Follower Abilities
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Most tameable creatures have one or more follower abilities' each of one of three types passive, innate and cooldown. These abilities range from healing to damage, special attacks to allowing the creature to carry items and more.
Ability Types
Category | Description |
---|---|
Innate | Always active for that creature |
Passive | Percentual chance to trigger on each hit or on damage taken |
Cooldown | Triggered once and then only again after the cooldown period |
All Abilities
Ability | Type | Description | Creatures |
---|---|---|---|
Web | Cooldown | Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds. | Colossal Trapdoor Spider Black Widow Sword Spider Giant Spider Colossal Black Widow Giant Trapdoor Spider Giant Black Widow Trapdoor Spider Swamp Spider |
Charge | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage. | Hellhound Bullvore Nightstalker Searing Bullvore Embear Bloodwolf Wolfhound |
Swarmstrike | Cooldown | Has a 15% chance on melee attack to apply a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 10) for 15 seconds. | Giant Locust Army Ant |
Hunting Web | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Will also hinder creatures for 3 seconds or hamstring players for 2 seconds. | Colossal Huntsman |
Epic Barrage | Cooldown | Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.6) damage that ignores armor. | Phoenix Lich Fire Elemental |
Crush | Cooldown | Has a 15% chance on melee attack apply a pierce effect of (10 * Control Slots) for 15 seconds. If successful, has a (10% * Control Slot) chance to Hinder creatures for 3 seconds or Hamstring players for 2 seconds. | Deep Crawler Sand Crawler Fire Crawler Monitor Komodo Husk Crab Monitor Hatchling Sand Crab Searing Lizard |
Dust Up | Innate | Creature gains 15% damage resistance for 5 seconds after landing a melee backstab. | Sandstalker |
Flurry | Cooldown | Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.3) damage and applying a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%). | Snowdrift |
Swamp Breath | Cooldown | Fires at a target up to 12 tiles away which inflicts (DamageMax * 1.25) damage. Has a (Control Slots * 20%) chance to entangle creatures for 5 seconds (will not affect players). Has a poisoning skill % chance to apply greater poison. | Swamp Drake Swamp Dragon |
Blood Frenzy | Cooldown | Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack). | Blood Hunter Blood Ape |
Air Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage and applying a weaken effect of (Control Slots * 4%) for 15 seconds. | Air Dragon Air Drake |
Magic Reflect | Cooldown | Applies the magic reflect spell to the creature. | Sphinx Lemura Temple Guardian Scarab |
Fury | Innate | Damage Dealt increased by 5% for every 30 seconds alive (max +30%). | Vampire Thrall Daemon |
Slime Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. | Colossal Swamp Slug Void Slime Giant Swamp Slug |
Dung Roller | Cooldown | Sends a rolling ball that will travel up to 12 tiles, hitting up to 3 targets in its path. Inflicts (DamageMax * 0.5) damage as well as (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds. First target hit will take +25% damage and +12.5% disease damage. | Colossal Dung Beetle |
Fire Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage. | Hellhound Dragon Fiery Leaper Drake Drake Whelp Dragon Whelp |
Constrict | Cooldown | Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 4 seconds and inflict (DamageMax * 2.0) which ignores half of target's armor. | Colossal Boa |
Massive Ice Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage which ignores armor, and the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%). | White Wyrmling White Wyrm |
Spellchill | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.75) damage that ignores armor and applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%). | Frost Mephit |
Massive Ruby Breath | Cooldown | Fires projectiles in a long narrow cone, hitting up to 3 targets. Inflicts (DamageMax * 0.5) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 30 seconds, with damage increased by 50% if target reduced to 0 armor. | Ruby Wyrmling Ruby Wyrm |
Bad Luck | Passive | Has a 15% chance when taking damage to inflict that damage (ignoring armor) also onto the attacker, with damage amount capped at (DamageMax * 1.0). | Black Cat |
Backstab | Innate | If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage. | Colossal Trapdoor Spider Giant Chameleon Nightstalker Smoke Faerie Dragon Smoke Drake Smoke Dragon Sinewseeker Temple Guardian Sandstalker Giant Trapdoor Spider Trapdoor Spider Chameleon Skulker Shade Wolf Jaguar |
Dig | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. | Antlion |
Corpse Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Corpse Purger |
Spellburn | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 1.0) damage that ignores armor to the target. | Bonfire Wisp Fire Mephit Phoenix Nightmare Searing Imp Fire Minion |
Regeneration | Passive | If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown). | Giant Poison Dart Frog Sand Muck Void Slime Colossal Frog Colossal Poison Dart Frog Giant Frog Aegis Slime Shallow Water Muck Snowdrift |
Discharge | Innate | Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor. | Energy Vortex |
Chill Touch | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 0.9) damage and apply a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%). | White Wyrmling Sabeartooth Arctic Bullvore White Wyrm Colossal Frost Scorpion Rime Guar Winter Wolf |
Eversion | Passive | Has a 15% chance on successful melee attack to lose 3% of its own health, but will inflict (DamageMax * 0.75) disease damage every 5 seconds for 20 seconds. | Entozoon |
Disease | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Black Widow Devourer Beetle Colossal Black Widow Harvestman Gravebug Giant Rat Giant Black Widow Corpse Purger Carrion Beetle Aegis Rat Skulker Corpse Eater Zombie |
Venom Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Has a (50% * (poisoning skill / 100)) chance on hit to apply greater poison Venom Barrage will have a range of 8 in PvP | Colossal Spitting Viper Giant Spitting Viper Spitting Viper |
Giant Corpse Barrage | Cooldown | Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Corpse Purger |
Grasp | Passive | Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players for 2 seconds. | Cave Gorger Blood Gorger |
Spellshield | Passive | Spells cast onto the creature have a 15% chance to increase its magic resist skill by (Control Slots * 100) for 3 seconds. | Lemura Eldritch Dragon Eldritch Drake |
Drowned Barrage | Cooldown | Fires projectiles in a 6 tile radius, hitting up to to 5 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 5) for 15 seconds. | Drowned Dragon |
Concussion Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage that ignores half of target's armor. Damage is increased by 50% if tamer has a barding effect active on the target. | Azure Wyrm Azure Wyrmling |
Spellcrush | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.50) damage that ignores armor and applies a pierce effect of (Control Slots * 10) for 15 seconds. | Earth Mephit |
Chilled Charge | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.7) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%). | Sabeartooth Arctic Bullvore |
Earth Seeds | Passive | Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds. | Arboreal Wisp |
Darkstrike | Cooldown | Detonates a location 1 tile away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.25) damage that ignores half of target's armor and also inflicts (DamageMax * 0.33) disease damage every 5 seconds over 20 seconds. The first target hit also takes +33% normal and disease damage. | Darkscale |
Blood Expertise | Cooldown | Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack). | Blood Serpent |
Steam Cloud | Cooldown | Immediate enters stealth, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.65) damage which ignores armor, with the first target hit taking +50% damage. | Smoke Faerie Dragon Smoke Drake Smoke Dragon |
Tranquility | Cooldown | Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.4) damage that ignores armor. Also applies a hex effect of (Control Slots * 25) and a weaken effect of (Control Slots * 4%) for 15 seconds. | Bird Of Paradise |
Enrage | Passive | Has a 15% chance on melee attack to increase melee damage by 20% for 30 seconds (cannot stack). | Corrupted Hornbeast Goretusk Frigid Hornbeast Brown Bear Skeleton Skeletal Knight Black Bear Cave Bear Polar Bear Grizzly Bear |
Vanish | Cooldown | Creature immediately enters stealth. | Colossal Trapdoor Spider Giant Chameleon Nightstalker Sinewseeker Temple Guardian Sandstalker Giant Trapdoor Spider Trapdoor Spider Chameleon Skulker Shade Wolf Jaguar |
Weaken | Passive | Has a 15% chance on attack to apply a weaken effect of (Control Slots * 4%) for 15 seconds. | Shadow Minion Devilbat |
Weakening Web | Cooldown | Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds. Also applies a weaken effect of (Control Slots * 4%) for 15 seconds. | Gargantua Spider |
Grit | Passive | If below 33% hit points, will restore 15% of maximum health (has 15 second cooldown). | Fortress Beetle |
Spellbreak | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.5) damage that ignores armor and applies a hex effect of (Control Slots * 15) for 15 seconds. | Eldritch Mephit |
Mirror | Cooldown | Spells cast onto the creature have a 15% chance to be reflected back onto the caster. | Aegis Leech Aegis Whelp Aegis Asp Fortress Beetle Aegis Minion Aegis Slime Aegis Rat Aegis Scorpion Water Elemental Aegis Mongbat Aegis Imp Rag Witch |
Diversion | Innate | Creature has reduced Aggro. | Jackel Spirit Skeletal Husk Blade Spirit |
Barb Swarm | Cooldown | Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage. | Barbed Prowler |
Elusive Form | Innate | Creature has an innate 25 parry skill against melee attacks. | Shadow Prowler Bonfire Wisp Sand Muck Arboreal Wisp Wisp Volt Wisp Void Slime Smoke Faerie Dragon Smoke Drake Smoke Dragon Darkscale Aegis Slime Shallow Water Water Elemental Muck Snowdrift Rag Witch |
Bog Barrage | Cooldown | Fires 3 waves of projectiles in a 8 tile radius, with each wave hitting up to 6 targets. Each hit inflicts (DamageMax * 0.33) damage and has a 10% chance to inflict (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds. | Bogyugh |
Blood Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.0) bleed damage over 15 seconds. | Bloodskipper |
Corruption Blast | Cooldown | Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.33) disease damage every 5 seconds for 20 seconds, with the first target hit taking +33% damage. | Corrupted Hornbeast |
Poisoneater Shield | Cooldown | Cures poison and heals 5% of maximum health. | Colossal Swamp Beetle Giant Swamp Beetle |
Brass Tacks | Cooldown | If creature has a Brass Shield effect active, will consume the effect and fires 5 projectiles at a target up to 12 tiles away, each inflicting (DamageMax * 0.33) damage. Applies a cripple effect of (Control Slots * 4%) for the next 15 seconds. | Brasshopper |
Brass Shield | Cooldown | Applies the reactive armor spell to the creature, with 150 total damage reduction. | Brasshopper |
Dreamlull | Passive | Has a 15% chance on spellcast to apply a hex effect of (Control Slots * 25) for 15 seconds. Will also hinder creatures for (Control Slots * 1) seconds or hamstring players for 2 seconds. | Incubus |
Shadowstrikes | Innate | Melee attacks ignore 33% of target's armor. | Shadow Prowler |
Primal Rage | Cooldown | Has a 15% chance on melee attack or being hit in melee to increase attack speed by 15% and melee damage by 30% for 8 seconds. | Savage Primordial |
Giant Blood Barrage | Cooldown | Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict Bleed ability on target. | Blood Purger Giant Blood Purger |
Spelleater Shield | Cooldown | Reflects a magic spell and heals 5% of maximum health. | Giant Crystal Beetle Colossal Crystal Beetle |
Burrow | Cooldown | Has a 15% chance on melee attack to inflict (DamageMax * 2.0) bleed damage over 15 seconds. | Aegis Leech Bloodworm Acarid Harvestman Cryptwing |
Spine Barrage | Cooldown | Fires projectiles in a 8 tile radius, hitting up to 6 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. | Otyugh |
Spellvenom | Cooldown | Has a 10% chance on spellcast to apply Greater Poison. Inflicts (DamageMax * 0.5) damage if target already has greater poison or above. | Poison Mephit |
Reactive Armor | Cooldown | Applies the reactive armor spell to the creature, with 100 total damage reduction. | Sphinx Lemura Temple Guardian Scarab |
Earth Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage. | Earth Drake Earth Dragon |
Bleed | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds. | Blood Purger Blood Serpent Blood Gorger Giant Bat Bloodworm Sinewseeker Searing Mantis Blood Scorpion Tidal Mantis Blood Hunter Jungle Mantis Giant Blood Purger Decaying Dragon Bloodskipper Blood Drake Blood Dragon Bloodwolf Devilbat Cave Bat Firebat Blood Ape Vampire Bat |
Flesheater | Cooldown | Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 0.75) bleed damage over 15 seconds, with the first target hit taking +50% bleed damage. Will restore (Targets Hit * 2%) of maximum health. | Decaying Dragon |
Devour | Cooldown | Can consume nearby corpses to heal 15% of maximum health. | Bonehorn Devourer Beetle Sinewseeker Entozoon Gravebug Vampire Bat |
Massive Fire Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage. | Ember Dragon Ember Drake |
War Stomp | Cooldown | Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 1.25) with first target hit also taking +50% damage. | Giant Strider Colossal Strider |
Giant Fire Barrage | Cooldown | Inflicts 2 melee hits on a target up to 12 tiles away. | Flame Purger |
Frigid Blast | Cooldown | Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%). | Frigid Hornbeast |
Massive Dusk Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.7) damage which ignores armor, with the first target hit taking +50% damage. Applies a weaken effect of (Control Slots * 3%) for 15 seconds. | Dusk Drake Dusk Dragon |
Sandblast | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.25) damage and applies a pierce effect of (Control Slots * 15) for 15 seconds. | Sand Muck |
Cleave | Innate | Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles. | Skeletal Fiend Air Elemental |
Fiery Dig | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.9) damage against, with the first target hit taking +50% damage. | Radiant Burrowbug |
Frenzy | Passive | Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack). | Shadow Prowler Giant Chameleon Black Cat Frenzied Ostard Tundra Ostard Desert Ostard Barbed Prowler Nightstalker Aegis Whelp Cryptwing Fire Salamander Chameleon Wolf Shade Wolf Flamehound Winter Wolf Primordial Silverback Cougar Jaguar Primordial Whelp Wolfhound |
Blood Shield | Cooldown | Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack). | Blood Scorpion |
Spellsurge | Passive | Has a 15% chance on spellcast to increase Damage of the next spellcast within 10 seconds by 125%. | Wisp Phoenix |
Glowmark | Cooldown | Fires a projectile at a target up to 12 tiles away that applies a cripple effect of (Control Slots * 5%) and increases their damage taken from provoked, uncontrolled creatures by 25% for the next 15 seconds. | Glowworm |
Mule | Innate | Creature is a pack animal with a capacity of 50 Stones per Control Slot. | Hellhound Bullvore Colossal Blazing Beetle Radiant Burrowbug Guar Colossal Dung Beetle Antlion Deep Crawler Devourer Beetle Searing Bullvore Scarab Sand Crawler Colossal Swamp Beetle Giant Crystal Beetle Ankheg Goretusk Giant Swamp Beetle Giant Strider Giant Sandroach Colossal Strider Colossal Crystal Beetle Arctic Bullvore Fire Beetle Rime Guar Rock Guar |
Fire Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. | Flame Purger |
Air Shield | Cooldown | Creates a shield around the creature that increases accuracy and melee defense by 15% for 60 seconds (cannot stack). | Air Dragon Air Drake |
Rooted | Innate | Creature is immune to Knockback effects and has increased Aggro. | Ancient Mummy Earth Elemental |
Flamestrike | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) damage. | Hellhound Colossal Blazing Beetle Radiant Burrowbug Fiery Leaper Searing Mantis Searing Bullvore Ember Dragon Colossal Searing Scorpion Fire Crawler Ember Drake Embear Fire Beetle Molten Mongbat Fire Salamander Fire Ant Flamehound Firebat Searing Lizard |
Massive Bone Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 15 seconds. | Skeletal Dragon |
Scorching Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage that ignores half of target's armor and increases the damage creature deals to target by 10% for 60 seconds (stacks up to +30%). | Sun Wyrm Sunscale Sun Wyrmling |
Spellblight | Passive | Has a 15% chance on spellcast to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Blightmare |
Soak | Passive | Has a 15% on a melee attack to apply a cripple effect of (Control Slots * 3%) for 15 seconds. | Tidal Mantis Shallow Water |
Poison Dig | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage and applies greater poison, with damage increased by 50% if target already has greater poison or above. | Ankheg |
Manticore Venom | Cooldown | Places a delayed effect on a target 1 tile away, that will deal (DamageMax * 2.0) damage after 10 seconds pass, which will ignore target's armor. | Manticore |
Eldritch Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.5) damage and applying a hex effect of (Control Slots * 15) for 15 seconds. | Eldritch Dragon Eldritch Drake |
Blood Barrage | Innate | Create makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict Bleed ability on target. | Blood Purger Giant Blood Purger |
Massive Blood Breath | Cooldown | Fires projectiles in a cone, hitting against up to 3 targets. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage. | Blood Drake Blood Dragon |
Warpigment | Passive | Has a 15% chance on melee attack to increase melee damage and accuracy by 10% for 60 seconds (can stack up to 30%). | Warpig |
Swordspin | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.25) bleed damage over 15 seconds on target. Will also inflict (DamageMax * 0.75) bleed damage over 15 seconds on two additional targets within 1 tile of defender. | Sword Spider |
Massive Water Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 4%) for 15 seconds. | Water Drake Water Dragon |
Earth Shield | Cooldown | Creates a shield around the creature that increases melee damage by 15% and armor by 30 for 60 seconds (cannot stack). | Earth Drake Earth Dragon |
Shock | Passive | Has a 15% chance on spellcast to deal (DamageMax * 1.0) damage that ignores armor to the target. Hinders creatures for (Control Slots * 1) seconds or hamstrings players for 2 seconds. | Volt Wisp |
Gore | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds and apply a pierce effect of (15 * Control Slots) for 5 seconds. | Bonehorn Goretusk |
Spellflaying | Passive | Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds. | Blood Courser Blood Mephit |
Gorge | Cooldown | Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points. | Cave Gorger Blood Gorger |
Fiery Charge | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage. | Colossal Blazing Beetle |