
Scarab
Ankheg
Giant Swamp Beetle
Fire Beetle
Rime Guar
Rock Guar
Fire Barrage Innate Creature makes its normal melee attacks as ranged attacks up to 12 tiles away.Flame Purger
Air Shield Cooldown Creates a shield around the creature that increases accuracy and melee defense by 15% for 60 seconds (cannot stack).Air Dragon
Air Drake
Rooted Innate Creature is immune to Knockback effects and has increased Aggro.Ancient Mummy
Earth Elemental
Flamestrike Passive Has a 15% chance on melee attack to inflict (DamageMax * 1.0) damage.Hellhound
Colossal Blazing Beetle
Radiant Burrowbug
Searing Bullvore
Colossal Searing Scorpion
Fiery Leaper
Ember Dragon
Fire Crawler
Ember Drake
Searing Mantis
Fire Beetle
Embear
Searing Lizard
Molten Mongbat
Fire Salamander
Fire Ant
Flamehound
Firebat
Massive Bone Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 15 seconds.Skeletal Dragon
Scorching Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage that ignores half of target's armor and increases the damage creature deals to target by 10% for 60 seconds (stacks up to +30%).Sunscale
Sun Wyrm
Sun Wyrmling
Spellblight Passive Has a 15% chance on spellcast to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.Blightmare
Soak Passive Has a 15% on a melee attack to apply a cripple effect of (Control Slots * 3%) for 15 seconds.Tidal Mantis
Shallow Water
Poison Dig Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage and applies greater poison, with damage increased by 50% if target already has greater poison or above.Ankheg
Manticore Venom Cooldown Places a delayed effect on a target 1 tile away, that will deal (DamageMax * 2.0) damage after 10 seconds pass, which will ignore target's armor.Manticore
Eldritch Breath Cooldown Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.5) damage and applying a hex effect of (Control Slots * 15) for 15 seconds.Eldritch Dragon
Eldritch Drake
Blood Barrage Innate Create makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict Bleed ability on target.Blood Purger
Giant Blood Purger
Massive Blood Breath Cooldown Fires projectiles in a cone, hitting against up to 3 targets. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage.Blood Drake
Blood Dragon
Warpigment Passive Has a 15% chance on melee attack to increase melee damage and accuracy by 10% for 60 seconds (can stack up to 30%).Warpig
Swordspin Passive Has a 15% chance on melee attack to inflict (DamageMax * 1.25) bleed damage over 15 seconds on target. Will also inflict (DamageMax * 0.75) bleed damage over 15 seconds on two additional targets within 1 tile of defender.Sword Spider
Massive Water Breath Cooldown Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 4%) for 15 seconds.Water Dragon
Water Drake
Earth Shield Cooldown Creates a shield around the creature that increases melee damage by 15% and armor by 30 for 60 seconds (cannot stack).Earth Drake
Earth Dragon
Shock Passive Has a 15% chance on spellcast to deal (DamageMax * 1.0) damage that ignores armor to the target. Hinders creatures for (Control Slots * 1) seconds or hamstrings players for 2 seconds.Volt Wisp
Gore Passive Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds and apply a pierce effect of (15 * Control Slots) for 5 seconds.Goretusk
Bonehorn
Spellflaying Passive Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds.Blood Courser
Blood Mephit
Gorge Cooldown Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points.Cave Gorger
Blood Gorger
Fiery Charge Cooldown Teleports to a location up to 12 tiles away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage.Colossal Blazing Beetle