Hits ignore 4 Armor Rating per rank on target and Weapon Special Damage increased by 10% per rank
Stance
Crab
Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance
Spider
Deals an additional 8% of Damage per rank to 2 additional random targets within 2 tiles
Stance
Monkey
Combo Strikes now require 4 hits, but receive an additional Damage bonus of 30% per rank
Stance
Crane
Accuracy increased by 2% per Rank and Combo Strikes will restore 1 Health per rank
Finisher
Chi Thrust
Inflicts 600% of Damage to target and for next 15 seconds increases Accuracy by 10% and Weapon Special Chance by 10% (will not stack)
Finisher
Zen Strike
Inflicts 400% of Damage to target and for next 15 seconds any Combo Strikes will restore 10 Health and 10 Stamina (will not stack)
Weapon Ability
Brawl
For next 15 seconds each hit increases accuracy, damage, and attack speed by 2% (scaled by weapon speed) up to a max of 20%
Weapon Ability
Haymaker
For next 15 seconds player's Combo Strikes inflict +100% Damage. Weapon Finisher Health Threshold is increased by 10% and Finisher Cooldown on bosses is reduced by 15 seconds
Weapon Ability
Takedown
Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect