Revision as of 04:51, 31 May 2026 by Expo(talk | contribs)(Created page with "{| class="wikitable" style="text-align: center;" !colspan="3"|File:icon-throwing.png Throwing Codex Stances, Finishers and Abilities |- ! Type ! Name ! Description |- | Stance | Torrent | style="text-align: left;"| Melee hits increase Attack Speed by a cumulative 1.0% per rank. Bonus resets if stance changes, 5 seconds pass without a hit, or the player lands 5 hits |- | Stance | Suppress | style="text-align: left;"| Damage increased by 2% per rank and weapon swings i...")
Melee hits increase Attack Speed by a cumulative 1.0% per rank. Bonus resets if stance changes, 5 seconds pass without a hit, or the player lands 5 hits
Stance
Suppress
Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance
Reaper
Deals an additional 8% Damage per rank to 2 additional random targets within 2 tiles
Stance
Rake
Damage increased by 3% per rank, with bonus doubled on Moving Throws
Stance
Kite
Accuracy increased by 1% per rank and Damage increased by 2% per rank, with bonuses doubled if the target has moved within 1 second
Finisher
Hunter
Inflicts 400% Damage to target. For 15 seconds, player’s Melee Damage is increased by 10%, doubled against targets from the same Slayer Group (does not stack)
Finisher
Hobble
Target takes 120% Damage per movement step until 20 seconds pass or 10 steps are taken (does not stack)
Weapon Ability
Clash
For 15 seconds receive +10% Accuracy, +10% Damage Resistance, and +20% Melee Damage against targets within 2 tiles
Weapon Ability
Blitz
For 15 seconds player has unlimited Moving Throws and receives +15% Swing Speed if they have not been stationary for 1 second or more
Weapon Ability
Hail Mary
For 15 seconds Attack Range is increased by 4 and Melee Damage is increased by 30% if distance to target is 9 tiles or more