Discipline Aspect
Discipline Aspect Special
Discipline Aspect Weapon
|  Discipline Aspect Weapon | |
|---|---|
| Melee Accuracy Bonus | 10% + 2% per player Discipline Tier Level | 
| Tactics Bonus | 10 + 2 per player Discipline Tier Level | 
| Aspect Special Chance (scales with weapon speed) | 0.5% + 0.05% per player Discipline Tier Level | 
| Aspect Special Effect: Iron Will | Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) | 
Discipline Aspect Spellbook
|  Discipline Aspect Spellbook | |
|---|---|
| Mana Refund Chance | 10% + 2% per player Discipline Tier Level | 
| Damage Bonus | 10% + 2% per player Discipline Tier Level | 
| Aspect Special Chance (scales with spell circle) | 4% + 0.4% per player Discipline Tier Level | 
| Aspect Special Effect: Iron Will | Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) | 
Discipline Aspect Armor
|  Discipline Aspect Armor | |
|---|---|
| Armor Rating Bonus | 20% + 5% per player Discipline Tier Level | 
| Weapon Special/Ability/Finisher Damage Bonus | 15% + 5% per player Discipline Tier Level | 
| Melee Damage + Resistance Bonus after Using Mana (for 10s) | 6% + 2% per player Discipline Tier Level | 
| Finisher Threshold Increase | 2.5% + 0.75% per player Discipline Tier Level | 
Weapon Special/Ability/Finisher Damage Bonus
Increases the damage of weapon specials and any weapon ability or finishers that directly deal damage.
Melee Damage + Resistance Bonus after Using Mana (for 10s)
Provides a bonus to a player's melee damage and damage resistance for the next 10 seconds after consuming [Skills &Stats|mana]], these bonuses do not stack. This mechanic was made to be paired with codex stance renewal and more specifically the Wrestling stance adoption bonus.
Finisher Threshold Increase
Increases the health % threshold that players are able to trigger weapon and parry finishers at. Which are at 25% or below on normal creatures, 33% or below on boss-level creatures and 33% for parry finishers, which are based on the players health %.
Discipline Aspect Cloth
- Hue 2490
- To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool
 
Aspects
|  Aspect Mastery | |||||
|---|---|---|---|---|---|
|  Air |  Arcane |  Artisan |  Blood |  Command |  Death | 
|  Discipline |  Earth |  Eldritch |  Fire |  Fortune |  Frost | 
|  Gadget |  Harvest |  Holy |  Lightning |  Lyric |  Madness | 
|  Poison |  Shadow |  Void |  War |  Water |  Chromatic | 
